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ATDRL_PlayersSpawn
Klian edited this page Jul 21, 2023
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Parent: AActor
This is the main class handling players spawn and respawn.
[Note] Since the end goal is a Rogue Lite template, when you die you’ll drop all your weapons/items and you’ll restart with a fresh new character.
- Player Start Tag: used to determine which respawn to use on spawn and respawn.
- Spawns Number: Number of APlayerStat actors to place for this spawn
- Initial Grid Size: Distance between each APlayerStart actor and the others
This is a collision component used for triggering the progressive respawn system.
When a character possessed by a ATDRL_PlayerController overlaps this area, the Players Spawn Area Overlapping Blueprint Native Event is fired.
The latest overlapped spawn tag is store as PlayerController's "Last Valid Start Tag" parameter.