EasyQuestSwitch v1.3.1
Compatible with Unity 2022
New releases will be using the VCC only
Make sure to close your project before upgrading
New Features
Bug fixes
- See release 1.3.0
- Dialogue to "Apply settings" if the scene was changed is disabled for the time being. (See #13)
- EQS will now detect that you've updated from 1.2.1 or below to 1.3.1 and will run the import script on "Light" and "Material" objects in EQS to populate the PC & Quest side of the new fields added in 1.3.0 with the values in your scene currently.
Note that this will only automatically work if your project is closed at the time of upgrading, if you've upgraded while your Unity was still open, then do not save the scene, switch to another scene, then back into your main scene so the migration code can execute.
If your data was altered by 1.3.0 and you've applied the EQS changes & saved your scene since, the migration will not be able to work correctly as your scene values have already been altered, manual work may be required to fix "Light" and "Material" components saved within your EQS list.
Here are the fields that were previously not copied from scene by the 1.3.0 release:
Light:
- Light type
- Range
- Render mode
Material:
- Main color (Defaulted to black, no alpha)
- GPU instancing