-
Notifications
You must be signed in to change notification settings - Fork 1
AssetTable
WIP
Mode
- Which mode the entry will apply to, 1
is for Battle Map (oBody
), 2
is for Combat/Exploration (uBody
) and 0
is always used. 3
is exclusively used for Alear's world map model (gBody
).
Conditions
- Conditions that need to be met for the entry to be used. Conditions are separated by ;
for AND
and |
for OR
.
BodyModel
- This is used for uRig
in mode 2
or oBody
for mode 1
, uRig
determines a separate rig from DressModel
if needed and determines the model used on the battle map from oBody.
DressModel
- Used for uBody
, the model used in mode 2
for Combat and Exploration.
MaskColor###R,G,B
- The RGB entries for colors used in models that support recoloring based on a unit, usually set in mode 0
entries for a MPID.
HeadModel
- The head used for either mode 1
or 2
, oHair
for mode 1
and uHead
for mode 2
.
HairModel
- The hair used for mode 2
, characters with long hair typically use a uacc_spine2
hair accessory with this being set to uHair_null
.
HairR,G,B
- The color a hair will use, having 0
means it will use the color defined in the hair model bundle. Typically used for engage hair colors.
GradR,G,B
- The color that hair gradients will use, the location of gradients is determined by the vertex colors of the hair model.
SkinR,G,B
- The color that skin will use. This will affect both head and body but for characters with Makeup keywords in their head materials, it will not be used.
ToonR,G,B
- The color that shadows on the skin will use.
RideModel
- The model in mode 1
or rig in mode 2
that a unit's mount will use.
RideDressModel
- The model that a unit's mount will use in mode 2
.
Left/RightHand
- The model that will appear in a unit's hand. Typically used for IID entries.
Trail
- ? likely the weapon trails for 1 range weapons.
Magic
- Effect that plays when attacking with weapons. Typically only applies for ranged weapons. If not set on a ranged weapon, the battle will softlock until force-skipped.
Acc#.Locator
- The locator bone that will be used in order to position an accessory on a model.
Acc#.Model
- The model that an accessory will use.
BodyAnim
- The animation set that a unit will use when in Combat.
InfoAnim
- The animation set that a unit will use when in the Inventory and similar screens.
TalkAnim
- The animation set that a unit will use in dialogue?
DemoAnim
- The animation set that a unit will use when selected?
HubAnim
- The animation set that a unit will use in the Somniel.
ScaleX
- The scale of a part of the model.
VolumeX
- The volume of a a part of the model.
MapScaleX
- The scale of a part of the model on the battle map.
Voice
- The voice set a unit will use.
FootStep
- The sound of a unit's footsteps.
Material
- ? possibly also affects the sound made when the unit moves.
- The game will read lines from top to bottom and prioritize the lines at the bottom. For example, if an equippable outfit from a mod is put at the bottom of AssetTable, then equipping this outfit will override the outfit change when engaging.
- There does not seem to be a strict limit to the number of lines in AssetTable. However, there does seem to be a limit on the number of unique conditions that the game will read before turning everyone's models into the Box Man.
-
PID
- Person ID -
MPID
- Name ID, typically used over PID (e.x.MPID_Lueur
instead ofPID_リュール
for Alear) -
JID
- Job ID (Class) -
AID
- Asset ID (Outfits, accessories,AID_異形兵
(corrupted),AID_レア異形兵
(gold or silver corrupted),AID_幻影兵
(fabrication), andAID_一般兵
(generic soldier). Also used by some DLC emblem weapons. -
EID
- Engage ID (Used for engage outfits and hair colors) -
GID
- God ID (Emblem) -
IID
- Item ID (Weapons and staves) -
エンゲージ技
- Engage Attack -
エンゲージ中
- During Engage -
男装
- Male Clothing -
女装
- Female Clothing -
私服
- Somniel Clothing
Name | Japanese Name (PID/GID) | Romanized (MPID) | Associated number |
---|---|---|---|
Alear | PID_リュール | MPID_Lueur | 001 |
Corrupted Male | 002 | ||
Divine (Blue) Male | GID_リュール | 003 | |
Rafal | PID_ラファール | MPID_Rafale | 049 |
Nil | PID_イル | MPID_Il | 049b |
Female Alear | PID_リュール | MPID_Lueur | 051 |
Corrupted Female | 052 | ||
Divine (Blue) Female | GID_リュール | 053 | |
Nel | PID_エル | MPID_El | 099 |
Alfred | PID_アルフレッド | MPID_Alfred | 100 |
Boucheron | PID_ブシュロン | MPID_Boucheron | 101 |
Louis | PID_ルイ | MPID_Louis | 102 |
Jean | PID_ジャン | MPID_Jean | 103 |
Céline | PID_セリーヌ | MPID_Celine | 150 |
Éve | PID_イヴ | MPID_Eve | 151 |
Etie | PID_エーティエ | MPID_Etie | 152 |
Chloé | PID_クロエ | MPID_Chloe | 153 |
Diamant | PID_ディアマンド | MPID_Diamand | 200 |
Alcryst | PID_スタルーク | MPID_Staluke | 201 |
Morion | PID_モリオン | MPID_Morion | 202 |
Amber | PID_アンバー | MPID_Umber | 203 |
Corrupted Morion | MPID_MorphMorion | 204 | |
Jade | PID_ジェーデ | MPID_Jade | 250 |
Lapis | PID_ラピス | MPID_Lapis | 251 |
Citrinne | PID_シトリニカ | MPID_Citrinica | 252 |
Yunaka | PID_ユナカ | MPID_Yunaka | 253 |
Saphir | PID_ザフィーア | MPID_Saphir | 254 |
Hyacinth | PID_ハイアシンス | MPID_Hyacinth | 300 |
Corrupted Hyacinth | MPID_MorphHyacinth | 300 | |
Zelkov | PID_ゼルコバ | MPID_Zelkova | 301 |
Kagetsu | PID_カゲツ | MPID_Kagetsu | 302 |
Rosado | PID_ロサード | MPID_Rosado | 303 |
Lindon | PID_リンデン | MPID_Linden | 304 |
Ivy | PID_アイビー | MPID_Ivy | 350 |
Hortensia | PID_オルテンシア | MPID_Hortensia | 351 |
Goldmary | PID_ゴルドマリー | MPID_Goldmary | 352 |
Fogado | PID_フォガート | MPID_Fogato | 400 |
Pandreo | PID_パンドロ | MPID_Pandoro | 401 |
Bunet | PID_ボネ | MPID_Bonet | 402 |
Seadall | PID_セアダス | MPID_Seadas | 403 |
Timerra | PID_ミスティラ | MPID_Misutira | 450 |
Seforia | PID_スフォリア | MPID_Sfoglia | 451 |
Panette | PID_パネトネ | MPID_Panetone | 452 |
Merrin | PID_メリン | MPID_Merin | 453 |
Vander | PID_ヴァンドレ | MPID_Vandre | 500 |
Clanne | PID_クラン | MPID_Clan | 501 |
Mauvier | PID_モーヴ | MPID_Mauve | 502 |
Griss | PID_グリ | MPID_Gris | 503 |
Gregory | PID_グレゴリー | MPID_Gregory | 503b |
Sombron | PID_ソンブル | 504 | |
Hector | GID_ヘクトル | AID_Person_ヘクトル | 510 |
Soren | GID_セネリオ | AID_Person_セネリオ | 511 |
Chrom | GID_クロム | AID_Person_クロム | 512 |
Robin | PID_ルフレ | AID_Person_ルフレ | 513 |
Dimitri | GID_ディミトリ | AID_Person_ディミトリ | 514 |
Claude | GID_クロード | AID_Person_クロード | 515 |
Dark Hector | 517 | ||
Dark Soren | 518 | ||
Dark Chrom | 519 | ||
Dark Robin | 520 | ||
Dark Dimitri | 521 | ||
Dark Claude | 522 | ||
Marth | GID_マルス | AID_Person_マルス | 530 |
Sigurd | GID_シグルド | AID_Person_シグルド | 531 |
Leif | GID_リーフ | AID_Person_リーフ | 532 |
Roy | GID_ロイ | AID_Person_ロイ | 533 |
Ike | GID_アイク | AID_Person_アイク | 534 |
Byleth | GID_ベレト | AID_Person_ベレト | 535 |
Ephraim | GID_エフラム | 536 | |
Dark Marth | 537 | ||
Dark Sigurd | 538 | ||
Dark Leif | 539 | ||
Dark Roy | 540 | ||
Dark Ike | 541 | ||
Dark Byleth | 542 | ||
Dark Ephraim | 543 | ||
Framme | PID_フラン | MPID_Fram | 550 |
Veyle | PID_ヴェイル | MPID_Veyre | 551 |
Anna | PID_アンナ | MPID_Anna | 552 |
Zephia | PID_セピア | MPID_Sepia | 553 |
Zelestia | PID_セレスティア | MPID_Selestia | 553b |
Marni | PID_マロン | MPID_Marron | 554 |
Madeline | PID_マデリーン | MPID_Madeline | 554b |
Lumera | PID_ルミエル | MPID_Lumiere | 555 |
Evil Veyle | 556 | ||
Hooded Veyle | 557 | ||
Unhooded Veyle | 559 | ||
Tiki | GID_チキ | 560 | |
Camilla | GID_カミラ | 561 | |
Veronica | GID_ヴェロニカ | 562 | |
Edelgard | GID_エーデルガルト | 563 | |
Dark Tiki | 567 | ||
Dark Camilla | 568 | ||
Dark Veronica | 569 | ||
Dark Edelgard | 570 | ||
Celica | GID_セリカ | AID_Person_セリカ | 580 |
Lyn | GID_リン | AID_Person_リン | 581 |
Eirika | GID_エイリーク | AID_Person_エイリーク | 582 |
Micaiah | GID_ミカヤ | AID_Person_ミカヤ | 583 |
Lucina | GID_ルキナ | AID_Person_ルキナ | 584 |
Corrin | GID_カムイ | AID_Person_カムイ | 585 |
Dark Celica | 587 | ||
Dark Lyn | 588 | ||
Dark Eirika | 589 | ||
Dark Micaiah | 590 | ||
Dark Lucina | 591 | ||
Dark Corrin | 592 |
Please note that for each chapter that an emblem shows up in, they may have a different GID. For example, there exists PID_S014_マルス
for Marth's paralogue, PID_闘技場_マルス
for the Arena, GID_M000_マルス
for the prologue, GID_相手マルス
(not sure), GID_M011_敵マルス
for chapter 11, GID_M017_敵マルス
, for chapter 17, GID_M021_敵マルス
for chapter 21, and GID_M024_敵マルス
for chapter 24. Some things to note:
-
敵
("enemy") means corrupted or dark, aka red emblems. - If you see
M0XX
that means the emblem shows up in the XXth main story chapter,E00X
for the Xth Fell Xenologue chapter, andS0XX
for the paralogue that they show up in. - to keep the list brief, not all appearances of the emblems are included in this list. However, searching up the number should bring you to the line that refers to the emblem's appearance.