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Splitting your BGM into Intro and Loop sections

Raytwo edited this page Oct 18, 2024 · 1 revision

Important

The following paragraphs will teach you how to loop your BGM in the way Intelligent Systems did it. If your BGM is already looped, feel free to skip to the next section.

Assuming your BGM is in need of a loop, we'll need to make two separate Music Segment for both the Intro and the Loop of your Track. Rename your Music Segment to make sure you're not mixing them up. We'll begin with the Intro part.

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In the bottom dock of the editor is found the Music Segment Editor which already displays your appropriately named track.

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Notice the green and red cursors on top of the visualizer. These are respectively called the Entry Cue and the Exit Cue and are used to indicate the start and end of a "segment" (think of it as a clip) in a track.

Warning

This guide will not cover how to find loop points in a music file, as there are many approaches of varying accuracy.
No matter your method, be advised that WWise uses milliseconds instead of sample numbers.

For the purpose of this guide, the following values will be used:

  • Loop Start: 03:18.402
  • Loop End: 07:01.500

As we are currently working on the intro (the part that does not loop), we will be moving the Exit Cue to 03:18.402.

Tip

You can zoom on the signal wave with the + and - icon on the right of the bottom slider.
The central icon is useful to have the signal take the entire available room. Try them to have an idea of how they work!

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Tip

Enable the Bars/Beats option to snap the cue markers on seconds to make your life easier.

Once you're done, grab the end of the signal wave (a small grey rectangle on the rightmost corner of it), enable snapping to Cues, and bring the wave to the same location as your exit cue.

Before:
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After:
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Finally, grab the grey triangle in the timeline and drag it next to the Exit Cue too.

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You're now done with the Intro part, so we'll proceed to the Loop. Copy your Music Segment (not the Music Track!) and paste it to make a copy which you'll rename appropriately too.

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Note

The reason we're doing it this way is to spare ourselves some time and make the cut as accurate as possible. There are certainly other approaches to do the same thing, so feel free to contribute to this page.

If you pay attention to the Music Segment Editor (at the bottom), you'll notice that we've essentially copied the Loop part of the track. This is on purpose!

Extend the track back to a more reasonable length that included the end of your loop (in this example, I will stretch it up to at least 07:01.500) but make sure to not move the Cues while doing so.

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Now, right click the timeline and select Add Custom Cue, then move it on the same position as the Exit Cue (enable Cues snapping for accuracy).

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Next, move your Exit Cue to the right time (07:01.500) to end your loop.

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Same as the intro, resize the track up to your Exit Cue so the track is the perfect length. Then, move the Entry Cue (the green one) up to the Custom Cue (you'll have to hold the Control key for that!)

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Delete your Custom Cue and resize the track from the beginning up to the Entry Cue this time.

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Finally, drag the track to the beginning by clicking and sliding it, and move your cues appropriately.

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If you followed everything correctly, you now have a Loop segment! Congratulations, you're done with the worst part.

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