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Visualization refactor: Open3DViewer and rendering::Scene #2125
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* Refactor: added Open3DScene, refactored SceneWidget and GuiVisualizer to use it * Removed now-unnecessary visualization:: qualification in SceneWidget * Fixed model rotation not working * Remove unused variable that GCC complains about * Fixed include path * Fixed another include path * Include path fix
…nt and more MVC-like
* Updated Info.plist file for app to claim it edits and is the default type for the file associations. Also adds .pcd as a supported file type. (#2001) * fix obb rotate and scale (#1999) * python-based parallel style check for py/cpp/jupyter (#2003) * python-based parallel style check for py/cpp/jupyter * intentially introduce style error * remove redundant `pass` * reorder code * fix clang-format finder * require py36, hand-coded version parsing * fix intentional style errors * do not use system jsoncpp (#2005) * Reorg: Added namespace 'rendering' for visualization/rendering (#2002) * Reorg: Added namespace 'rendering' for visualization/rendering * Reorg: modify unit test to use new 'rendering' namespace * overload draw_geometries (#1997) * std::min of extent in visualizer (#2008) * remove voxel_pooling namespace (#2014) * ml namespaces reorg (#2017) * rename shape_checking -> op_util * rename detail -> impl * adapt includes in ml * fix namespace in shapechecking unit test * fix paths in CMakeLists for tensorflow and pytorch ops * reorg: remove hash_* namespaces (#2025) * reorg: hash_*::hash to hash_* (remove hash_* namespaces) * reorg: apply-style * Rename GLHelper namespace (#2024) * Reorg: change namespace GLHelper to gl_util * Style fixes * Reorg: remove texture_loading namespace * Removed visualization::gui::util namespace (#2013) * Removed visualization::gui::util namespace * Style fixes * add make check-cpp-style, apply-cpp-style (#2016) * move dlpack (#2009) * move dlpack * move dlpack tests * add license header * move Open3DDLManagedTensor constructor * more license * DLManagedTensor:Create * update Eigen to use the GitLab commit id (#2030) * Update PointCloud.h (#2032) Changed Incorrect interchanged description for variable points_ and colors_ * Update CHANGELOG.md (#2033) As required by guidelines with respect to Pull request #2032 * fix coord frame origin bug (#2034) * Added comment explaining why Util.h only has one function in it (#2028) * expose poisson rec threads param (#2035) * remove clean up * fix path (#2048) * Adds menu option on macOS to make Open3D viewer default for file types (#2031) * Adds menu option on macOS to make Open3D viewer default for file types we load. Also makes macOS menu more Mac-like, and fixes problems with auto-centering windows. * Linux fixes * Applied style * Get rid of some magic numbers * Use GitHub actions again for macOS CI (#2045) * enable macos github actions, disable macos travis * use ccache * skip brew upgrade * torch op nvcc bugfix and impl namespace (#2044) * fix deprecated warning with torch 1.5 * fix problems with compile options and nvcc * add shape checking code for pytorch op * namespace rename open3d::ml::detail -> open3d::ml::impl * only modify torch_cuda when building with cuda * use full include paths * disable CreateFromPointCloudPoisson test for macos (#2054) * disable CreateFromPointCloudPoisson test for macos * set macos threads=1 * ml op test code and torch reduce_subarrays_sum op (#2050) * fix deprecated warning with torch 1.5 * fix problems with compile options and nvcc * add shape checking code for pytorch op * namespace rename open3d::ml::detail -> open3d::ml::impl * only modify torch_cuda when building with cuda * -updated and cleaned up code for testing across ml frameworks * added reduce_subarrays_sum op for torch * rename dir with ml op tests to ml_ops * fix include paths * -fix missing entry in _build_config.py -fix bug not running the tests on the gpu -fix problems detected by pylint * add more information to open3d._build_config * fix another pytorch problem * catch ImportError for compatibility with python 3.5 * add missing import statement * rename mltest.parameterize -> mltest.parametrize * CUDA header as system header for CMake 3.16 (#2058) * update CI badges, remove appveyor (#2059) * Docs updated for build with CUDA (#2055) * Add building with CUDA * fix style * fixes * remove space * Remove space * TensorList refactoring and comparison tensor ops (#2066) * refactor TensorList, add Tensor comp ops * fix msvc error * fix utility::LogXX {} escape problem (#2072) * fix LogXX {} escape problem * fix a typo * specifying utf-8 encoding to open nb_path (#1935) * Release Python GIL for fast multithreaded IO (#1936) * ClassIO Python bindings now release GIL This allows multithreaded loading of PCD files, etc. * Update CHANGELOG.md as requested * Incorrect list-item indent: add 2 spaces * clang-format class_io.cpp Co-authored-by: Samson Lee <samson.lee@visionarymachines.com> * Fix window showing buffer from last resize when a window is moved on macOS (#2076) * lower case "open3d/3rdparty" intall dir (#2083) * fix bug in import_3rdparty_library for paths without trailing '/' (#2084) * -fix bug in import_3rdparty_library for paths without trailing '/' and allow to pass multiple include dirs * improved doc for import_3rdparty_library and build_3rdparty_library * fetch Filament with CMake FetchContent (#2085) * Implements python bindings for gui namespace (#2042) * no message * Added pybinds for TabControl and FileDialog * Add C++ function to initialize with a resource path, updated python package to include resources and update pybind to get resource path from module path * Added pybinds for Menu. * Refactored to gui pybinds to export properties wherever feasible * Fix height used for auto-sizing windows to be less than the monitor size to account for window titles and global menu/toolbar * Added python GUI example * Style changes * Merge branch 'master' into prewettg/pybind-gui * Don't include GUI pybinds if ENABLE_GUI=OFF * Fixed dynamic link error when importing open3d and ENABLE_GUI=OFF * Add python example of Open3DViewer UI, added some float->int bindings, and added a Window.set_on_layout() function to implement a layout callback. * Fix macOS sometimes not issuing draw event when UI is run through Python * Added documentation to gui pybinds * Style fixes * Added open3d.visualization.gui to the documentation, improved docstrings. * Style fix * Made GUI examples more like a framework of a simple app, rather than just functions that use the API. Also fixed crash when macOS file dialog has no filters, and a bug with dialogs sometimes not displaying until a mouse move. * Style fixes * Updated some copyright dates * Removed unused function * Moved nested callback functions to be top-level methods in GUI python examples * Fixed documentation failing when built with ENABLE_GUI=OFF * Style fixes * scalar support to more binary ops (#2093) * scalar support for more binary ops * fix boolean advanced indexing * Added gui::TreeView widget (#2081) * Build: exclude refactored Gui related classes when ENABLE_GUI=OFF * Build: Make sure refactored files are exluded from build when ENABLE_GUI=OFF Co-authored-by: prewettg <prewettg@gmail.com> Co-authored-by: Gernot <gernotriegler@gmail.com> Co-authored-by: Yixing Lao <yixing.lao@gmail.com> Co-authored-by: Benjamin Ummenhofer <benjaminum@gmail.com> Co-authored-by: pvarvak <60749825+pvarvak@users.noreply.github.com> Co-authored-by: Pranay Mathur <37473401+Matnay@users.noreply.github.com> Co-authored-by: Sanskar Agrawal <sanskaragrawal107@gmail.com> Co-authored-by: johnbomidi <37553132+johnbomidi@users.noreply.github.com> Co-authored-by: sammo2828 <sammo2828@gmail.com> Co-authored-by: Samson Lee <samson.lee@visionarymachines.com>
* Updated Info.plist file for app to claim it edits and is the default type for the file associations. Also adds .pcd as a supported file type. (#2001) * fix obb rotate and scale (#1999) * python-based parallel style check for py/cpp/jupyter (#2003) * python-based parallel style check for py/cpp/jupyter * intentially introduce style error * remove redundant `pass` * reorder code * fix clang-format finder * require py36, hand-coded version parsing * fix intentional style errors * do not use system jsoncpp (#2005) * Reorg: Added namespace 'rendering' for visualization/rendering (#2002) * Reorg: Added namespace 'rendering' for visualization/rendering * Reorg: modify unit test to use new 'rendering' namespace * overload draw_geometries (#1997) * std::min of extent in visualizer (#2008) * remove voxel_pooling namespace (#2014) * ml namespaces reorg (#2017) * rename shape_checking -> op_util * rename detail -> impl * adapt includes in ml * fix namespace in shapechecking unit test * fix paths in CMakeLists for tensorflow and pytorch ops * reorg: remove hash_* namespaces (#2025) * reorg: hash_*::hash to hash_* (remove hash_* namespaces) * reorg: apply-style * Rename GLHelper namespace (#2024) * Reorg: change namespace GLHelper to gl_util * Style fixes * Reorg: remove texture_loading namespace * Removed visualization::gui::util namespace (#2013) * Removed visualization::gui::util namespace * Style fixes * add make check-cpp-style, apply-cpp-style (#2016) * move dlpack (#2009) * move dlpack * move dlpack tests * add license header * move Open3DDLManagedTensor constructor * more license * DLManagedTensor:Create * update Eigen to use the GitLab commit id (#2030) * Update PointCloud.h (#2032) Changed Incorrect interchanged description for variable points_ and colors_ * Update CHANGELOG.md (#2033) As required by guidelines with respect to Pull request #2032 * fix coord frame origin bug (#2034) * Added comment explaining why Util.h only has one function in it (#2028) * expose poisson rec threads param (#2035) * remove clean up * fix path (#2048) * Adds menu option on macOS to make Open3D viewer default for file types (#2031) * Adds menu option on macOS to make Open3D viewer default for file types we load. Also makes macOS menu more Mac-like, and fixes problems with auto-centering windows. * Linux fixes * Applied style * Get rid of some magic numbers * Use GitHub actions again for macOS CI (#2045) * enable macos github actions, disable macos travis * use ccache * skip brew upgrade * torch op nvcc bugfix and impl namespace (#2044) * fix deprecated warning with torch 1.5 * fix problems with compile options and nvcc * add shape checking code for pytorch op * namespace rename open3d::ml::detail -> open3d::ml::impl * only modify torch_cuda when building with cuda * use full include paths * disable CreateFromPointCloudPoisson test for macos (#2054) * disable CreateFromPointCloudPoisson test for macos * set macos threads=1 * ml op test code and torch reduce_subarrays_sum op (#2050) * fix deprecated warning with torch 1.5 * fix problems with compile options and nvcc * add shape checking code for pytorch op * namespace rename open3d::ml::detail -> open3d::ml::impl * only modify torch_cuda when building with cuda * -updated and cleaned up code for testing across ml frameworks * added reduce_subarrays_sum op for torch * rename dir with ml op tests to ml_ops * fix include paths * -fix missing entry in _build_config.py -fix bug not running the tests on the gpu -fix problems detected by pylint * add more information to open3d._build_config * fix another pytorch problem * catch ImportError for compatibility with python 3.5 * add missing import statement * rename mltest.parameterize -> mltest.parametrize * CUDA header as system header for CMake 3.16 (#2058) * update CI badges, remove appveyor (#2059) * Docs updated for build with CUDA (#2055) * Add building with CUDA * fix style * fixes * remove space * Remove space * TensorList refactoring and comparison tensor ops (#2066) * refactor TensorList, add Tensor comp ops * fix msvc error * fix utility::LogXX {} escape problem (#2072) * fix LogXX {} escape problem * fix a typo * specifying utf-8 encoding to open nb_path (#1935) * Release Python GIL for fast multithreaded IO (#1936) * ClassIO Python bindings now release GIL This allows multithreaded loading of PCD files, etc. * Update CHANGELOG.md as requested * Incorrect list-item indent: add 2 spaces * clang-format class_io.cpp Co-authored-by: Samson Lee <samson.lee@visionarymachines.com> * Fix window showing buffer from last resize when a window is moved on macOS (#2076) * lower case "open3d/3rdparty" intall dir (#2083) * fix bug in import_3rdparty_library for paths without trailing '/' (#2084) * -fix bug in import_3rdparty_library for paths without trailing '/' and allow to pass multiple include dirs * improved doc for import_3rdparty_library and build_3rdparty_library * fetch Filament with CMake FetchContent (#2085) * Implements python bindings for gui namespace (#2042) * no message * Added pybinds for TabControl and FileDialog * Add C++ function to initialize with a resource path, updated python package to include resources and update pybind to get resource path from module path * Added pybinds for Menu. * Refactored to gui pybinds to export properties wherever feasible * Fix height used for auto-sizing windows to be less than the monitor size to account for window titles and global menu/toolbar * Added python GUI example * Style changes * Merge branch 'master' into prewettg/pybind-gui * Don't include GUI pybinds if ENABLE_GUI=OFF * Fixed dynamic link error when importing open3d and ENABLE_GUI=OFF * Add python example of Open3DViewer UI, added some float->int bindings, and added a Window.set_on_layout() function to implement a layout callback. * Fix macOS sometimes not issuing draw event when UI is run through Python * Added documentation to gui pybinds * Style fixes * Added open3d.visualization.gui to the documentation, improved docstrings. * Style fix * Made GUI examples more like a framework of a simple app, rather than just functions that use the API. Also fixed crash when macOS file dialog has no filters, and a bug with dialogs sometimes not displaying until a mouse move. * Style fixes * Updated some copyright dates * Removed unused function * Moved nested callback functions to be top-level methods in GUI python examples * Fixed documentation failing when built with ENABLE_GUI=OFF * Style fixes * scalar support to more binary ops (#2093) * scalar support for more binary ops * fix boolean advanced indexing * Added gui::TreeView widget (#2081) * Build: exclude refactored Gui related classes when ENABLE_GUI=OFF * Build: Make sure refactored files are exluded from build when ENABLE_GUI=OFF * Refactor: Initial working version of Scene interface * Update Open3DViewer and associated files to use new Scene interfaces (+ style changes) * Fix spurious warnings * Fix material switching to work with new Scene interface Co-authored-by: prewettg <prewettg@gmail.com> Co-authored-by: Gernot <gernotriegler@gmail.com> Co-authored-by: Yixing Lao <yixing.lao@gmail.com> Co-authored-by: Benjamin Ummenhofer <benjaminum@gmail.com> Co-authored-by: pvarvak <60749825+pvarvak@users.noreply.github.com> Co-authored-by: Pranay Mathur <37473401+Matnay@users.noreply.github.com> Co-authored-by: Sanskar Agrawal <sanskaragrawal107@gmail.com> Co-authored-by: johnbomidi <37553132+johnbomidi@users.noreply.github.com> Co-authored-by: sammo2828 <sammo2828@gmail.com> Co-authored-by: Samson Lee <samson.lee@visionarymachines.com>
…quivalent of vis app (#2113)
# Conflicts: # cpp/open3d/core/Tensor.cpp # cpp/open3d/core/Tensor.h # cpp/open3d/core/TensorList.h # cpp/open3d/core/dlpack/DLPackConverter.h # cpp/open3d/visualization/gui/SceneWidget.cpp # cpp/open3d/visualization/gui/SceneWidget.h # cpp/open3d/visualization/gui/TreeView.cpp # cpp/open3d/visualization/gui/TreeView.h # cpp/open3d/visualization/gui/Window.cpp # cpp/open3d/visualization/rendering/IBLRotationInteractorLogic.cpp # cpp/open3d/visualization/rendering/IBLRotationInteractorLogic.h # cpp/open3d/visualization/rendering/filament/FilamentScene.cpp # cpp/open3d/visualization/visualizer/GuiVisualizer.cpp # cpp/pybind/make_python_package.cmake # cpp/pybind/visualization/gui/gui.cpp # cpp/pybind/visualization/gui/gui.h # cpp/pybind/visualization/rendering/rendering.h # cpp/pybind/visualization/visualization.cpp # examples/python/GUI/all-widgets.py # examples/python/GUI/vis-gui.py # python/setup.py
Thanks for submitting this pull request! The maintainers of this repository would appreciate if you could update the CHANGELOG.md based on your changes. |
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Reviewed 5 of 17 files at r1, 79 of 297 files at r2, 21 of 34 files at r3, 1 of 1 files at r4.
Reviewable status: complete! all files reviewed, all discussions resolved
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Reviewed 2 of 297 files at r2.
Reviewable status: 38 of 44 files reviewed, all discussions resolved (waiting on @errissa)
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Reviewed 5 of 17 files at r1, 93 of 297 files at r2, 25 of 34 files at r3, 1 of 1 files at r4, 5 of 5 files at r5, 1 of 1 files at r6.
Reviewable status: all files reviewed, 10 unresolved discussions (waiting on @prewettg)
cpp/open3d/visualization/gui/Application.cpp, line 242 at r2 (raw file):
utility::LogError( ("Can't find resource directory: " + impl_->resource_path_) .c_str());
do we need .c_str()
?
cpp/open3d/visualization/gui/Application.cpp, line 249 at r2 (raw file):
("Resource directory does not have Open3D resources: " + impl_->resource_path_) .c_str());
do we need .c_str()
?
cpp/open3d/visualization/rendering/Material.h, line 51 at r6 (raw file):
float point_size = 3.f; std::shared_ptr<open3d::geometry::Image> albedo_img;
remove open3d::
?
cpp/open3d/visualization/rendering/Material.h, line 63 at r6 (raw file):
// Generic material properties std::unordered_map<std::string, Eigen::Vector4f> generic_params; std::unordered_map<std::string, open3d::geometry::Image> generic_imgs;
remove open3d::
?
cpp/open3d/visualization/rendering/ModelInteractorLogic.cpp, line 78 at r6 (raw file):
Eigen::Vector3f(1, 1, 1)); t.translate(-center_of_rotation_); // scene_->SetEntityTransform(o, t);
remove commented code? same for the rest of this file
cpp/open3d/visualization/rendering/filament/FilamentScene.h, line 29 at r6 (raw file):
#pragma once #include <filament/LightManager.h>
Is FilamentScene.h
is ultimately included in Open3D.h
? Can we avoid filament headers in our headers e.g. by forward declarationx?
Otherwise, we'll have to install filament headers together with Open3D installation, which is undesirable.
cpp/open3d/visualization/visualizer/GuiWidgets.h, line 43 at r6 (raw file):
}; //----
is the comment necessary?
cpp/open3d/visualization/visualizer/GuiWidgets.cpp, line 42 at r6 (raw file):
} //----
is the comment necessary?
cpp/pybind/visualization/rendering/rendering.cpp, line 134 at r6 (raw file):
Scene::AddGeometry, "Adds a Geometry with a material to the scene") // .def("add_geometry",
remove commented code?
examples/python/GUI/vis-gui.py, line 1 at r6 (raw file):
#!/usr/bin/env python3
if we call ./vis-guil.py
without python
in front, will this work inside virtualenv?xxxnn
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Reviewable status: all files reviewed, 10 unresolved discussions (waiting on @prewettg and @yxlao)
cpp/open3d/visualization/rendering/ModelInteractorLogic.cpp, line 78 at r6 (raw file):
Previously, yxlao (Yixing Lao) wrote…
remove commented code? same for the rest of this file
I would like to keep the commented code because I may need to make changes to this file to fix a bug which I plan to do as soon as this PR is merged. I'll be removing (or reviving) the commented code at that point.
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Reviewable status: all files reviewed, 10 unresolved discussions (waiting on @yxlao)
cpp/open3d/visualization/gui/Application.cpp, line 242 at r2 (raw file):
Previously, yxlao (Yixing Lao) wrote…
do we need
.c_str()
?
Yes, LogError is LogError(const char *fmt, ...)
cpp/open3d/visualization/gui/Application.cpp, line 249 at r2 (raw file):
Previously, yxlao (Yixing Lao) wrote…
do we need
.c_str()
?
Yes, same as above
cpp/open3d/visualization/rendering/Material.h, line 51 at r6 (raw file):
Previously, yxlao (Yixing Lao) wrote…
remove
open3d::
?
Done
cpp/open3d/visualization/rendering/Material.h, line 63 at r6 (raw file):
Previously, yxlao (Yixing Lao) wrote…
remove
open3d::
?
Done
cpp/open3d/visualization/rendering/filament/FilamentScene.h, line 29 at r6 (raw file):
Previously, yxlao (Yixing Lao) wrote…
Is
FilamentScene.h
is ultimately included inOpen3D.h
? Can we avoid filament headers in our headers e.g. by forward declarationx?
Otherwise, we'll have to install filament headers together with Open3D installation, which is undesirable.
No, the Filament*.h
files are only included by Filament*.cpp
files, and implement the abstract class Scene. The gui
files include Scene.h
, etc. The Renderer
class acts as a factory to produce Scene
pointers.
cpp/open3d/visualization/visualizer/GuiWidgets.h, line 43 at r6 (raw file):
Previously, yxlao (Yixing Lao) wrote…
is the comment necessary?
Nope, it is a vestigial comment from before the GuiVisualizer refactor. Removed
cpp/open3d/visualization/visualizer/GuiWidgets.cpp, line 42 at r6 (raw file):
Previously, yxlao (Yixing Lao) wrote…
is the comment necessary?
Vestigial, removed
cpp/pybind/visualization/rendering/rendering.cpp, line 134 at r6 (raw file):
Previously, yxlao (Yixing Lao) wrote…
remove commented code?
Done
examples/python/GUI/vis-gui.py, line 1 at r6 (raw file):
Previously, yxlao (Yixing Lao) wrote…
if we call
./vis-guil.py
withoutpython
in front, will this work inside virtualenv?xxxnn
Yes, except that vis-gui.py
doesn't have execute permissions. Is your concern the /usr/bin/env
part (which I believe is the accepted shebang for python scripts) or the python3
part? The virtual environments I have been using all have a python3
symlink in venv/bin
. But if that's not necessarily the case, I could change it to be python
.
Here is an overview of what got changed by this pull request: Issues
======
+ Solved 6
- Added 14
Complexity increasing per file
==============================
- examples/python/GUI/vis-gui.py 6
Clones added
============
- cpp/open3d/visualization/visualizer/GuiSettingsModel.cpp 2
- cpp/open3d/visualization/rendering/Open3DScene.cpp 5
Clones removed
==============
+ cpp/open3d/visualization/visualizer/GuiVisualizer.cpp -5
+ cpp/open3d/visualization/rendering/filament/FilamentScene.cpp -9
See the complete overview on Codacy |
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Reviewed 6 of 6 files at r7.
Reviewable status: all files reviewed, 10 unresolved discussions (waiting on @yxlao)
* Refactor: added Open3DScene (isl-org#1992) * Refactor: added Open3DScene, refactored SceneWidget and GuiVisualizer to use it * Removed now-unnecessary visualization:: qualification in SceneWidget * Fixed model rotation not working * Remove unused variable that GCC complains about * Fixed include path * Fixed another include path * Include path fix * Refactored GuiVisualizer so that the view settings are more independent and more MVC-like * Merged master into vis-refactor. (isl-org#2099) * Updated Info.plist file for app to claim it edits and is the default type for the file associations. Also adds .pcd as a supported file type. (isl-org#2001) * fix obb rotate and scale (isl-org#1999) * python-based parallel style check for py/cpp/jupyter (isl-org#2003) * python-based parallel style check for py/cpp/jupyter * intentially introduce style error * remove redundant `pass` * reorder code * fix clang-format finder * require py36, hand-coded version parsing * fix intentional style errors * do not use system jsoncpp (isl-org#2005) * Reorg: Added namespace 'rendering' for visualization/rendering (isl-org#2002) * Reorg: Added namespace 'rendering' for visualization/rendering * Reorg: modify unit test to use new 'rendering' namespace * overload draw_geometries (isl-org#1997) * std::min of extent in visualizer (isl-org#2008) * remove voxel_pooling namespace (isl-org#2014) * ml namespaces reorg (isl-org#2017) * rename shape_checking -> op_util * rename detail -> impl * adapt includes in ml * fix namespace in shapechecking unit test * fix paths in CMakeLists for tensorflow and pytorch ops * reorg: remove hash_* namespaces (isl-org#2025) * reorg: hash_*::hash to hash_* (remove hash_* namespaces) * reorg: apply-style * Rename GLHelper namespace (isl-org#2024) * Reorg: change namespace GLHelper to gl_util * Style fixes * Reorg: remove texture_loading namespace * Removed visualization::gui::util namespace (isl-org#2013) * Removed visualization::gui::util namespace * Style fixes * add make check-cpp-style, apply-cpp-style (isl-org#2016) * move dlpack (isl-org#2009) * move dlpack * move dlpack tests * add license header * move Open3DDLManagedTensor constructor * more license * DLManagedTensor:Create * update Eigen to use the GitLab commit id (isl-org#2030) * Update PointCloud.h (isl-org#2032) Changed Incorrect interchanged description for variable points_ and colors_ * Update CHANGELOG.md (isl-org#2033) As required by guidelines with respect to Pull request isl-org#2032 * fix coord frame origin bug (isl-org#2034) * Added comment explaining why Util.h only has one function in it (isl-org#2028) * expose poisson rec threads param (isl-org#2035) * remove clean up * fix path (isl-org#2048) * Adds menu option on macOS to make Open3D viewer default for file types (isl-org#2031) * Adds menu option on macOS to make Open3D viewer default for file types we load. Also makes macOS menu more Mac-like, and fixes problems with auto-centering windows. * Linux fixes * Applied style * Get rid of some magic numbers * Use GitHub actions again for macOS CI (isl-org#2045) * enable macos github actions, disable macos travis * use ccache * skip brew upgrade * torch op nvcc bugfix and impl namespace (isl-org#2044) * fix deprecated warning with torch 1.5 * fix problems with compile options and nvcc * add shape checking code for pytorch op * namespace rename open3d::ml::detail -> open3d::ml::impl * only modify torch_cuda when building with cuda * use full include paths * disable CreateFromPointCloudPoisson test for macos (isl-org#2054) * disable CreateFromPointCloudPoisson test for macos * set macos threads=1 * ml op test code and torch reduce_subarrays_sum op (isl-org#2050) * fix deprecated warning with torch 1.5 * fix problems with compile options and nvcc * add shape checking code for pytorch op * namespace rename open3d::ml::detail -> open3d::ml::impl * only modify torch_cuda when building with cuda * -updated and cleaned up code for testing across ml frameworks * added reduce_subarrays_sum op for torch * rename dir with ml op tests to ml_ops * fix include paths * -fix missing entry in _build_config.py -fix bug not running the tests on the gpu -fix problems detected by pylint * add more information to open3d._build_config * fix another pytorch problem * catch ImportError for compatibility with python 3.5 * add missing import statement * rename mltest.parameterize -> mltest.parametrize * CUDA header as system header for CMake 3.16 (isl-org#2058) * update CI badges, remove appveyor (isl-org#2059) * Docs updated for build with CUDA (isl-org#2055) * Add building with CUDA * fix style * fixes * remove space * Remove space * TensorList refactoring and comparison tensor ops (isl-org#2066) * refactor TensorList, add Tensor comp ops * fix msvc error * fix utility::LogXX {} escape problem (isl-org#2072) * fix LogXX {} escape problem * fix a typo * specifying utf-8 encoding to open nb_path (isl-org#1935) * Release Python GIL for fast multithreaded IO (isl-org#1936) * ClassIO Python bindings now release GIL This allows multithreaded loading of PCD files, etc. * Update CHANGELOG.md as requested * Incorrect list-item indent: add 2 spaces * clang-format class_io.cpp Co-authored-by: Samson Lee <samson.lee@visionarymachines.com> * Fix window showing buffer from last resize when a window is moved on macOS (isl-org#2076) * lower case "open3d/3rdparty" intall dir (isl-org#2083) * fix bug in import_3rdparty_library for paths without trailing '/' (isl-org#2084) * -fix bug in import_3rdparty_library for paths without trailing '/' and allow to pass multiple include dirs * improved doc for import_3rdparty_library and build_3rdparty_library * fetch Filament with CMake FetchContent (isl-org#2085) * Implements python bindings for gui namespace (isl-org#2042) * no message * Added pybinds for TabControl and FileDialog * Add C++ function to initialize with a resource path, updated python package to include resources and update pybind to get resource path from module path * Added pybinds for Menu. * Refactored to gui pybinds to export properties wherever feasible * Fix height used for auto-sizing windows to be less than the monitor size to account for window titles and global menu/toolbar * Added python GUI example * Style changes * Merge branch 'master' into prewettg/pybind-gui * Don't include GUI pybinds if ENABLE_GUI=OFF * Fixed dynamic link error when importing open3d and ENABLE_GUI=OFF * Add python example of Open3DViewer UI, added some float->int bindings, and added a Window.set_on_layout() function to implement a layout callback. * Fix macOS sometimes not issuing draw event when UI is run through Python * Added documentation to gui pybinds * Style fixes * Added open3d.visualization.gui to the documentation, improved docstrings. * Style fix * Made GUI examples more like a framework of a simple app, rather than just functions that use the API. Also fixed crash when macOS file dialog has no filters, and a bug with dialogs sometimes not displaying until a mouse move. * Style fixes * Updated some copyright dates * Removed unused function * Moved nested callback functions to be top-level methods in GUI python examples * Fixed documentation failing when built with ENABLE_GUI=OFF * Style fixes * scalar support to more binary ops (isl-org#2093) * scalar support for more binary ops * fix boolean advanced indexing * Added gui::TreeView widget (isl-org#2081) * Build: exclude refactored Gui related classes when ENABLE_GUI=OFF * Build: Make sure refactored files are exluded from build when ENABLE_GUI=OFF Co-authored-by: prewettg <prewettg@gmail.com> Co-authored-by: Gernot <gernotriegler@gmail.com> Co-authored-by: Yixing Lao <yixing.lao@gmail.com> Co-authored-by: Benjamin Ummenhofer <benjaminum@gmail.com> Co-authored-by: pvarvak <60749825+pvarvak@users.noreply.github.com> Co-authored-by: Pranay Mathur <37473401+Matnay@users.noreply.github.com> Co-authored-by: Sanskar Agrawal <sanskaragrawal107@gmail.com> Co-authored-by: johnbomidi <37553132+johnbomidi@users.noreply.github.com> Co-authored-by: sammo2828 <sammo2828@gmail.com> Co-authored-by: Samson Lee <samson.lee@visionarymachines.com> * New Scene Interface [not ready for master] (isl-org#2102) * Updated Info.plist file for app to claim it edits and is the default type for the file associations. Also adds .pcd as a supported file type. (isl-org#2001) * fix obb rotate and scale (isl-org#1999) * python-based parallel style check for py/cpp/jupyter (isl-org#2003) * python-based parallel style check for py/cpp/jupyter * intentially introduce style error * remove redundant `pass` * reorder code * fix clang-format finder * require py36, hand-coded version parsing * fix intentional style errors * do not use system jsoncpp (isl-org#2005) * Reorg: Added namespace 'rendering' for visualization/rendering (isl-org#2002) * Reorg: Added namespace 'rendering' for visualization/rendering * Reorg: modify unit test to use new 'rendering' namespace * overload draw_geometries (isl-org#1997) * std::min of extent in visualizer (isl-org#2008) * remove voxel_pooling namespace (isl-org#2014) * ml namespaces reorg (isl-org#2017) * rename shape_checking -> op_util * rename detail -> impl * adapt includes in ml * fix namespace in shapechecking unit test * fix paths in CMakeLists for tensorflow and pytorch ops * reorg: remove hash_* namespaces (isl-org#2025) * reorg: hash_*::hash to hash_* (remove hash_* namespaces) * reorg: apply-style * Rename GLHelper namespace (isl-org#2024) * Reorg: change namespace GLHelper to gl_util * Style fixes * Reorg: remove texture_loading namespace * Removed visualization::gui::util namespace (isl-org#2013) * Removed visualization::gui::util namespace * Style fixes * add make check-cpp-style, apply-cpp-style (isl-org#2016) * move dlpack (isl-org#2009) * move dlpack * move dlpack tests * add license header * move Open3DDLManagedTensor constructor * more license * DLManagedTensor:Create * update Eigen to use the GitLab commit id (isl-org#2030) * Update PointCloud.h (isl-org#2032) Changed Incorrect interchanged description for variable points_ and colors_ * Update CHANGELOG.md (isl-org#2033) As required by guidelines with respect to Pull request isl-org#2032 * fix coord frame origin bug (isl-org#2034) * Added comment explaining why Util.h only has one function in it (isl-org#2028) * expose poisson rec threads param (isl-org#2035) * remove clean up * fix path (isl-org#2048) * Adds menu option on macOS to make Open3D viewer default for file types (isl-org#2031) * Adds menu option on macOS to make Open3D viewer default for file types we load. Also makes macOS menu more Mac-like, and fixes problems with auto-centering windows. * Linux fixes * Applied style * Get rid of some magic numbers * Use GitHub actions again for macOS CI (isl-org#2045) * enable macos github actions, disable macos travis * use ccache * skip brew upgrade * torch op nvcc bugfix and impl namespace (isl-org#2044) * fix deprecated warning with torch 1.5 * fix problems with compile options and nvcc * add shape checking code for pytorch op * namespace rename open3d::ml::detail -> open3d::ml::impl * only modify torch_cuda when building with cuda * use full include paths * disable CreateFromPointCloudPoisson test for macos (isl-org#2054) * disable CreateFromPointCloudPoisson test for macos * set macos threads=1 * ml op test code and torch reduce_subarrays_sum op (isl-org#2050) * fix deprecated warning with torch 1.5 * fix problems with compile options and nvcc * add shape checking code for pytorch op * namespace rename open3d::ml::detail -> open3d::ml::impl * only modify torch_cuda when building with cuda * -updated and cleaned up code for testing across ml frameworks * added reduce_subarrays_sum op for torch * rename dir with ml op tests to ml_ops * fix include paths * -fix missing entry in _build_config.py -fix bug not running the tests on the gpu -fix problems detected by pylint * add more information to open3d._build_config * fix another pytorch problem * catch ImportError for compatibility with python 3.5 * add missing import statement * rename mltest.parameterize -> mltest.parametrize * CUDA header as system header for CMake 3.16 (isl-org#2058) * update CI badges, remove appveyor (isl-org#2059) * Docs updated for build with CUDA (isl-org#2055) * Add building with CUDA * fix style * fixes * remove space * Remove space * TensorList refactoring and comparison tensor ops (isl-org#2066) * refactor TensorList, add Tensor comp ops * fix msvc error * fix utility::LogXX {} escape problem (isl-org#2072) * fix LogXX {} escape problem * fix a typo * specifying utf-8 encoding to open nb_path (isl-org#1935) * Release Python GIL for fast multithreaded IO (isl-org#1936) * ClassIO Python bindings now release GIL This allows multithreaded loading of PCD files, etc. * Update CHANGELOG.md as requested * Incorrect list-item indent: add 2 spaces * clang-format class_io.cpp Co-authored-by: Samson Lee <samson.lee@visionarymachines.com> * Fix window showing buffer from last resize when a window is moved on macOS (isl-org#2076) * lower case "open3d/3rdparty" intall dir (isl-org#2083) * fix bug in import_3rdparty_library for paths without trailing '/' (isl-org#2084) * -fix bug in import_3rdparty_library for paths without trailing '/' and allow to pass multiple include dirs * improved doc for import_3rdparty_library and build_3rdparty_library * fetch Filament with CMake FetchContent (isl-org#2085) * Implements python bindings for gui namespace (isl-org#2042) * no message * Added pybinds for TabControl and FileDialog * Add C++ function to initialize with a resource path, updated python package to include resources and update pybind to get resource path from module path * Added pybinds for Menu. * Refactored to gui pybinds to export properties wherever feasible * Fix height used for auto-sizing windows to be less than the monitor size to account for window titles and global menu/toolbar * Added python GUI example * Style changes * Merge branch 'master' into prewettg/pybind-gui * Don't include GUI pybinds if ENABLE_GUI=OFF * Fixed dynamic link error when importing open3d and ENABLE_GUI=OFF * Add python example of Open3DViewer UI, added some float->int bindings, and added a Window.set_on_layout() function to implement a layout callback. * Fix macOS sometimes not issuing draw event when UI is run through Python * Added documentation to gui pybinds * Style fixes * Added open3d.visualization.gui to the documentation, improved docstrings. * Style fix * Made GUI examples more like a framework of a simple app, rather than just functions that use the API. Also fixed crash when macOS file dialog has no filters, and a bug with dialogs sometimes not displaying until a mouse move. * Style fixes * Updated some copyright dates * Removed unused function * Moved nested callback functions to be top-level methods in GUI python examples * Fixed documentation failing when built with ENABLE_GUI=OFF * Style fixes * scalar support to more binary ops (isl-org#2093) * scalar support for more binary ops * fix boolean advanced indexing * Added gui::TreeView widget (isl-org#2081) * Build: exclude refactored Gui related classes when ENABLE_GUI=OFF * Build: Make sure refactored files are exluded from build when ENABLE_GUI=OFF * Refactor: Initial working version of Scene interface * Update Open3DViewer and associated files to use new Scene interfaces (+ style changes) * Fix spurious warnings * Fix material switching to work with new Scene interface Co-authored-by: prewettg <prewettg@gmail.com> Co-authored-by: Gernot <gernotriegler@gmail.com> Co-authored-by: Yixing Lao <yixing.lao@gmail.com> Co-authored-by: Benjamin Ummenhofer <benjaminum@gmail.com> Co-authored-by: pvarvak <60749825+pvarvak@users.noreply.github.com> Co-authored-by: Pranay Mathur <37473401+Matnay@users.noreply.github.com> Co-authored-by: Sanskar Agrawal <sanskaragrawal107@gmail.com> Co-authored-by: johnbomidi <37553132+johnbomidi@users.noreply.github.com> Co-authored-by: sammo2828 <sammo2828@gmail.com> Co-authored-by: Samson Lee <samson.lee@visionarymachines.com> * Bug fixes for refactor (isl-org#2114) * Added pybinds open3d::visualization::rendering and implement Python equivalent of vis app (isl-org#2113) * Fix compile warnings * Axes shouldn't cast or receive shadows * Removed code marked as unnecessary * Fix Windows error * Style fix and Windows fix * Don't include rendering pybinds if ENABLE_GUI=OFF * Code review changes * Removed unused member variable * Removed warning if attempting to remove non-existent geometry from the Scene Co-authored-by: Rene <errissa@gmail.com> Co-authored-by: Gernot <gernotriegler@gmail.com> Co-authored-by: Yixing Lao <yixing.lao@gmail.com> Co-authored-by: Benjamin Ummenhofer <benjaminum@gmail.com> Co-authored-by: pvarvak <60749825+pvarvak@users.noreply.github.com> Co-authored-by: Pranay Mathur <37473401+Matnay@users.noreply.github.com> Co-authored-by: Sanskar Agrawal <sanskaragrawal107@gmail.com> Co-authored-by: johnbomidi <37553132+johnbomidi@users.noreply.github.com> Co-authored-by: sammo2828 <sammo2828@gmail.com> Co-authored-by: Samson Lee <samson.lee@visionarymachines.com>
This change is