-
Notifications
You must be signed in to change notification settings - Fork 152
CompactVB
DirectXMesh |
---|
Finishes mesh optimization by reordering vertices and trimming any trailing unused vertices.
HRESULT CompactVB(
const void* vbin, size_t stride, size_t nVerts,
size_t trailingUnused,
const uint32_t* vertexRemap, void* vbout );
The vbin buffer must be nVerts*stride
bytes.
The vbout buffer must be (nVerts-trailingUnused)*stride
bytes.
A vertexRemap is an array with nVerts elements that describes how to reorder the vertices of the original mesh: oldLoc = vertexRemap[newLoc]
. See OptimizeVertices.
trailingUnused is the number of "unused" vertex positions at the end of the remap array. This is typically computed by OptimizeVertices.
This function is typically used in conjunction with WeldVertices.
This is the pseudo-code for applying a vertex remap to a vertex buffer:
for each j in nVerts
srcIndex = vertexRemap[ j ]
if ( srcIndex != -1 )
memcpy( newVB + j * stride,
oldVB + srcIndex * stride,
stride )
After applying the vertex remap, any point reps are invalid as the vertices have been moved.
// newIndices is created by some operation that leaves vertices unused.
auto vertRemap = std::make_unique<uint32_t[]>(nVerts);
size_t trailingUnused = 0;
if ( FAILED( OptimizeVertices( newIndices, nFaces, nVerts,
vertRemap.get(), &trailingUnused ) ) )
// Error
auto vb = std::make_unique<WaveFrontReader<uint16_t>::Vertex>(nVerts - trailingUnused);
if ( FAILED( CompactVB( mesh->vertices.data(),
sizeof(WaveFrontReader<uint16_t>::Vertex),
nVerts, trailingUnused, vertRemap.get(), vb.get() ) ) )
// Error
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
DirectX Tool Kit for DirectX 11