Releases: invoke-ai/InvokeAI
v4.2.7rc1
v4.2.7rc1 includes gallery improvements and some major features focused on upscaling.
Upscaling
We've added a dedicated upscaling tab, support for custom upscaling models, and some new nodes.
Thanks to @RyanJDick (backend implementation), @chainchompa (frontend) and @maryhipp (frontend) for working on this!
Dedicated Upscaling Tab
The new upscaling tab provides a simple and powerful UI to Invoke's MultiDiffusion
implementation. This builds on the workflow released in v4.2.6, allowing for memory-efficient upscaling to huge output image sizes.
Upscaling.Tab.mov
We're pretty happy with the results!
4x scale,
4x_NMKD-Siax_200k
upscale model,Deliberate_v5
SD1.5 model,KDPM 2 scheduler @ 30 steps
, all other settings default
Requirements
You need 3 models installed to use this feature:
- An upscale model for the first pass upscale
- A main SD model (SD1.5 or SDXL) for the image-to-image
- A tile ControlNet model of the same model architecture as your main SD model
If you are missing any of these, you'll see a warning directing you to the model manager to install them. You can search the starter models for upscale
, main
, and tile
to get you started.
Tips
- The main SD model architecture has the biggest impact on VRAM usage. For example, SD1.5 @ 2k needs just under 4GB, while SDXL @ 2k needs just under 9GB. VRAM usage increases a small amount as output size increases - SD1.5 @ 8k needs ~4.5GB while SDXL @ 8k needs ~10.5GB.
- The upscale and main SD model choices matter. Choose models best suited to your input image or desired output characteristics.
- Some schedulers work better than others.
KDPM 2
is a good choice. - LoRAs - like a detail-adding LoRA - can make a big impact.
- Higher
Creativity
values give the SD model more leeway in creating new details. This parameter controls denoising start and end percentages. - Higher
Structure
values tell the SD model to stick closer to the input image's structure. This parameter controls the tile ControlNet.
Custom Upscaling Models
You can now install and use custom upscaling models in Invoke. The excellent spandrel
library handles loading and running the models.
Custom.Upscaling.Models.mov
spandrel
can do a lot more than upscaling - it supports a wide range of "image to image" models. This includes single-image super resolution like ESRGAN (upscalers) but also things like GFPGAN (face restoration) and DeJPEG (cleans up JPEG compression artifacts).
A complete list of supported architectures can be found here.
Note: We have not enabled the restrictively-licensed architectures, which are denoted with a
+
symbol in the list.
Installing Models
We've added a few popular upscaling models to the Starter Models tab in the Model Manager - search for "upscale" to find them.
You can install models found online via the Model Manager, just like any other model. OpenModelDB is a popular place to get these models. For most of them, you can copy the model's download link and paste in into the Model Manager to install.
Nodes
Two nodes have been added to support processing images with spandrel
- be that upscaling or any of the other tasks these models support.
Image-to-Image
- Runs the selected model without any extra processing.Image-to-Image (Autoscale)
- Runs the selected model repeatedly until the desired scale is reached. This node is intended for upscaling models specifically, providing some useful extra functionality:- If the model overshoots the target scale, the final image will be downscaled to the target scale with Lanczos resampling.
- As a convenience, the output image width and height can be fit to a multiple of 8, as is required for SD. This will only resize down, and may change the aspect ratio slightly.
- If the model doesn't actually upscale the image, the
scale
parameter will be ignored.
Gallery Improvements
Thanks to @maryhipp and @chainchompa for continued iteration on the gallery!
- Cleaner boards UI.
- Improved boards and image search UI.
- Fixed issues where board counts don't update when images are moved between boards.
Other Changes
- Enhancement: When installing starter models, the description is carried over. Thanks @lstein!
- Enhancement: Updated translations.
- Fix: Model unpatching when running on CPU, causing bad/no outputs.
- Fix: Occasional visible seams on images with smooth textures, like skies.
MultiDiffusion
tiling now uses gradient blending to mitigate this issue. - Fix: Model names overflow the model selection drop-downs.
- Internal: Backend SD pipeline refactor (WIP). This will allow contributors to add functionality to Invoke more easily. This will be behind a feature flag until the refactor is complete and tested. Thanks to @StAlKeR7779 for leading the effort, with major contributions from @dunkeroni and @RyanJDick.
Installation and Updating
To install or update to v4.2.7rc1, download the installer and follow the installation instructions.
To update, select the same installation location. Your user data (images, models, etc) will be retained.
Missing models after updating from v3 to v4
See this FAQ.
Error during installation ModuleNotFoundError: No module named 'controlnet_aux'
See this FAQ
What's Changed
- Add support for Spandrel Image-to-Image models (e.g. ESRGAN, Real-ESRGAN, Swin-IR, DAT, etc.) by @RyanJDick in #6556
- Add tiling to SpandrelImageToImageInvocation by @RyanJDick in #6594
- Add Spandrel upscale starter models by @RyanJDick in #6605
- Fix model unpatching process when running on CPU by @lstein in #6631
- Add gradient blending to tile seams in MultiDiffusion by @RyanJDick in #6635
- Base of modular backend by @StAlKeR7779 in #6606
- add sdxl tile to starter models by @maryhipp in #6634
- Fix function call that we forgot to update in #6606 by @RyanJDick in #6636
- Bump fastapi-events dependency by @ebr in #6644
- fix: update uncategorized board totals when deleting and moving images by @chainchompa in #6646
- feat(ui): upscaling tab by @maryhipp in #6633
- Math Updates by @hipsterusername in #6648
- Modular backend - add rescale cfg by @StAlKeR7779 in #6640
- Modular backend - add FreeU by @StAlKeR7779 in #6641
- Modular backend - add ControlNet by @StAlKeR7779 in #6642
- feat(ui): add upsells for pro edition to settings menu by @maryhipp in #6650
- Update Simple Upscale Button to work with spandrel models by @chainchompa in #6649
- Simple upscale bugfixes by @chainchompa in #6655
- fix(ui): settings menu layout by @psychedelicious in #6654
- [MM2] Use typed ModelRecordChanges for model_install() rather than untyped dict by @lstein in #6645
- fix(ui): restore pnpm-lock.yaml by @psychedelicious in #6659
- feat(ui): upscaling & ad-hoc post-processing misc by @psychedelicious in #6658
- fix(ui): model select overflowing when model names are too long by @psychedelicious in #6660
- feat(ui): more gallery UX updates by @maryhipp in #6652
- fix(ui): few cases where board totals don't updated when moving by @psychedelicious in #6665
- ui: translations update from weblate by @weblate in #6653
- chore: bump version v4.2.7rc1 by @psychedelicious in #6670
Full Changelog: v4.2.6post1...v4.2.7rc1
v4.2.6post1
v4.2.6post1 fixes issues some users may experience with memory management and sporadic black image outputs.
Please see the v4.2.6 release for full release notes.
💾 Installation and Updating
To install or update to v4.2.6post1, download the installer and follow the installation instructions.
To update, select the same installation location. Your user data (images, models, etc) will be retained.
Missing models after updating from v3 to v4
See this FAQ.
Error during installation ModuleNotFoundError: No module named 'controlnet_aux'
See this FAQ
What's Changed
- fix(backend): revert non-blocking device transfer by @psychedelicious in #6624
- chore: bump version to 4.2.6post1 by @psychedelicious in #6625
Full Changelog: v4.2.6...v4.2.6post1
v4.2.6
v4.2.6 includes a handful of fixes and improvements, plus three major changes:
- Gallery updates
- Tiled upscaling via
MultiDiffusion
- Checkpoint models work without conversion to diffusers
Gallery Updates
We've made some changes to the gallery, adding features, improving the performance of the app and reducing memory usage. The changes also fix a number of bugs relating to stale data - for example, a board not updating as expected after moving an image to it.
Thanks to @chainchompa and @maryhipp for working on this major effort.
Pagination & Selection
Infinite scroll is dead, long live infinite scroll!
The gallery is now paginated. Selection logic has been updated to work with pagination. An indicator shows how many images are selected and allows you to clear the selection entirely. Arrow keys still navigate.
Gallery.Pagination.and.Selection.mov
The number of images per page is dynamically calculated as the panel is resized, ensuring the panel is always filled with images.
Boards UI Refresh
The bulky tiled boards grid has been replaced by a scrollable list. The boards list panel is now a resizable, collapsible panel.
Boards.List.and.Resizable.Panel.mov
Boards and Image Search
Search for boards by name and images by metadata. The search term is matched against the image's metadata as a string. We landed on full-text search as a flexible yet simple implementation after considering a few methods for search.
Boards.and.Images.Search.mov
Archived Boards
Archive a board to hide it from the main boards list. This is purely an organizational enhancement. You can still interact with archived boards as you would any other board.
Archived.Boards.mov
Image Sorting
You can now change the sort for images to show oldest first. A switch allows starred images to be placed in the list according to their age, instead of always showing them first.
Image.Sorting.mov
Tiled Upscaling via MultiDiffusion
MultiDiffusion
is a fairly straightforward technique for tiled denoising. The gist is similar to other tiled upscaling methods - split the input image up in to tiles, process each independently, and stitch them back together. The main innovation for MultiDiffusion
is to do this in latent space, blending the tensors together continuously. This results in excellent consistency across the output image, with no seams.
This feature is exposed as a Tiled MultiDiffusion Denoise Latents
node, currently classified as a beta version. It works much the same as the OG Denoise Latents
node. You can find an example workflow in the workflow library's default workflows.
We are still thinking about to expose this in the linear UI. Most likely, we expose this with very minimal settings. If you want to tweak it, use the workflow.
Thanks to @RyanJDick for designing and implementing MultiDiffusion
.
How to use it
This technique is fundamentally the same as normal img2img. Appropriate use of conditioning and control will greatly improve the output. The one hard requirement is to use the Tile ControlNet model.
Besides that, here are some tips from our initial testing:
- Use a detail-adding or style LoRAs.
- Use a base model best suited for the desired output style.
- Prompts make a difference.
- The initial upscaling method makes a difference.
- Scheduler makes a difference. Some produce softer outputs.
VRAM Usage
This technique can upscale images to very large sizes without substantially increasing VRAM usage beyond what you'd see for a "normal" sized generation. The VRAM bottlenecks then become the first VAE encode (Image to Latents
) and final VAE decode (Latents to Image
) steps.
You may run into OOM errors during these steps. The solution is to enable tiling using the toggle on the Image to Latents
and Latents to Image
nodes. This allows the VAE operations to be done piecewise, similar to the tiled denoising process, without using gobs of VRAM.
There's one caveat - VAE tiling often introduces inconsistency across tiles. Textures and colors may differ from tile to tile. This is a function of diffusers
' handling of VAE tiling, not the new tiled denoising process. We are investigating ways to improve this.
Takeaway: If your GPU can handle non-tiled VAE encode and decode for a given output size, use that for best results.
Checkpoint models work without conversion to diffusers
The required conversion of checkpoint format models to diffusers
format has long been a pain point. The diffusers
library now supports loading single-file (checkpoint) models directly, and we have removed the mandatory checkpoint-to-diffusers
conversion step.
The main user-facing change is that there is no longer a conversion cache directory.
Major thanks to @lstein for getting this working.
📈 Patch Nodes for v4.2.6
Enhancements
- When downloading image metadata, graphs or workflows, the JSON file includes the image name and type of data. Thanks @jstnlowe!
- Add
clear_queue_on_startup
config setting to clear problematic queues. This is useful for a rare edge case where your queue is full of items that somehow crash the app. Set this to true, and the queue will clear before it has time to attempt to execute the problematic item. Thanks @steffy-lo! - Performance and memory efficiency improvements for LoRA patching and model offloading.
- Addition of a simplified model installation methods to the Invocation API:
download_and_cache_model
,load_local_model
andload_remote_model
. These methods allow models to be used without needing them to be added to the model manager. For example, we are now using these methods to load ESRGAN models. - Support for probing and loading SDXL VAE checkpoint.
- Updated gallery UI.
- Checkpoint models work without conversion to diffusers.
- When using a VAE in tiled mode, you may now select the tile size.
Fixes
- Fix handling handling of 0-step denoising process.
- If a control image's processed version is missing when the app loads, it is now re-processed.
- Fixed an issue where a model's size could be misreported as 0, possibly causing memory issues.
- Fixed an issue where images - especially large images - may fail to delete.
Performance improvements
- Improved LoRA patching.
- Improved RAM <-> VRAM model transfer performance.
Internal changes
- The
DenoiseLatentsInvocation
has had its internal methods split up to support tiled upscaling viaMultiDiffusion
. This included some amount of file shuffling and renaming. Theinvokeai
package's exported classes should still be the same. Please let us know if this has broken an import for you. - Internal cleanup, intending to eliminate circular import issues. There's a lot left to do for this issue, but we are making progress.
💾 Installation and Updating
To install or update to v4.2.6, download the installer and follow the installation instructions.
To update, select the same installation location. Your user data (images, models, etc) will be retained.
Missing models after updating from v3 to v4
See this FAQ.
Error during installation ModuleNotFoundError: No module named 'controlnet_aux'
See this FAQ
What's Changed
- Prefixed JSON filenames with the image UUID by @jstnlowe in #6486
- feat(ui): control layers internals cleanup by @psychedelicious in #6487
- LoRA patching optimization by @lstein in #6439
- fix(ui): re-process control image if processed image is missing on page load by @psychedelicious in #6494
- Split up latent.py (code reorganization, no functional changes) by @RyanJDick in #6491
- Add simplified model manager install API to InvocationContext by @lstein in #6132
- fix: Some imports from previous PR's by @blessedcoolant in #6501
- Improve RAM<->VRAM memory copy performance in LoRA patching and elsewhere by @lstein in #6490
- Fix
DEFAULT_PRECISION
handling by @RyanJDick in #6492 - added route to install huggingface models from model marketplace by @chainchompa in #6515
- Model hash validator by @brandonrising in #6520
- Tidy
SilenceWarnings
context manager by @RyanJDick in #6493 - [#6333] Add clear_queue_on_startup config to clear problematic queues by @steffy-lo in #6502
- [MM] Add support for probing and loading SDXL VAE checkpoint files by @lstein in #6524
- Add
TiledMultiDiffusionDenoiseLatents
invocation (for upscaling workflows) by @RyanJDick in https://github.com/invoke-ai/InvokeAI/...
v4.2.6rc1
v4.2.6 includes a handful of fixes and improvements, plus three major changes:
- Gallery updates
- Tiled upscaling via
MultiDiffusion
- Checkpoint models work without conversion to diffusers
Known Issues
Our last release, v4.2.5, was quickly pulled after a black image issue on MPS (macOS) was discovered. We also had reports of CUDA (Nvidia) GPUs getting unexpected OOM (Out of Memory) errors.
The MPS issue is resolved in this release, but we haven't been able to replicate unexpected OOMs on Linux or Windows. We did fix one issue that may have been a factor.
If you get OOMs on this alpha release with settings that worked fine on v4.2.4 - or have any other issues - please let us know via GH issues or discord.
Gallery Updates
We've made some changes to the gallery, adding features, improving the performance of the app and reducing memory usage. The changes also fix a number of bugs relating to stale data - for example, a board not updating as expected after moving an image to it.
Thanks to @chainchompa and @maryhipp for working on this major effort.
Pagination & Selection
Infinite scroll is dead, long live infinite scroll!
The gallery is now paginated. Selection logic has been updated to work with pagination. An indicator shows how many images are selected and allows you to clear the selection entirely. Arrow keys still navigate.
Gallery.Pagination.and.Selection.mov
The number of images per page is dynamically calculated as the panel is resized, ensuring the panel is always filled with images.
Boards UI Refresh
The bulky tiled boards grid has been replaced by a scrollable list. The boards list panel is now a resizable, collapsible panel.
Boards.List.and.Resizable.Panel.mov
Boards and Image Search
Search for boards by name and images by metadata. The search term is matched against the image's metadata as a string. We landed on full-text search as a flexible yet simple implementation after considering a few methods for search.
Boards.and.Images.Search.mov
Archived Boards
Archive a board to hide it from the main boards list. This is purely an organizational enhancement. You can still interact with archived boards as you would any other board.
Archived.Boards.mov
Image Sorting
You can now change the sort for images to show oldest first. A switch allows starred images to be placed in the list according to their age, instead of always showing them first.
Image.Sorting.mov
Tiled Upscaling via MultiDiffusion
MultiDiffusion
is a fairly straightforward technique for tiled denoising. The gist is similar to other tiled upscaling methods - split the input image up in to tiles, process each independently, and stitch them back together. The main innovation for MultiDiffusion
is to do this in latent space, blending the tensors together continually. This results in excellent consistency across the output image, with no seams.
This feature is exposed as a Tiled MultiDiffusion Denoise Latents
node, currently classified as a beta version. It works much the same as the OG Denoise Latents
node. Here's a workflow to get you started: sd15_multi_diffusion_esrgan_x2_upscale.json
We are still thinking about to expose this in the linear UI. Most likely, we expose this with very minimal settings. If you want to tweak it, use the workflow.
Thanks to @RyanJDick for designing and implementing MultiDiffusion
.
How to use it
This technique is fundamentally the same as normal img2img. Appropriate use of conditioning and control will greatly improve the output. The one hard requirement is to use the Tile ControlNet model.
Besides that, here are some tips from our initial testing:
- Use a detail-adding or style LoRAs.
- Use a base model best suited for the desired output style.
- Prompts make a difference.
- The initial upscaling method makes a difference.
- Scheduler makes a difference. Some produce softer outputs.
VRAM Usage
This technique can upscale images to very large sizes without substantially increasing VRAM usage beyond what you'd see for a "normal" sized generation. The VRAM bottlenecks then become the first VAE encode (Image to Latents
) and final VAE decode (Latents to Image
) steps.
You may run into OOM errors during these steps. The solution is to enable tiling using the toggle on the Image to Latents
and Latents to Image
nodes. This allows the VAE operations to be done piecewise, similar to the tiled denoising process, without using gobs of VRAM.
There's one caveat - VAE tiling often introduces inconsistency across tiles. Textures and colors may differ from tile to tile. This is a function of the diffusers handling of VAE tiling, not the tiled denoising process introduced in v4.2.5. We are investigating ways to improve this.
Takeaway: If your GPU can handle non-tiled VAE encode and decode for a given output size, use that for best results.
Checkpoint models work without conversion to diffusers
The required conversion of checkpoint format models to diffusers format has long been a pain point. Diffusers now supports loading single-file (checkpoint) models directly, and we have removed the mandatory checkpoint-to-diffusers conversion step.
The main user-facing change is that there is no longer a conversion cache directory!
Major thanks to @lstein for getting this working.
📈 Patch Nodes for v4.2.6
Enhancements
- When downloading image metadata, graphs or workflows, the JSON file includes the image name and type of data. Thanks @jstnlowe!
- Add
clear_queue_on_startup
config setting to clear problematic queues. This is useful for a rare edge case where your queue is full of items that somehow crash the app. Set this to true, and the queue will clear before it has time to attempt to execute the problematic item. Thanks @steffy-lo! - Performance and memory efficiency improvements for LoRA patching and model offloading.
- Addition of a simplified model installation methods to the Invocation API:
download_and_cache_model
,load_local_model
andload_remote_model
. These methods allow models to be used without needing them to be added to the model manager. For example, we are now using these methods to load ESRGAN models. - Support for probing and loading SDXL VAE checkpoint.
- Updated gallery UI.
- Checkpoint models work without conversion to diffusers.
- When using a VAE in tiled mode, you may now select the tile size.
Fixes
- Fix handling handling of 0-step denoising process.
- If a control image's processed version is missing when the app loads, it is now re-processed.
- Fixed an issue where a model's size could be misreported as 0, possibly causing memory issues.
- Fixed an issue where images - especially large images - may fail to delete.
Performance improvements
- Improved LoRA patching.
- Improved RAM <-> VRAM model transfer performance.
Internal changes
- The
DenoiseLatentsInvocation
has had its internal methods split up to support tiled upscaling viaMultiDiffusion
. This included some amount of file shuffling and renaming. Theinvokeai
package's exported classes should still be the same. Please let us know if this has broken an import for you. - Internal cleanup, intending to eliminate circular import issues. There's a lot left to do for this issue, but we are making progress.
💾 Installation and Updating
To install or update to v4.2.6rc1, download the installer and follow the installation instructions.
To update, select the same installation location. Your user data (images, models, etc) will be retained.
Missing models after updating from v3 to v4
See this FAQ.
Error during installation ModuleNotFoundError: No module named 'controlnet_aux'
See this FAQ
What's Changed
- Prefixed JSON filenames with the image UUID by @jstnlowe in #6486
- feat(ui): control layers internals cleanup by @psychedelicious in #6487
- LoRA patching optimization by @lstein in #6439
- fix(ui): re-process control image if processed image is missing on page load by @psychedelicious in #6494
- Split up latent.py (code reorganization, no functional changes) by @RyanJDick in #6491
- Add simplified model manager install API to InvocationContext by @lstein in #6132
- fix: Some imports from previous PR's by @blessedcoolant in #6501
- Improve RAM<->VRAM memory copy performance in LoRA patching and elsewhere by @lstein in https://github.com/invoke-ai/InvokeAI/pull...
v4.2.6a1
v4.2.6a1 includes a handful of fixes and improvements, plus three major changes:
- Gallery updates
- Tiled upscaling via
MultiDiffusion
- Checkpoint models work without conversion to diffusers
Known Issues
Our last release, v4.2.5, was quickly pulled after a black image issue on MPS (macOS) was discovered. We also had reports of CUDA (Nvidia) GPUs getting unexpected OOM (Out of Memory) errors.
The MPS issue is resolved in this release, but we haven't been able to replicate unexpected OOMs on Linux or Windows. We did fix one issue that may have been a factor.
If you get OOMs on this alpha release with settings that worked fine on v4.2.4 - or have any other issues - please let us know via GH issues or discord.
Gallery Updates
We've made some changes to the gallery, adding features, improving the performance of the app and reducing memory usage. The changes also fix a number of bugs relating to stale data - for example, a board not updating as expected after moving an image to it.
Thanks to @chainchompa and @maryhipp for working on this major effort.
Pagination & Selection
Infinite scroll is dead, long live infinite scroll!
The gallery is now paginated. Selection logic has been updated to work with pagination. An indicator shows how many images are selected and allows you to clear the selection entirely. Arrow keys still navigate.
Gallery.Pagination.and.Selection.mov
The number of images per page is dynamically calculated as the panel is resized, ensuring the panel is always filled with images.
Boards UI Refresh
The bulky tiled boards grid has been replaced by a scrollable list. The boards list panel is now a resizable, collapsible panel.
Boards.List.and.Resizable.Panel.mov
Boards and Image Search
Search for boards by name and images by metadata. The search term is matched against the image's metadata as a string. We landed on full-text search as a flexible yet simple implementation after considering a few methods for search.
Boards.and.Images.Search.mov
Archived Boards
Archive a board to hide it from the main boards list. This is purely an organizational enhancement. You can still interact with archived boards as you would any other board.
Archived.Boards.mov
Image Sorting
You can now change the sort for images to show oldest first. A switch allows starred images to be placed in the list according to their age, instead of always showing them first.
Image.Sorting.mov
Tiled Upscaling via MultiDiffusion
MultiDiffusion
is a fairly straightforward technique for tiled denoising. The gist is similar to other tiled upscaling methods - split the input image up in to tiles, process each independently, and stitch them back together. The main innovation for MultiDiffusion
is to do this in latent space, blending the tensors together continually. This results in excellent consistency across the output image, with no seams.
This feature is exposed as a Tiled MultiDiffusion Denoise Latents
node, currently classified as a beta version. It works much the same as the OG Denoise Latents
node. Here's a workflow to get you started: sd15_multi_diffusion_esrgan_x2_upscale.json
We are still thinking about to expose this in the linear UI. Most likely, we expose this with very minimal settings. If you want to tweak it, use the workflow.
Thanks to @RyanJDick for designing and implementing MultiDiffusion
.
How to use it
This technique is fundamentally the same as normal img2img. Appropriate use of conditioning and control will greatly improve the output. The one hard requirement is to use the Tile ControlNet model.
Besides that, here are some tips from our initial testing:
- Use a detail-adding or style LoRAs.
- Use a base model best suited for the desired output style.
- Prompts make a difference.
- The initial upscaling method makes a difference.
- Scheduler makes a difference. Some produce softer outputs.
VRAM Usage
This technique can upscale images to very large sizes without substantially increasing VRAM usage beyond what you'd see for a "normal" sized generation. The VRAM bottlenecks then become the first VAE encode (Image to Latents
) and final VAE decode (Latents to Image
) steps.
You may run into OOM errors during these steps. The solution is to enable tiling using the toggle on the Image to Latents
and Latents to Image
nodes. This allows the VAE operations to be done piecewise, similar to the tiled denoising process, without using gobs of VRAM.
There's one caveat - VAE tiling often introduces inconsistency across tiles. Textures and colors may differ from tile to tile. This is a function of the diffusers handling of VAE tiling, not the tiled denoising process introduced in v4.2.5. We are investigating ways to improve this.
Takeaway: If your GPU can handle non-tiled VAE encode and decode for a given output size, use that for best results.
Checkpoint models work without conversion to diffusers
The required conversion of checkpoint format models to diffusers format has long been a pain point. Diffusers now supports loading single-file (checkpoint) models directly, and we have removed the mandatory checkpoint-to-diffusers conversion step.
The main user-facing change is that there is no longer a conversion cache directory!
Major thanks to @lstein for getting this working.
📈 Patch Nodes for v4.2.5
Enhancements
- When downloading image metadata, graphs or workflows, the JSON file includes the image name and type of data. Thanks @jstnlowe!
- Add
clear_queue_on_startup
config setting to clear problematic queues. This is useful for a rare edge case where your queue is full of items that somehow crash the app. Set this to true, and the queue will clear before it has time to attempt to execute the problematic item. Thanks @steffy-lo! - Performance and memory efficiency improvements for LoRA patching and model offloading.
- Addition of a simplified model installation methods to the Invocation API:
download_and_cache_model
,load_local_model
andload_remote_model
. These methods allow models to be used without needing them to be added to the model manager. For example, we are now using these methods to load ESRGAN models. - Support for probing and loading SDXL VAE checkpoint.
- Updated gallery UI.
- Checkpoint models work without conversion to diffusers.
- When using a VAE in tiled mode, you may now select the tile size.
Fixes
- Fix handling handling of 0-step denoising process.
- If a control image's processed version is missing when the app loads, it is now re-processed.
- Fixed an issue where a model's size could be misreported as 0, possibly causing memory issues.
Performance improvements
- Improved LoRA patching.
- Improved RAM <-> VRAM model transfer performance.
Internal changes
- The
DenoiseLatentsInvocation
has had its internal methods split up to support tiled upscaling viaMultiDiffusion
. This included some amount of file shuffling and renaming. Theinvokeai
package's exported classes should still be the same. Please let us know if this has broken an import for you. - Internal cleanup, intending to eliminate circular import issues. There's a lot left to do for this issue, but we are making progress.
💾 Installation and Updating
To install or update to v4.2.6a1, download the installer and follow the installation instructions.
To update, select the same installation location. Your user data (images, models, etc) will be retained.
Missing models after updating from v3 to v4
See this FAQ.
Error during installation ModuleNotFoundError: No module named 'controlnet_aux'
See this FAQ
What's Changed
- Prefixed JSON filenames with the image UUID by @jstnlowe in #6486
- feat(ui): control layers internals cleanup by @psychedelicious in #6487
- LoRA patching optimization by @lstein in #6439
- fix(ui): re-process control image if processed image is missing on page load by @psychedelicious in #6494
- Split up latent.py (code reorganization, no functional changes) by @RyanJDick in #6491
- Add simplified model manager install API to InvocationContext by @lstein in #6132
- fix: Some imports from previous PR's by @blessedcoolant in #6501
- Improve RAM<->VRAM memory copy performance in LoRA patching and elsewhere by @lstein in #6490
- Fix
DEFAULT_PRECISION
handling by @RyanJDick in https://github.com/in...
v4.2.5
🚨 macOS users may get black images when using LoRAs or IP Adapters. Users with CUDA GPUs may get unexpected OOMs. We are investigating. 🚨
v4.2.5 includes a handful of fixes and improvements, plus one exciting beta node - tiled upscaling via MultiDiffusion
.
If you missed v4.2.0, please review its release notes to get up to speed on Control Layers.
Tiled Upscaling via MultiDiffusion
MultiDiffusion
is a fairly straightforward technique for tiled denoising. The gist is similar to other tiled upscaling methods - split the input image up in to tiles, process each independently, and stitch them back together. The main innovation for MultiDiffusion
is to do this in latent space, blending the tensors together continually. This results in excellent consistency across the output image, with no seams.
This feature is exposed as a Tiled MultiDiffusion Denoise Latents
node, currently classified as a beta version. It works much the same as the OG Denoise Latents
node. Here's a workflow to get you started: sd15_multi_diffusion_esrgan_x2_upscale.json
We are still thinking about to expose this in the linear UI. Most likely, we expose this with very minimal settings. If you want to tweak it, use the workflow.
How to use it
This technique is fundamentally the same as normal img2img. Appropriate use of conditioning and control will greatly improve the output. The one hard requirement is to use the Tile ControlNet model.
Besides that, here are some tips from our initial testing:
- Use a detail-adding or style LoRAs.
- Use a base model best suited for the desired output style.
- Prompts make a difference.
- The initial upscaling method makes a difference.
- Scheduler makes a difference. Some produce softer outputs.
VRAM Usage
This technique can upscale images to very large sizes without substantially increasing VRAM usage beyond what you'd see for a "normal" sized generation. The VRAM bottlenecks then become the first VAE encode (Image to Latents
) and final VAE decode (Latents to Image
) steps.
You may run into OOM errors during these steps. The solution is to enable tiling using the toggle on the Image to Latents
and Latents to Image
nodes. This allows the VAE operations to be done piecewise, similar to the tiled denoising process, without using gobs of VRAM.
There's one caveat - VAE tiling often introduces inconsistency across tiles. Textures and colors may differ from tile to tile. This is a function of the diffusers handling of VAE tiling, not the tiled denoising process introduced in v4.2.5. We are investigating ways to improve this.
Takeaway: If your GPU can handle non-tiled VAE encode and decode for a given output size, use that for best results.
📈 Patch Nodes for v4.2.5
Enhancements
- When downloading image metadata, graphs or workflows, the JSON file includes the image name and type of data. Thanks @jstnlowe!
- Add
clear_queue_on_startup
config setting to clear problematic queues. This is useful for a rare edge case where your queue is full of items that somehow crash the app. Set this to true, and the queue will clear before it has time to attempt to execute the problematic item. Thanks @steffy-lo! - Performance and memory efficiency improvements for LoRA patching and model offloading.
- Addition of a simplified model installation methods to the Invocation API:
download_and_cache_model
,load_local_model
andload_remote_model
. These methods allow models to be used without needing them to be added to the model manager. For example, we are now using these methods to load ESRGAN models. - Support for probing and loading SDXL VAE checkpoint.
Fixes
- Fix handling handling of 0-step denoising process.
- If a control image's processed version is missing when the app loads, it is now re-processed.
Performance improvements
- Improved LoRA patching.
- Improved RAM <-> VRAM model transfer performance.
Internal changes
- The
DenoiseLatentsInvocation
has had its internal methods split up to support tiled upscaling viaMultiDiffusion
. This included some amount of file shuffling and renaming. Theinvokeai
package's exported classes should still be the same. Please let us know if this has broken an import for you.
💾 Installation and Updating
To install or update to v4.2.5, download the installer and follow the installation instructions.
To update, select the same installation location. Your user data (images, models, etc) will be retained.
Missing models after updating from v3 to v4
See this FAQ.
Error during installation ModuleNotFoundError: No module named 'controlnet_aux'
See this FAQ
What's Changed
- Prefixed JSON filenames with the image UUID by @jstnlowe in #6486
- feat(ui): control layers internals cleanup by @psychedelicious in #6487
- LoRA patching optimization by @lstein in #6439
- fix(ui): re-process control image if processed image is missing on page load by @psychedelicious in #6494
- Split up latent.py (code reorganization, no functional changes) by @RyanJDick in #6491
- Add simplified model manager install API to InvocationContext by @lstein in #6132
- fix: Some imports from previous PR's by @blessedcoolant in #6501
- Improve RAM<->VRAM memory copy performance in LoRA patching and elsewhere by @lstein in #6490
- Fix
DEFAULT_PRECISION
handling by @RyanJDick in #6492 - added route to install huggingface models from model marketplace by @chainchompa in #6515
- Model hash validator by @brandonrising in #6520
- Tidy
SilenceWarnings
context manager by @RyanJDick in #6493 - [#6333] Add clear_queue_on_startup config to clear problematic queues by @steffy-lo in #6502
- [MM] Add support for probing and loading SDXL VAE checkpoint files by @lstein in #6524
- Add
TiledMultiDiffusionDenoiseLatents
invocation (for upscaling workflows) by @RyanJDick in #6522 - Update prevention exception message by @hipsterusername in #6543
- Fix handling handling of 0-step denoising process by @RyanJDick in #6544
- chore: bump version v4.2.5 by @psychedelicious in #6547
New Contributors
Full Changelog: v4.2.4...v4.2.5
v4.2.4
v4.2.4 brings one frequently requested feature and a host of fixes and improvements, mostly focused on performance and internal code quality.
If you missed v4.2.0, please review its release notes to get up to speed on Control Layers.
Image Comparison
The image viewer now supports comparing two images using a Slider, Side-by-Side or Hover UI.
To enter the comparison UI, select a compare image using one of these methods:
- Right click an image and click
Select for Compare
. - Hold
alt
(option
on mac) while clicking a gallery image to select it as the compare image. - Hold
alt
(option
on mac) and use the arrow keys to select the comparison image.
Press C
to swap the images and M
to cycle through the comparison modes. Press Escape
or Z
to exit the comparison UI and return to the single image viewer.
When comparing images of different aspect ratios or sizes, the compare image will be stretched to fit the viewer image. Disable the toggle button at the top-left to instead contain the compare image within the viewer image.
Screen.Recording.2024-06-05.at.9.26.00.am.mov
📈 Patch Nodes for v4.2.4
Enhancements
- The queue item detail view now updates when it finishes. The finished (completed, failed or canceled) session is displayed.
- Updated translations. @Harvester62 @Vasyanator @BrunoCdot @gallegonovato @Atalanttore @hugoalh
- Docs updates. @hsm207 @cdpath
Fixes
- Fixed problem when using a latents from the blend latents node for denoising with certain schedulers which made images drastically different, even with an alpha of 0.
- Fixed unnecessarily strict constraints for ControlNet and IP Adapter weights in the Control Layers UI. This prevented layers with weights outside the range of 0-1 from recalling.
- Fixed error when editing non-main models (e.g. LoRAs).
- Fixed the SDXL prompt concat flag from not being set when recalling prompts.
- Fixed model metadata recall not working when a model has a different key. This can happen if the model was uninstalled and reinstalled. When recalling, we fall back on the model's name, base and type, if the key doesn't match an existing model.
Performance improvements
Big thanks to @lstein for these very impactful improvements!
- Substantially improved performance when moving models between RAM and VRAM. For example, an SDXL model RAM -> VRAM -> RAM roundtrip tested at ~0.8s, down from ~3s. That's about 75% faster!
- Fixed bug with VRAM lazy offloading which caused inefficient VRAM cache usage.
- Reduced VRAM requirements when using IP Adapter.
Internal changes
- Modularize the queue processor.
- Use pydantic models for events instead of plain dicts.
- Improved handling of pydantic invocation unions.
- Updated ML dependencies. @Malrama
💾 Installation and Updating
To install or update to v4.2.4, download the installer and follow the installation instructions.
To update, select the same installation location. Your user data (images, models, etc) will be retained.
Missing models after updating from v3 to v4
See this FAQ.
Error during installation ModuleNotFoundError: No module named 'controlnet_aux'
See this FAQ
What's Changed
- feat: update queue items session on complete by @psychedelicious in #6419
- Break apart session processor and the running of each session into se… by @brandonrising in #6382
- fix(ui): isLocal erroneously hardcoded in error toast by @psychedelicious in #6436
- fix typo by @cdpath in #6255
- Optimize RAM to VRAM transfer by @lstein in #6312
- docs: fix a typo by @hsm207 in #6395
- Update deps to their lastest versions by @Malrama in #6327
- fix(ui): parameter not set translation by @psychedelicious in #6441
- refactor(events): use pydantic schemas for events by @psychedelicious in #5748
- feat(events): restore full invocation in event payloads by @psychedelicious in #6447
- fix(ui): edit variant for main models only by @psychedelicious in #6446
- feat(events): register event schemas by @psychedelicious in #6448
- feat(events): add missing classvar to events, add validators for deserialization of events by @psychedelicious in #6451
- Update TI handling for compatibility with transformers 4.40.0 by @RyanJDick in #6449
- [MM]Fix bug in offload_unlocked_models() call by @lstein in #6450
- docs: add FAQ for fixing controlnet_aux by @psychedelicious in #6459
- fix(ui): remove overly strict constraints on control adapter weight by @psychedelicious in #6460
- fix: openapi stuff by @psychedelicious in #6454
- feat(ui): image compare by @psychedelicious in #6464
- [feat] Reduce peak VRAM memory usage of IP adapter by @lstein in #6453
- fix(ui): metadata recall fixes by @psychedelicious in #6480
- fix(nodes): blend latents with weight=0 with DPMSolverSDEScheduler by @psychedelicious in #6482
- ui: translations update from weblate by @weblate in #6440
- chore: v4.2.4 by @psychedelicious in #6485
New Contributors
Full Changelog: v4.2.3...v4.2.4
v4.2.3
If you missed v4.2.0, please review its release notes to get up to speed on Control Layers.
📈 Patch Nodes for v4.2.3
-
Spellcheck is re-enabled on prompt boxes
-
DB maintenance script removed from launcher (it currently does not work)
-
Reworked toasts. When a toast of a given type is triggered, if another toast of that type is already being displayed, it is updated instead of creating another toast. The old behaviour was painful in situations where you queue up many generations that all immediately fail, or install a lot of models at once. In these situations, you'd get a wall of toasts. Now you get only 1.
-
Fixed: Control layer checkbox correctly indicates that it enables or disables the layer
-
Fixed: Disabling Regional Guidance layers didn't work
-
Fixed: Excessive warnings in terminal when uploading images
-
Fixed: When loading a workflow, if an image, board or model for an input for that workflow no longer exists, the workflow will execute but error.
For example, say you save a workflow that has a certain model set for a node, then delete the model. When you load that workflow, the model is missing but the workflow doesn't detect this. You can run the workflow, and it will fail when it attempts to use the nonexistent model.
With this fix, when a workflow is loaded, we check for the existence of all images, boards and models referenced by the workflow. If something is missing, that input is reset.
-
Docs updates @hsm207
-
Translations updates @gallegonovato @Harvester62 @dvanzoerlandt
💾 Installation and Updating
To install or update to v4.2.3, download the installer and follow the installation instructions.
To update, select the same installation location. Your user data (images, models, etc) will be retained.
Missing models after updating from v3 to v4
See this FAQ.
What's Changed
- docs: fix link to Invoke AI's models site by @hsm207 in #6413
- feat(ui): workflow resource check by @psychedelicious in #6417
- feat(ui): restore spellcheck on prompt boxes by @psychedelicious in #6418
- feat(ui): toasts rework by @psychedelicious in #6415
- ui: translations update from weblate by @weblate in #6372
- Update error boundary to link to support ticket for non-local by @maryhipp in #6422
- fix(ui): regional guidance layers not disabling correctly by @psychedelicious in #6427
- fix: remove db maintenance script from launcher by @psychedelicious in #6431
- feat(api): downgrade metadata parse warnings to debug by @psychedelicious in #6426
- fix(ui):
'undefined'
being used for metadata on uploaded images by @psychedelicious in #6433 - fix(ui): initial image layers always ignored by @psychedelicious in #6434
- chore: v4.2.3 by @psychedelicious in #6432
- ui: translations update from weblate by @weblate in #6428
Full Changelog: v4.2.2post1...v4.2.3
v4.2.2post1
This release brings many fixes and enhancements, including two long-awaited features: undo/redo in workflows and load workflow from any image.
If you missed v4.2.0, please review its release notes to get up to speed on Control Layers.
📈 Patch Nodes for v4.2.2post1
v4.2.2 had a critical bug related to notes nodes & missing templates in workflows. That is fixed in v4.2.2post1.
✨ Undo/redo in Workflows
Undo/redo redo now available in the workflow editor. There's some amount of tuning to be done with how actions are grouped.
For example, when you move a node around, do we allow you to undo each pixel of movement, or do we group the position changes as one action? When you are typing a prompt, do we undo each letter, word, or the whole change at once?
Currently, we group like changes together. It's possible some things are grouped when they shouldn't be, or should be grouped but are not. Your feedback will be very useful in tuning the behaviour so it un-does the right changes.
✨ Load Workflow from Any Image
Starting with v4.2.2, graphs are embedded in all images generated by Invoke. Images generated in the workflow editor also have the enriched workflow embedded separately. The Load Workflow
button will load the enriched workflow if it exists, else it will load the graph.
You'll see a new Graph
tab in the metadata viewer showing the embedded graph.
Graph vs Workflow
Graphs are used by the backend and contain minimal data. Workflows are an enrich data format that includes a representation of the graph plus extra information, including things like:
- Title, description, author, etc
- Node positions
- Custom node and field labels
This new feature embeds the graph in every image - including images generated on the Generation or Canvas tabs.
Canvas Caveat
This functionality is available only for individual canvas generations - not the full composition. Why is that?
Consider what goes into a full canvas composition. It's the product of any number of graphs, with any amount of drawing and erasing between each graph execution. It's not possible to consolidate this into a single graph.
When you generate on canvas, your images for the given bounding box are added to a staging area, which allows you to cycle through images and commit or discard the image. The staging area also allows you to save a candidate generation. It is these images that can be loaded as a workflow, because they are the product of a single graph execution.
👷 Other Fixes and Enhancements
- Min/max LoRA weight values extended (-10 to +10) @H0onnn
- Denoising strength and layer opacity are retained when sending image to initial image @steffy-lo
- SDXL T2I Adapter only blocks invoking when dimensions aren't multiple of 32 (was erroneously 64)
- Improved UX when manipulating edges in workflows
- Connected inputs on nodes collapse, hiding the nonfunctional UI component
- Use
ctrl/cmd-shift-v
to paste copied nodes with input edges - Docs updates @hsm207
- Fix: visible seams when outpainting
- Fix: edge case that could prevent workflows from loading if user hadn't opened the workflows tab yet
- Fix: minor jank/inefficiency with control adapter auto-process (control layers only)
- Internal: utility to create graph objects without going crazy
- Internal: rewritten connection validation logic for workflows with full test coverage
- Internal: rewritten edge connection interactions
- Internal: revised field type format
💾 Installation and Updating
To install or update to v4.2.2post1, download the installer and follow the installation instructions.
To update, select the same installation location. Your user data (images, models, etc) will be retained.
Missing models after updating from v3 to v4
See this FAQ.
What's Changed
- fix: Fix Outpaint not applying the expanded mask correctly by @blessedcoolant in #6370
- feat(ui): graph builder by @psychedelicious in #6361
- docs: fix install reqs link by @psychedelicious in #6374
- feat(ui): SDXL clip skip by @psychedelicious in #6378
- [Refactor] Update min and max values for LoRACard weight input by @H0onnn in #6383
- feat(ui): workflows undo/redo by @psychedelicious in #6379
- feat(ui): prevent connections to direct-only inputs by @psychedelicious in #6387
- feat(ui): copy/paste input edges when copying node by @psychedelicious in #6385
- fix(ui): allow image dims multiple of 32 with SDXL and T2I adapter by @psychedelicious in #6366
- revert(ui): SDXL clip skip by @psychedelicious in #6389
- fix(ui): field ordering & display by @psychedelicious in #6390
- feat(ui): store workflow in generation tab images by @psychedelicious in #6384
- feat(worker): add nullable user_id and project_id to invocation error events by @maryhipp in #6388
- docs: fix link to. install reqs by @hsm207 in #6392
- fix(ui): control adapter auto-process jank by @psychedelicious in #6393
- feat(ui): connection validation rework by @psychedelicious in #6386
- fix(ui): edge case resulting in no node templates when loading workfl… by @psychedelicious in #6397
- feat: write-only canvas metadata by @psychedelicious in #6404
- fix(ui): fix t2i adapter dimensions error message by @psychedelicious in #6391
- feat(ui): better field types by @psychedelicious in #6396
- fix(ui): workflow edges not saved by @psychedelicious in #6403
- [#6351] ui: retain denoise strength and opacity when changing image by @steffy-lo in #6407
- chore: v4.2.2 by @psychedelicious in #6410
- fix(ui): crash when using notes nodes or missing node/field templates by @psychedelicious in #6412
New Contributors
- @H0onnn made their first contribution in #6383
- @hsm207 made their first contribution in #6392
- @steffy-lo made their first contribution in #6407
Full Changelog: v4.2.1...v4.2.2post1
v4.2.2
This release brings many fixes and enhancements, including two long-awaited features: undo/redo in workflows and load workflow from any image.
If you missed v4.2.0, please review its release notes to get up to speed on Control Layers.
📈 Patch Nodes for v4.2.2
✨ Undo/redo in Workflows
Undo/redo redo now available in the workflow editor. There's some amount of tuning to be done with how actions are grouped.
For example, when you move a node around, do we allow you to undo each pixel of movement, or do we group the position changes as one action? When you are typing a prompt, do we undo each letter, word, or the whole change at once?
Currently, we group like changes together. It's possible some things are grouped when they shouldn't be, or should be grouped but are not. Your feedback will be very useful in tuning the behaviour so it un-does the right changes.
✨ Load Workflow from Any Image
Starting with v4.2.2, graphs are embedded in all images generated by Invoke. Images generated in the workflow editor also have the enriched workflow embedded separately. The Load Workflow
button will load the enriched workflow if it exists, else it will load the graph.
You'll see a new Graph
tab in the metadata viewer showing the embedded graph.
Graph vs Workflow
Graphs are used by the backend and contain minimal data. Workflows are an enrich data format that includes a representation of the graph plus extra information, including things like:
- Title, description, author, etc
- Node positions
- Custom node and field labels
This new feature embeds the graph in every image - including images generated on the Generation or Canvas tabs.
Canvas Caveat
This functionality is available only for individual canvas generations - not the full composition. Why is that?
Consider what goes into a full canvas composition. It's the product of any number of graphs, with any amount of drawing and erasing between each graph execution. It's not possible to consolidate this into a single graph.
When you generate on canvas, your images for the given bounding box are added to a staging area, which allows you to cycle through images and commit or discard the image. The staging area also allows you to save a candidate generation. It is these images that can be loaded as a workflow, because they are the product of a single graph execution.
👷 Other Fixes and Enhancements
- Min/max LoRA weight values extended (-10 to +10) @H0onnn
- Denoising strength and layer opacity are retained when sending image to initial image @steffy-lo
- SDXL T2I Adapter only blocks invoking when dimensions aren't multiple of 32 (was erroneously 64)
- Improved UX when manipulating edges in workflows
- Connected inputs on nodes collapse, hiding the nonfunctional UI component
- Use
ctrl/cmd-shift-v
to paste copied nodes with input edges - Docs updates @hsm207
- Fix: visible seams when outpainting
- Fix: edge case that could prevent workflows from loading if user hadn't opened the workflows tab yet
- Fix: minor jank/inefficiency with control adapter auto-process (control layers only)
- Internal: utility to create graph objects without going crazy
- Internal: rewritten connection validation logic for workflows with full test coverage
- Internal: rewritten edge connection interactions
- Internal: revised field type format
💾 Installation and Updating
To install or update to v4.2.2, download the installer and follow the installation instructions.
To update, select the same installation location. Your user data (images, models, etc) will be retained.
Missing models after updating from v3 to v4
See this FAQ.
What's Changed
- fix: Fix Outpaint not applying the expanded mask correctly by @blessedcoolant in #6370
- feat(ui): graph builder by @psychedelicious in #6361
- docs: fix install reqs link by @psychedelicious in #6374
- feat(ui): SDXL clip skip by @psychedelicious in #6378
- [Refactor] Update min and max values for LoRACard weight input by @H0onnn in #6383
- feat(ui): workflows undo/redo by @psychedelicious in #6379
- feat(ui): prevent connections to direct-only inputs by @psychedelicious in #6387
- feat(ui): copy/paste input edges when copying node by @psychedelicious in #6385
- fix(ui): allow image dims multiple of 32 with SDXL and T2I adapter by @psychedelicious in #6366
- revert(ui): SDXL clip skip by @psychedelicious in #6389
- fix(ui): field ordering & display by @psychedelicious in #6390
- feat(ui): store workflow in generation tab images by @psychedelicious in #6384
- feat(worker): add nullable user_id and project_id to invocation error events by @maryhipp in #6388
- docs: fix link to. install reqs by @hsm207 in #6392
- fix(ui): control adapter auto-process jank by @psychedelicious in #6393
- feat(ui): connection validation rework by @psychedelicious in #6386
- fix(ui): edge case resulting in no node templates when loading workfl… by @psychedelicious in #6397
- feat: write-only canvas metadata by @psychedelicious in #6404
- fix(ui): fix t2i adapter dimensions error message by @psychedelicious in #6391
- feat(ui): better field types by @psychedelicious in #6396
- fix(ui): workflow edges not saved by @psychedelicious in #6403
- [#6351] ui: retain denoise strength and opacity when changing image by @steffy-lo in #6407
- chore: v4.2.2 by @psychedelicious in #6410
New Contributors
- @H0onnn made their first contribution in #6383
- @hsm207 made their first contribution in #6392
- @steffy-lo made their first contribution in #6407
Full Changelog: v4.2.1...v4.2.2