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OS/device including version:
MacOS 11.0.1 Big Sur, GLES3
Issue description:
I created a tween inside of a script, added it to the scene tree, and tweened a non-existing node. Instead of leaving an error message, the game crashes without a trace in the debugger.
Steps to reproduce:
Create an empty scene, add a root node and add a script to this node, in the script create a new tween and add it to the scene tree. Then you only need to make the tween interpolate a property of a non-existent node and run the project, no need to even call the start() method on the tween. The project immediately crashes when interpolating the property.
TheCoolBounana
changed the title
Project crashes with no errors upon tweening
Project crashes with no errors upon tweening a non existent node
Jan 23, 2021
Godot version:
3.2.3 stable
OS/device including version:
MacOS 11.0.1 Big Sur, GLES3
Issue description:
I created a tween inside of a script, added it to the scene tree, and tweened a non-existing node. Instead of leaving an error message, the game crashes without a trace in the debugger.
Steps to reproduce:
Create an empty scene, add a root node and add a script to this node, in the script create a new tween and add it to the scene tree. Then you only need to make the tween interpolate a property of a non-existent node and run the project, no need to even call the start() method on the tween. The project immediately crashes when interpolating the property.
Minimal reproduction project:
Bug.zip
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