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ATDRL_HUD
Klian edited this page Mar 22, 2023
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Parent: AHUD
This class is used to handle local player's HUD. It has 5 fundamental Native Blueprint Events
This event fires when the player's HUD should be generated.
Fires when the number of inventory slots is modified.
Fires when the selected slot is changed
Fires when one or multiple inventory entries are modified and will refresh each icon
Fires when a firearm changes its ammo count (ie. when it fires or reloads)
There is no restriction on Widget classes, you can build your own starting from examples contained in the plugin, or adapt existing ones.