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S#17 (HowManyPlayersAndGames)
The S#17 message may be sent by the server to inform the client of how many players and games are currently active. Normally, the client displays this information in the chat box.
literal uint playerCount;
0x2A;
literal uint gameCount;
playerCount
is the number of players currently playing.
gameCount
is the number of games currently active.
C#3 (SendChatBoxMessage)
C#76 (CauldronComplete)
S#1 (Authenticated)
S#2 (CreateLobby)
S#3 (SetHost)
S#4 (UserJoinedGame)
S#5 (UserLeftGame)
S#6 (ChatBoxMessage)
S#7 (HostClickedOnCatalog)
S#8 (HostClickedOnPossibleRoles)
S#9 (HostClickedOnAddButton)
S#10 (HostClickedOnRemove...)
S#11 (HostClickedOnStartButton)
S#12 (CancelStartCooldown)
S#13 (AssignNewHost)
S#14 (VotedToRepickHost)
S#15 (NoLongerHost)
S#16 (DoNotSpam)
S#17 (HowManyPlayersAndGames)
S#18 (SystemMessage)
S#19 (StringTableMessage)
S#20 (FriendList)
S#21 (FriendRequestNotifications)