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alex edited this page Aug 8, 2021 · 4 revisions

Render > Markers will highlight all blocks in the world that matches your criteria.

Warning: this mod is unstable and when combined with other game mods, it will either NOT work (no highlighting) or crash your game

Advice: You should use other mods such as StorageESP, SpawnerESP to highlight them

Default list of Markers contains: chests, furnaces, portal blocks, bed, dispenser, dropper, hopper, beacons, mob spawners, shulker boxes.

.markers enabled <0/1>

.markers options ... - blocks options.

       add <type> - adds block <type>. Must be a valid (namespaced) type

       add <id> --id - adds block referred to by <id>

       add <regex> --regex - adds all blocks that are matched by this regex (good example: Dirt)

       remove <type> - removes given type from markers

       remove <type> [--regex / --id] [--meta <metadata id>] [--bounds "<min>-<max>"]

Advanced blocks options:

.markers options add <type> [--red 0-255] [--green 0-255] [--blue 0-255] [--alpha 0-255] [--meta <metadata id>] [--bounds "<min>-<max>"] - all possible options

Custom colors has short-hand for colors: -r,-g,-b,-a <value>

Metadata filter for blocks is Minecraft 1.12- only (e.g. Dirt has multiple damage values): example --metadata 1

To limit distance where blocks will be marked: --bounds <min>-<max> e.g. --bounds 16-500


.markers show_entities <0/1> - mark entities that contain blocks, such as minecarts. (Default: true)

.markers antialiasing <0/1> - apply AA to drawn lines (costs performance). (Default: false)

.markers antialiasing_max <num> - maximum number of render elements allowed per chunk before antialiasing is disabled. Allows to increase performance when too many markers must be rendered. (Default: 0)

.markers clear_buffer <0/1> - Clear the buffer instead of disabling depth. (Default: false)

.markers debug <0/1> - default: false

Example usage

  • .markers options add stone - adds stone and all its variants to the block list
  • .markers options add 1 -i - adds stone by its block ID
  • .markers options add stone -r 255 -g 0 -b 0 - adds stone and give it the color red.
  • .markers options add stone -m 1 - adds stone with the meta variant of 1 (Granite)
  • .markers options add shulker --regex - adds any block that contains the word "shulker" in its name
  • .markers options remove stone - removes stone from Markers
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