-
Notifications
You must be signed in to change notification settings - Fork 0
S#5 (UserLeftGame)
The S#5 message is sent by the server when a user has left the lobby or when a player has left the game during or after day 1.
bool update;
bool display;
Player id;
If the client is in a lobby and update
is true, then the user is no longer in the lobby.
If the client is in a lobby and display
is true, or if the client is in a game and display
is false, then the client should notify the player in some way of the user leaving. This is normally done with a "[username] left the game." message.
id
is the position in the lobby or the game of the user or player who left.
C#3 (SendChatBoxMessage)
C#76 (CauldronComplete)
S#1 (Authenticated)
S#2 (CreateLobby)
S#3 (SetHost)
S#4 (UserJoinedGame)
S#5 (UserLeftGame)
S#6 (ChatBoxMessage)
S#7 (HostClickedOnCatalog)
S#8 (HostClickedOnPossibleRoles)
S#9 (HostClickedOnAddButton)
S#10 (HostClickedOnRemove...)
S#11 (HostClickedOnStartButton)
S#12 (CancelStartCooldown)
S#13 (AssignNewHost)
S#14 (VotedToRepickHost)
S#15 (NoLongerHost)
S#16 (DoNotSpam)
S#17 (HowManyPlayersAndGames)
S#18 (SystemMessage)
S#19 (StringTableMessage)
S#20 (FriendList)
S#21 (FriendRequestNotifications)