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GDK for Unreal Release 0.6.1

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@oblm oblm released this 15 Aug 13:32
· 1501 commits to release since this release
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The release notes are published in both English and Chinese. To view the Chinese version, scroll down a bit for details. Thanks!

Release notes 将同时提供中英文。要浏览中文版本,向下滚动页面查看详情。感谢!


English version

Unreal GDK version 0.6.1 is go!

The corresponding Engine version is: 4.22-SpatialOSUnrealGDK-0.6.1
The corresponding ExampleProject version is: 0.6.1

Follow these steps to upgrade your GDK, Engine fork and Example Project to the latest release.

Happy developing!

GDK team

Release notes

Features:

Bug fixes:

  • Simulated player launch configurations are no longer invalid when the GDK is installed as an Engine Plugin.
  • RPCs that have been queued for execution for more than 1 second (the default value in SpatialGDKSettings QueuedIncomingRPCWaitTime) are now executed even if there are unresolved parameters. This stops unresolved parameters from blocking the execution queue.
  • Offloading is no longer enabled by default in the Example Project. You can toggle offloading on using these steps.
  • Guns no longer intermittently detach from simulated players in the Example Project.
  • Default cloud deployment settings are now correctly set. This means you don't need to manually reset them before doing a cloud deployment.

中文版本

Unreal GDK 0.6.1 版本已发布!

相应的引擎版本为 4.22-SpatialOSUnrealGDK-0.6.1
相应的 Example Project 版本为 0.6.1

确保按照 以下步骤 将 GDK、Engine 分支、Example Project 升级到最新版本。

祝编程愉快!

GDK 团队

Release notes 0.6.1

特性介绍:

问题修复

  • 当 GDK 作为引擎插件安装时,模拟玩家启动配置参数不再失效。
  • 即使存在未解决的引用参数,队列中超过 1 秒 (SpatialGDKSettings QueuedIncomingRPCWaitTime 的默认值) 的 RPC 现会被执行。 这样,未解决的引用参数不会阻碍执行队列。
  • Example Project 中的负载拆分 (offloading) 功能不再默认启动。您可以根据 以下步骤 开启该功能。
  • Example Project 中的枪支不再会间歇性地与模拟玩家分离。
  • 默认的云部署设置现已配置正确。这意味您在云部署前不需要手动重设。