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ATDRL_HUD

Klian edited this page Mar 22, 2023 · 4 revisions

Parent: AHUD


This class is used to handle local player's HUD. It has 5 fundamental Native Blueprint Events

Create in Game UI

This event fires when the player's HUD should be generated.

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UI Updates

Set Slots Amount

Fires when the number of inventory slots is modified.

Select Slot UI

Fires when the selected slot is changed

Refresh Icons

Fires when one or multiple inventory entries are modified and will refresh each icon

Refresh Ammo Slot

Fires when a firearm changes its ammo count (ie. when it fires or reloads)

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Widget Blueprints

There is no restriction on Widget classes, you can build your own starting from examples contained in the plugin, or adapt existing ones.