Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Define MAX_POINT_LIGHTS and MAX_DIR_LIGHTS #40

Merged
merged 1 commit into from
Apr 3, 2019

Conversation

rhuitl
Copy link
Contributor

@rhuitl rhuitl commented Apr 3, 2019

Otherwise IE11 fails to compile the shader with "syntax error, unexpected IDENT_TOK".

This has been introduced by my changes for #38.

This solution is not pretty, but the related code in the shader is dead anyways - required uniforms are not in the material (yet?).

Otherwise IE11 fails to compile the shader with "syntax error, unexpected IDENT_TOK".
@hccampos hccampos merged commit 3d3306e into pnext:master Apr 3, 2019
@hccampos
Copy link
Collaborator

hccampos commented Apr 3, 2019

@rhuitl released in v0.1.1

@rhuitl rhuitl deleted the fix-defines branch April 3, 2019 20:15
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants