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Fix Script editor completion doesn't suggest members of a script after : #47755
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GLES2 fix for consistent light ordering with BVH
…path-checks Add additional plugin path checks (3.2)
…s_inclusion [3.2] Update the filtering logic to properly handle directories with `.gdignore` files
…t_gdscript_32 Expose set_environment to GDScript
(cherry picked from commit afc5af8)
Thow errors if requesting an unexisting InputMap action. Makes `Input.is_action_*` methods consistents with `Event.is_action_*` which already throw errors. fixes godotengine#33303 (cherry picked from commit 2aee71d)
Fixes godotengine#45399. (cherry picked from commit 5b2100d)
- Add MIME definitions for resources, scenes and scripts - Remove the "weight" property, which defaults to 50, a much saner value than the previous 100, which was a bit excessive. - Changes their icon names in order to follow the XDG icon naming conventions. (cherry picked from commit 876e165)
(cherry picked from commit 13fb24c)
And also adds tmz (Central Atlas Tamazight) as a language (cherry picked from commit 476df5e)
(cherry picked from commit 8e82cf8)
…latform. (cherry picked from commit bc5120e)
…consistent with the previous activity based timeline. (cherry picked from commit 3ce7678)
(cherry picked from commit 988f4cd)
(cherry picked from commit 27d5e1f)
This reverts commit a8105d7. We need to improve the logic somewhat to make the warning more specific to actual problematic scenarios. Will likely be cherry-picked again + fixes for the next release. Fixes godotengine#46376.
Cherry-picks for the 3.2 branch (future 3.2.4) - 25th batch
…er_rc Backport the Import Defaults Editor
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
…-debug-shapes-3.2 Allow CollisionObject to show collision shape meshes
…utline-option-3.2 [3.2] Added option in project settings to draw Shape2D outlines
…anel-visibility-in-project-metadata preserve scripts panel visibility state between sessions in project metadata
…odot-error-cherry-pick-3.2 [3.2] Fix Godot returned status code on unexpected error
(cherry picked from commit b1edb69)
codeLensProvider was false, it may not be a boolean like some of the other providers can, only optionally present. (cherry picked from commit 91ce8d5)
Fixes godotengine#31627. (cherry picked from commit 65975b9)
See godotengine#41787. (cherry picked from commit 2e8e6e2)
(cherry picked from commit 03fd2b4)
ray90514
requested review from
akien-mga,
AndreaCatania,
BastiaanOlij,
djrm,
hpvb,
JFonS,
neikeq,
reduz,
vnen and
a team
as code owners
April 19, 2021 11:57
YuriSizov
removed request for
a team,
djrm,
BastiaanOlij,
hpvb,
JFonS,
akien-mga,
vnen,
reduz,
neikeq and
AndreaCatania
April 19, 2021 12:01
This PR should be made against |
Superseded by #48037. |
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Fix #47720
result: