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Josh Moore edited this page Jun 16, 2020 · 1 revision

Combat > Aimbot automatically attack entities and players.

.aimbot enable 1 enables the Aimbot module.

.aimbot selector <0-1> The method used to select a target from a group. 0 = CROSSHAIR, 1 = DISTANCE. Default 0.

Advanced options

.aimbot target-players <true/false> Target player entities. Default true.

.aimbot target-hostile-mobs <true/false> Target hostile mobs. Default true.

.aimbot target-friendly-mobs <true/false> Target friendly mobs. Default false.

.aimbot fov <0-180> Aimbot field of view. Default 180.

.aimbot range <0.0> Aimbot range. Default 4.5.

.aimbot silent <true/false> Won't look at target when aiming. Default true.

.aimbot auto-attack <true/false> Automatically attack when target found. Default true.

.aimbot hold-target <true/false> Keep first caught target until it becomes no longer valid. Default false.

.aimbot trace <true/false> Check if the target is visible before acquiring. Default false.

.aimbot lag-compensation <true/false> Compensate for server lag. Default true.

.aimbot cooldown_percent <100> Minimum cooldown percent for next strike. Default 100.

.aimbot proj-aimbot <true/false> Projectile aimbot (snowball, arrows, etc). Default true.

.aimbot proj-auto-attack <true/false> Automatically attack when target found for projectile weapons. Default true.

.aimbot projectile-trace <true/false> Check the trace of each target if holding a weapon that fires a projectile. Default true.

.aimbot projectile-range <100> Projectile aimbot range. Default 100.

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