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Exporting a Wwise project for Engage
Raytwo edited this page Oct 18, 2024
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1 revision
Click the Generate All
button in the SoundBank Manager
panel in the top-center part.
A converter will show up to convert your WAV file(s) to Vorbis WEM. This will happen every time you import a track into your project and is completely normal.
Once done, close the window and you're done with the WWise part of the process.
On Windows, the files can be found in My Documents/WwiseProjects/ProjectName/GeneratedSoundBanks/PlatformName/
where ProjectName and PlatformName will vary depending on your environment.
Important
You only need the .bnk
and .wem
files from this directory. Localized tracks are outside of the scope of this guide.
Caution
Do NOT take the Init.bnk file unless you want the game's audio to be misbehaving