Skip to content

Exporting a Wwise project for Engage

Raytwo edited this page Oct 18, 2024 · 1 revision

Click the Generate All button in the SoundBank Manager panel in the top-center part.

A converter will show up to convert your WAV file(s) to Vorbis WEM. This will happen every time you import a track into your project and is completely normal.

Once done, close the window and you're done with the WWise part of the process.

image

On Windows, the files can be found in My Documents/WwiseProjects/ProjectName/GeneratedSoundBanks/PlatformName/ where ProjectName and PlatformName will vary depending on your environment.

image

Important

You only need the .bnk and .wem files from this directory. Localized tracks are outside of the scope of this guide.

Caution

Do NOT take the Init.bnk file unless you want the game's audio to be misbehaving

Clone this wiki locally