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The Last Stand 2 #1671
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Thanks for this bug report! I think most of the rendering issues are related to unimplemented filters. The most annoying thing is that the game panicks in the recent nightly builds (>= 2020-11-28) just after a few seconds of gameplay, possibly the "zombies disappearing" bug which turns into something worse: I tried to bisect, but had to skip most of the commits, unfortunately. However, compiling with 6e565d4 surprisingly shows none of these problems. |
Working link to the game: https://games.crazygames.com/en_US/the-last-stand-2/index.html (Issues mostly still present per 0.1.0.544) |
None of the issues appear to be present anymore (0.1.0.703), except for unimplemented filter effects (especially blur). The flashing video is still present. I could not check with the chainsaw/UMP, but that is probably also a blend mode issue. The freezing and disappearing zombies are gone. |
Looks correct. The remaining issue is the flickering videos and pause menu not being visible. Maybe that is the blend items that were mentioned? I was able to test with the chainsaw, but not the UMP yet. It looked correct. Performance can get to be pretty choppy here and there. |
With Dinnerbone's latest optimizations, as well as #9134, all of the issues may be fixed, including the performance. |
One issue remaining is that the buttons in the main menu should be blurred until you hover over them, while they are currently not. Also, the text in the video (specifically "HE'S INFECTED" and "INFECTED") should be blurred, too. |
Last remaining issue is previously mentioned filter effects. |
Closing as everything looks almost identical to Flash at this point. |
The Last Stand 2 has the following issues vs native flash.
Pausing: The game will occasionally pause for 2+ seconds when running. Later it will pause for 10+ seconds.
Rendering issue: When using the chain saw or UMP-5, There is a Yellow rectangle rendered when firing. I think it is supposed to be a muzzle flash / weapon effect.
Video Flashing: The intro video flashes instead of playing.
Zombies disappear. Some Zombies will disappear. Shooting will show blood effects as if they are there.
https://armorgames.com/play/1443/the-last-stand-2
Errors listed from the extension:
Cannot delete property onEnterFrame from Undefined
Cannot enumerate Undefined
Object method gameStopStart is not callable
Object method setVolume is not callable
RemoveSprite: Source is not a movie clip
Sound.attachSound: Sound 'sound_chainsawFire' not found
Sound.attachSound: Sound 'sound_chainsawReload' not found
Sound.attachSound: Sound 'sound_dogDeath_2' not found
Sound.attachSound: Sound 'sound_dogDeath_3' not found
Sound.attachSound: Sound 'sound_dogDeath_4' not found
Sound.attachSound: Sound 'sound_dogDeath_5' not found
Sound.attachSound: Sound 'sound_hitChainsaw2' not found
Sound.attachSound: Sound 'sound_hitHead2' not found
Sound.attachSound: Sound 'sound_revolverReload' not found
Sound.attachSound: Sound 'sound_zombieDeath_10' not found
Sound.attachSound: Sound 'sound_zombieDeath_11' not found
Sound.attachSound: Sound 'sound_zombieDeath_6' not found
Sound.attachSound: Sound 'sound_zombieDeath_7' not found
Sound.attachSound: Sound 'sound_zombieDeath_8' not found
Sound.attachSound: Sound 'sound_zombieDeath_9' not found
Sound.getVolume: Unimplemented
Sound.start: No sound is attached
Stage.showMenu: unimplemented
System.security.allowDomain() not implemented
The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
Tried to instantiate non-registered character snubnose_Icon
Tried to instantiate non-registered character survivorHand2
Tried to instantiate non-registered character survivorHand3
Tried to instantiate non-registered character undefined_Icon
Unable to attach 'snubnose_Icon'
Unable to attach 'survivorHand2'
Unable to attach 'survivorHand3'
Unable to attach 'undefined_Icon'
Uncaught ReferenceError: obfuscated_event_prefix is not defined
Uncaught RuntimeError: unreachable
Unhandled FSCommand: allowscale
Unimplemented property _quality
panicked at 'called
Result::unwrap()
on anErr
value: "WebGL: Error in renderbuffer_storage_multisample (color): 1286"', render/webgl/src/lib.rs:739:35 Stack: ErrorThe text was updated successfully, but these errors were encountered: