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ATDRL_PhysicsDoor
Klian edited this page Mar 23, 2023
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Parent: Parent: AActor
Physically simulated (and replicated) doors. They’re optimized and won’t simulate physics unless a specified actor class (you can set a list of classes) is overlapping this actor’s trigger volume. They can be locked/unlocked runtime.
- Start Locked: this door should start locked
- Activation Classes: class filter for the Activation Area
- Collision Profile Name Open: collision profile name to apply when the door is open
- NavClass Open: NavClass to use on the NavMesh when open
- Collision Profile Name Close: collision profile name to apply when the door is close
- NavClass Close: NavClass to use on the NavMesh when close