Skip to content
Haru edited this page Oct 19, 2016 · 1 revision

This function heals the target by some amount defined by HP or SP.

 int status_heal(struct block_list *bl,int hp,int sp, int flag)
 status_heal(target, HP, SP, Flag);
  • target:
    • src - user
    • bl - skill target
  • HP: - Amount healed in HP
  • SP: - Amount healed in SP
  • Flag:
    • 1 - Forced heal, there is no way to block (not even berserk)
    • 2 - Show the amount healed above your head
Note: 3 will be forced and show amount healed. Category:Source_Functions
Clone this wiki locally