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Up180824 #22
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Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
* NeedAllJobRequirement Draft * Alternate requirement sets * Cleanup, revert NFSD alternate sets * Add alternative text, separators --------- Co-authored-by: Whatstone <whatston3@gmail.com>
* Mob/Turret Laser Reflect Chance * forgot to add this to commander * Update cache.yml * some spawners --------- Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Dvir <dvirf01@gmail.com>
* Update crescent.yml * Update crescent.yml
* Departmental EVA Suits * wall locker draft * lathe eva recipes * captain wall locker using generic visualizer * chaplain and boxer eva * wall eva lockers * wall locker sprites, meta info fixes * lathe, vendomats, mailpod and parcel fix * more vendomats * more decals for lockers, more empty lockers * more lockers * cap and sr helmet decals * meta * more files * chapel/spdldr ordering, departmental EVA grammar * Revert random crystal * Multi Locker Drifting * Update locker_wallmount.yml --------- Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: Dvir <dvirf01@gmail.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
* anchorreworkpull * vaccum markers * anchorreworkrevised * turns out ship only needs one core AME because no more vendors * Lowered price It sells for slightly less than 90000, adding +15% brings it to 103k. Made it 110k. * swapped arcade spot for TV * fixes and more minor decals * Increased price Grid sells for slightly less than 90k ingame, 90k plus 30% is 117k. * removed metadata of named entities * Updated anchor with feedback --------- Co-authored-by: ErhardSteinhauer <65374927+ErhardSteinhauer@users.noreply.github.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
* Broom-broom * comments * comment * defib, extinguisher, price tag * frontier staff shipyard * update mail shuttles * fix 2 * mail mover * broom lockers * fixes * SR console reskin --------- Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com>
* Moves spread data to new component * Refactors shotgun spread code * Makes shotgun cartridges and projectiles use new component * Attempts to fix nullable build error * Fixes hitscan weapons Co-Authored-By: EmoGarbage404 <retron404@gmail.com>
…1858) * DungeonJob.PostGenWallMount: spawngroup error chks * PostGenAutoCabling: bounds check --------- Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
* ammo crates * ammo boxes * restocks, crates * engi crates * merc crates * medical crates * science crates * service crates, overall lower spawn chances * t1 weapons * fix * armory: remove refs to locked crates, rtg loot * exped loot: cleanade crate * Restore novalite "armory access to open" message * Grammar fixes * Replace fuel tanks with full versions * Shift ammo crate welded sprite * diamonds are rare, no stacks * more ammo, more * CrateFirearmsSecure * secure ammo crate * no more SecurityTechFabs * fix --------- Co-authored-by: Whatstone <whatston3@gmail.com>
Co-authored-by: KyuPolaris <tabi@kyuudev.me>
* initial commit * more weapons * stuff * sprites, weapons, recipes, research * cases * recharger, antique laser * sorting * limited ammo selection * hacked merc lathe draft (no recipes) * category shuffle, punk clothes to lathe * lights, clothes changes * exped loot * eh * moving recipes to categories * ammo fab flatpack to exped loot * explosion resistance to explosives case * fix maybe * hyper power cell * fix * ugh * Update Resources/Locale/en-US/_NF/research/technologies.ftl Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Power/portable_recharger.yml Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> * parenting, turned off hypercap powercell recipe * Recyclable randomized clothing * nyanotrasen techfabs * ftl * unanchorable punk vendomats --------- Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
…-station-14 into shotgun-refactor-
* IntercomStarting PR * Cleanup * Update ShuttleIntercomSystem.cs * Fixup * Verb * Comments * Fix visual issue * Update intercom.yml * Louder intercoms, overriding name/sender in event * Intercom->Open Intercom * Remove Log.Error * Update intercom.yml * Fixup * Fixups * Update computers.yml * Fix empty key_slots * Update computers.yml * fixing * Update computer.yml * Update computers.yml --------- Co-authored-by: Whatstone <whatston3@gmail.com>
…tor- Shotgun spread refactor Cherry Picked
* Make Frontier Outpost spawn at 0, 0 with no rotation * Slightly increase the distance between NFSD and Frontier
* Courier performancer tracker (new-frontiers-14#1472) * add MailMetricsCartridge prototype using the CrimeAssist UI until i make the courier performance ui * add sprite for mail courier cartridge * Add MailMetricUI YAYYYYY IT WORKS UI Contents pending * Mail earnings live update mailmetrics * LO can have mailmetrics too * Add rest of mail metrics Also removes some loggers * Add additional metrics to MailMetric Also fixes some bugs related to stat counting * MailMetric updates on mail added * change sprite credit name decided id rather be credited as Portfiend * display all mail numbers now * remove comment * style mailmetrics, add heading * mailmetric UI polish * fixed unopened mail counting bug oopsie * wtf is this import get out of here * move StationLogisticStats to BaseStationMail * FOUR SPACES sirry * fix: newlines * address reviews * address reviews SORRYYYY this is unexpectedly big * wtf * semicolon --------- Co-authored-by: byte <50130120+huckleton@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> * Fixup * How? * Fixups * Update MailSystem.cs * Update pda.yml * PDA * Fixup * Update identification_cards.yml * Remove mail recyclable tag, mail metric order fix * Update mailTeleporter.yml * mail carrier job icons * mailTeleporter: comment --------- Co-authored-by: portfiend <109661617+portfiend@users.noreply.github.com> Co-authored-by: byte <50130120+huckleton@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com>
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Aug 18, 2024
* Handheld radio with frequency * Handheld radio * some fix * some fix 2 * Updating radio frequency for current build * Consistent handheld radio localization w/ intercom * Radio: show frequency, bound to 1000-3000 kHz * No handheld radio admin spam, smaller radio menu * Radio Sprites * Update radio.yml * fixup sprite * Separate out radio to NF, migration * Fix Appearance component * Replace RadioHandheld instances with NF versions * Set intercom frequency on map init --------- Co-authored-by: Sh1ntra <diewrist@korolevsky.me> Co-authored-by: Dvir <dvirf01@gmail.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
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