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ATDRL_PhysicsDoor

Klian edited this page Mar 23, 2023 · 3 revisions

Parent: Parent: AActor


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Physically simulated (and replicated) doors. They’re optimized and won’t simulate physics unless a specified actor class (you can set a list of classes) is overlapping this actor’s trigger volume. They can be locked/unlocked runtime.

Variables

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  • Start Locked: this door should start locked
  • Activation Classes: class filter for the Activation Area
  • Collision Profile Name Open: collision profile name to apply when the door is open
  • NavClass Open: NavClass to use on the NavMesh when open
  • Collision Profile Name Close: collision profile name to apply when the door is close
  • NavClass Close: NavClass to use on the NavMesh when close

Functions

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