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Vector3

Chuck Walbourn edited this page Nov 4, 2015 · 16 revisions

Three component vector class modeled after the XNA Game Studio math library.

Header

#include <SimpleMath.h>

Initialization

using namespace DirectX::SimpleMath;

Vector3 v;          // Creates a vector [0, 0, 0]
Vector3 v(10);      // Creates a vector [10, 10, 10]
Vector3 v(1, 2, 3); // Creates a vector [1, 2, 3]

float arr[3] = { 1, 2, 3 };
Vector3 v(arr);     // Creates a vector [1, 2, 3]

Fields

  • x component of vector
  • y component of vector
  • z component of vector

Methods

  • Comparison operators: == and !=

  • Assignment operators: =, +=, -=, *=, /=

  • Unary operators: +, -

  • Binary operators: +, -, *, /

  • InBounds: Tests if the vector is within the bounds set by the positive and negative of the input bounds.

  • Length, LengthSquared: Compute vector length

  • Dot

  • Cross

  • Normalize

  • Clamp

Statics

  • Distance, DistanceSquared: Compute distance between two vectors

  • Min, Max: Determine minimum/maximum vector elements

  • Lerp: Performs a linear interpolation

  • SmoothStep: Performs a cube interpolation

  • Barycentric: Returns a point in Barycentric coordinates

  • CatmullRom: Performs a Catmull-Rom interpolation

  • Hermite: Performs a Hermite spline interpolation

  • Reflect: Reflects an incident vector across a normal vector

  • Refract: Refracts an incident vector across a normal vector

  • Transform

  • TransformNormal: Transforms the vector by the rotation and scale in the matrix, ignoring translation (row 3).

Constants

  • Zero: Zero vector [0, 0, 0]
  • One: One vector [1, 1, 1]
  • UnitX: Unit X vector [1, 0, 0]
  • UnitY: Unit Y vector [0, 1, 0]
  • UnitZ: Unit Z vector [0, 0, 1]
  • Up: Up direction vector [0, 1, 0]
  • Down: Down direction vector [0, -1, 0]
  • Right: Right direction vector [1, 0, 0]
  • Left: Left direction vector [-1, 0, 0]
  • Forward: Forward direction vector for right-handed (RH) coordinates [0, 0, -1]
  • Backward: Backward direction vector for right-handed (RH) coordinates [0, 0, 1]

Remark

Vector3 can freely convert to and from a XMFLOAT3 and XMVECTOR (the w component is lost).

When assigning a color from DirectXColors.h to a Vector3, use the .v union element

Vector3 color = Colors::White.v;

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Xbox One

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 12

DirectXMesh

DirectXTex

DirectXMath

Win2D

Tools

Test Suite

Model Viewer

Content Exporter

DxCapsViewer

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