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Releases: gruppe-adler/grad_civs

6.8.0

17 Mar 13:52
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6.7.1 - minor bugfix

12 Dec 16:34
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fic: if civ classes subclass each other, interactions were added multiple times

6.7.0

09 Oct 15:51
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What's Changed

  • Exclude fast moving players when finding potential spawn points by @ColinM9991 in #176
  • fix #177 lenient min/max config reading: take lowest val as min, highest as max by @Fusselwurm in #178

Full Changelog: 6.6.0...6.7.0

6.6.0

14 Aug 15:06
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Full Changelog: 6.5.1...6.6.0

6.5.1

03 Aug 19:08
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Full Changelog: 6.5.0...6.5.1

6.5.0 features & fixes

29 Jul 20:16
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What's Changed

New Contributors

Full Changelog: 6.4.3...6.5.0

maintenance release: debugging stuff

18 Jul 22:15
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  • fix: disable debug mode for interact addon
  • tweak: draw debug infoLine stuff every frame for smooth display
  • for debugging: GVAR to turn off honking / helicopter scare (stuff you'll never touch)

fix: global population zone was b0rked in 6.4.x

30 May 22:04
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6.4.2

Update script_version.hpp

fix "add unit" ZEN context menu item

25 May 18:38
345a86c
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fix: "add unit" ZEN context menu item was broken in 6.4.0 & produced an error message

6.4.0 - various bugfixes & features

25 May 11:18
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  • new: to configure vehicle & unit classes, sync units/vehicles to "population zone" and "transit source" modules in 3DEN
  • new: diagnostic that lets you see where civ spawn attempts (works SP only)
  • change: remove hard ACE dependency
  • fix: civ interactions that were broken (esp gestures)
  • fix: civ interactions did not work for players in remote controlled units
  • fix: some reasons why vehicles wouldnt back up/ reverse on gesture/interaction
  • fix: mimikry module was broken esp in MP with multiple mimikry players