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feat: Avoid throwing errors for shared input/output IDs #4101
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Now that it's not an error, it's safe to report
It's otherwise hard to tell that the error is scrollable Plus the scrolling is over the whole message rather than the part that overflows
* Renamed `showMessageInClientConsole()` to `showShinyClientMessage()` to improve clarity * Added `status` argument to `showShinyClientMessage()` to allow for different message types
I've held off on merging this because doing so would introduce breaking changes for the case where 2+ inputs have the same ID. It would also go back to pre v1.8.0 behavior for duplicate output IDs. Here is a short summary of behavior:
As it stands in this PR, the biggest change would be that using I think it might be better to avoid errors now, investigate if we can surface these warnings server-side as well, and then state an intention to elevate the warnings to errors in a future version of Shiny. |
Brings dev mode in line with current "prod" behavior, where errors aren't thrown for duplciates. In both cases we still get console or client messages.
After discussion in person with @jcheng5 and @cpsievert, we decided not to have duplicate input/output IDs throw errors client side to avoid breaking apps that currently work. All users are recommend to enable developer mode when developing Shiny apps locally, which can be done by calling options(shiny.devmode = TRUE) |
I didn't have the brain cells to fully grok bind.ts but otherwise, things look fine. Eventually I'd like us to seriously consider having the console UI pop up on all unhandled JS errors ( |
srcts/src/shiny/bind.ts
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return { | ||
status: "error", | ||
error: new ShinyClientError({ | ||
headline: "Duplicate input/output IDs found", | ||
message: `The following ${ | ||
duplicateIds.size === 1 ? "ID was" : "IDs were" | ||
} repeated:\n${duplicateIdMsg}`, | ||
}), | ||
error: new ShinyClientError({ headline, message }), | ||
}; |
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Seems status: "error"
is no longer possible/relevant for checkValidity
? In that case, I'd be favor of removing it completely, or at least a healthy comment about how we imagine it being relevant in the future
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Good point, I had left this because I didn't want to change the scope of what happens with checkValidity()
too much. But I've refactored it now for clarity, which helps a lot and brings all of the logic into checkValidity()
.
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Nice, thanks!
Fixes #4100
Description
This PR refactors the Shiny Client Console to allow client error messages to be communicated via events in addition to errors.
The primary goal is to avoid throwing an error from the binding validity checks for shared input/output ID errors. In practice, there were two problems with the binding validity checks throwing errors:
There are many cases where an app with shared IDs may still work, but by throwing an error we guarantee that the app breaks. Because we throw the error from Shiny's initialization code, we absolutely guarantee the app will not work, even if in practice the ID collision would not have caused problems.
We were previously guarding some errors behind dev mode being enabled, meaning that turning on dev mode could break an app that otherwise works. IMHO, dev mode should add information by showing users additional context or information, but should not introduce large breaking changes into the app.
By allowing the client error console to receive messages via event, we can now have
bindAll()
report binding issues without throwing or breaking the app.This refactor also improves the code organization and opens us up to future improvements in a few ways:
ShinyClientMessage
in the future to add, for example, informational messages differentiated by atype
prop.shiny:client-message
event.Original
This PR was originally written as described below, now updated.
Note that after the Shiny Client Console was introduced (v1.8.0), we no longer threw client-side errors for 2+ outputs. We have never thrown for 2+ inputs. As such, this PR doesn't introduce new breaking changes and simply ensures that apps run the same in devmode as in "production". Enabling
devmode()
now simply turns on the additional UI affordance of showing the messages in the client console.Example
The following app currently works as expected in "production" but breaks when devmode is enabled. With this PR, the app works in both modes and a message is shown either in the console or in the client error console when devmode is enabled.
The problem can be seen in this shinylive.io app (as of 2024-07-15).