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AttributeSort
DirectXMesh |
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Reorders the faces grouping together all those that use the same attribute id.
This optimizes draw submission by minimizing state changes and maximizing draw batches.
HRESULT AttributeSort(
size_t nFaces, uint32_t* attributes, uint32_t* faceRemap );
The attributes array is sorted by this function, and is used as both an input and an output.
faceRemap indicates the new face ordering: oldLoc = faceRemap[newLoc]
. See ReorderIB and ReorderIBAndAdjacency for details.
This function does not duplicate any vertices. The ideal attribute sort for vertex pre-transform cache optimization ensures that each vertex is only used once for a given attribute. This can be accomplished by calling Clean before doing this sort.
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
DirectX Tool Kit for DirectX 11