Vulkan graphics API sample: z-prepass, shadowmapping, forward shading, screenshot capture
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Updated
Nov 18, 2017 - C++
Vulkan graphics API sample: z-prepass, shadowmapping, forward shading, screenshot capture
My first rendered scene using Vulkan API
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Render engine with deferred shading based on Vulkan API
Pixel perfect 2D shadows on the GPU
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