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ComputeCullData

Chuck Walbourn edited this page May 28, 2020 · 11 revisions

Computes culling data for input meshlets, typically generated by ComputeMeshlets.

UNDER DEVELOPMENT

HRESULT ComputeCullData(
    const XMFLOAT3* positions, size_t nVerts,
    const Meshlet* meshlets, size_t nMeshlets,
    const uint16_t* uniqueVertexIndices, size_t nVertIndices,
    const MeshletTriangle* primitiveIndices, size_t nPrimIndices,
    CullData* cullData,
    uint32_t flags = MESHLET_DEFAULT);
HRESULT ComputeCullData(
    const XMFLOAT3* positions, size_t nVerts,
    const Meshlet* meshlets, size_t nMeshlets,
    const uint32_t* uniqueVertexIndices, size_t nVertIndices,
    const MeshletTriangle* primitiveIndices, size_t nPrimIndices,
    CullData* cullData,
    uint32_t flags = MESHLET_DEFAULT);

Parameters

Remarks

Example

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Xbox One
  • Xbox Series X|S
  • Windows Subsystem for Linux

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • GCC 10.5, 11.4, 12.3
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 11

DirectX Tool Kit for DirectX 12

DirectXTex

DirectXMath

Tools

Test Suite

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

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