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Releases: SilenceIsFatto/A3-Antistasi-Ultimate

v11.2.1

09 Oct 04:55
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Fixed CBA launcher variable issue (Community official-antistasi-community#3409)
Fixed Chinese text colour for aggression (#347)

v11.2.0

07 Oct 14:39
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New Factions

  • Vanilla "Merged" Factions (#307)

CSAT&AAF
NATO&AAF
NATO&LDF
NATO&UNA
CSAT&SFIA

Requires (CUP) Livonian Defense Force

Faction Updates:

  • West/East Loyalist Faction Fixes (#324)

Removed vehicles from East that didn't fit their categories; Set prices for the lightArmed vehicles in West

  • LRI Faction

Fixed an issue causing flags to not spawn on captured zones

Map Updates:

Added more zones to the top right island of green sea

Add more zones, additional outposts, resource, factory and milbase
Moved reinforcement corridor flags to make room for the new areas
Adjusted west island seaport so flag doesnt spawn underground

New Features:

  • Disable Arms Dealer Parameter (#303)

Added a new parameter that should prevent the arms dealer from spawning, currently in the simplest state so you may still see messages about the dealer.

  • Victory/Loss Conditions, Weapon Sway bug fix (#299)

For more info, read the pull

Victory:

Normal Victory (Default): more the 50% support and capture all airports and military bases
Total Victory: more the 50% support and capture all Airports, military bases, outposts, factories and resources
Economic Win : get 2 million of the currency used
Logistical Win: get control of all airports seaports and military bases
Political Win: get more the 75% of the population to support you

Loss:

Population Death: if more then 33% of the population dies
HR loss: if you run out of HR after war level 1
Economic loss: when you run out of money at any point
HARDCORE: all loss conditions combined

  • More Parameters/Options (#330)

Disable rally points parameter
Disable player recruiting units parameter
Disable invader punishments parameter
more options for time multiplier 1:2 1:3

  • Enemy QRF Orbital Unfair Futuristic Support (#144)

Fixed:

Changes:

STALKER templates might have less air in general now

Read the community pull for more info

  • Money Donation (#314)

Added more donation amount options 25% 50% 75% 100%

  • Changed logic that handled friendly AI picking helmets (#307)

  • 3CB AC47 Gunship (#287)

Added AC47 from 3CB as possible gunship support

  • Helmet loss parameter not doing anything (#310)

Helmet loss chance wasn't configured properly.

v11.1.0

30 Aug 17:01
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New Factions:

  • Spearhead 1944 (somewhat) Standalone Factions (#272)

Requires Arma 3 Creator DLC: Spearhead 1944 and C-47 Skytrain Mega Pack

  • CSLA Factions (AFMC, CSLA, US, Civ, FIA) (#263)

Requires Arma 3 Creator DLC: CSLA Iron Curtain

  • CUP LRI Rebel (#276)

Local Resistance Initiative. A resistance led by local civilians, using military surplus and basic gear from Gbay.

Faction Updates:

  • CSA, FoW, IFA Factions (#271)

Added support for WW2 Armored Cars [IFA3] and WW2 Tanks [IFA3]

  • Spearhead 1944 + IFA Factions (#272)

Added new content from the recent update

  • GM Templates (#274)

Replaced 2035 uniforms, backpacks and facewear with GM options

New Maps:

  • Spearhead 1944 Mortain (#272)

Requires Arma 3 Creator DLC: Spearhead 1944

Map Updates:

Updated the main city with more zones for increased urban combat

New Features:

Fixed:

  • Spectrum Device JIP/Locality issues (#278)
  • Cruise Missile not classed as unfair (#278)

Arms Dealer:

  • Spearhead 1944 Vehicles/Weapons (#272)

Added new things from the recent update

  • Flying Legends Support (#292)

Added Flying Legends vehicles to the arms dealer & optional to WW2 Templates
Added Secret Weapons Reloaded vehicles to the arms dealer & optional to WW2 Templates
Added Naval Legends vehicles to the arms dealer

Changes:

  • Discord Rich Presence Images/Text (#275)

This will only be changed for people who use the Discord Rich Presence mod.

  • Vehicle spawn pools for different zones (#281)
  • Return SL to AI after being unconscious (#298)

Parameters:

  • Changed weapon sway to have more options (0%/25%/50%/75%/100%) (#283)
  • Added a "helmet ping" sound parameter for when an enemy helmet is popped (#283)

V11.0.0 Hotfix

01 Aug 20:24
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Antistasi Ultimate

"The Yulakia Soviet Expansion"

Check #270 to see what's different.

MAJOR:

  • Renamed the save file from AntistasiPlus to AntistasiUltimate

This change essentially wipes your saves. There is an old version of the mod here if you want to continue your old saves. You should swap back when finished.
Save cleansing is normal for each 1.0 release, so expect that to happen each 1.0 increment (11.0, 12.0, etc)

New Factions:

-- Eastern Loyalists
-- Western Loyalists

Non descript rebel factions using old Soviet or NATO weaponry respectively

-- Skeleton Support - https://steamcommunity.com/sharedfiles/filedetails/?id=3299203337 < This extender adds Spartan and Elite rebel units to certain maps.

-- DME (Rebel)

The DME (Dark Moon Enterprises) is a private security company. The planet you were providing security for eventually made contact with the Covenant, leading to today. The DME hierarchy has collapsed, and you are now alone.

-- UNSC (Rebel)

Sent behind enemy lines to gather intelligence on the Insurrection, you were shocked when the Covenant invaded. The UNSC fleet has been decimated, there will be no reinforcements...

-- ODST (Rebel)

Dropped feet first into hostile territory, you are tasked with covertly liberating the local population.

-- Insurrection (OPFOR)

Literally just an alternative faction so you don't have to use Covenant.

The rebel factions are meant to be used with the Covenant, and as such may be seen as overpowered in normal gameplay.

Faction Updates:

  • OPTRE UNSC templates

Gave spartans their own radio backpack so the skeletons match

  • CW templates

Updated to have some new things from the recent 3AS updates

  • Vanilla Reb LL

Fixed missing mortar definition

  • Western Sahara templates

Updated to have some new things from the recent WS updates

  • WW2 templates

Finally changed the supply truck

New Maps:

Map Updates:

Removed modern buildings and replaced with proper buildings

New Features:

  • Spectrum Device Drone Jamming (#201)

Allows you to jam unmanned vehicles to disable or hack them, provided you have contact and the new param is enabled

  • "Notify Players When Downed" parameter (#231)

Only works without ace. If enabled, when you are downed it will send a message in the chat.

"Kill the Mutant"

"Stop City Infestation"

"Take ZONE"

  • GUNSHIP/UAV/CRUISEMISSILE enemy supports (#202)

Fixed:

Arms Dealer:

  • Black Market Vehicle Rework (#212)

Black market vehicles are now done similar to the weapons, in which vehicles will be added from all available supported modsets.
The unlock conditions for black market vehicles have been standardized. Unlock conditions are now tied to the vehicle type.
Read the github wiki page - https://github.com/SilenceIsFatto/A3-Antistasi-Ultimate/wiki/Arms-Dealer for further info.
For extension developers - https://github.com/Westalgie/A3UExtender/blob/Docs-update/A3UE/addons/README.md

  • Forbidden items (#226)

You should now be able to (maybe) sell some forbidden items if they can not be unlimited in the arsenal. Some things like armor still won't work

  • Arms Dealer Unlock Notifications (#232)

In theory when you meet the requirements to unlock a vehicle type, you should get a hint saying you unlocked it on the next tick

Changes:

  • IFA, Spearhead and Unsung maps now have static spawning based on the building type (#217)

You should see outposts and other zones have more static defenses now

  • AI "Get In" Command's Fixed when unconscious (#207)

  • Injured self-revive cooldown notification (#246)

Parameters:

Revealed zones should now be saved (excluding milbases, technical limitation)

v11.0.0

31 Jul 14:53
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v11.0.0 Save Compatibility

31 Jul 15:02
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Pre-release

Duplicate of v11.0.0 Hotfix, but works with old saves

v10.9.0

06 Jul 13:57
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v10.9.0 Pre-release
Pre-release

Backup release for save compatibility

v10.8.5

29 May 19:08
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Antistasi Ultimate

"The Crashsite"

New Factions:

A rival faction backed by CSAT, trying to take back control over the islands.

  • 3CBF

CSAT - Invaders (Arid, Arctic, Temperate, Tropical)
ION - Invaders (Arctic, Temperate, Arid)
MDF - Occupiers
KRG - Occupiers
ION - Rebel

  • WS

ION Rivals (PR #173)

Faction Updates:

  • Vanilla_AI_LDF
  • Vanilla_AI_NATO_Arid

Fixed some issues causing the factions to break (PR #170)

  • Vanilla_Reb_FIA
  • Vanilla_Reb_LL
  • Vanilla_Reb_SDK

Fixed an issue causing airstrike supports to not work correctly

  • 3CBF_AI_ARD
  • 3CBF_AI_HIDF

Added some new vehicles

  • VN_AI_ARVN
  • VN_AI_MACV

Added SOG Nickel Steel support

  • Aegis and Vanilla Occ/Inv

Added VTOLs and UAVs as possible support types

  • Warmantle Empire

Added arctic faction

  • 3AS

Updated vehicle classnames

  • PRACS

Added some new vehicles to the SLA and removed some odd equipment choices

Localization:

  • French (PR #154)
  • Korean Update (PR #199)

New Maps:

  • Gabreta

Requires the CSLA dlc

Map Updates:

  • Lythium

Removed some towns with 0 population

New Features:

  • Total Victory Parameter

If enabled, you need to own every zone (outposts, seaports, etc) minus things like military administrations and cities. 50% of pop is still a part of the victory conditions.

  • Ability to disable advanced towing (in CBA settings)

  • Weather save/load changes (Courtesy of Br-ian, PR #174)

Saves more weather changes, typically set by a zeus. Older saves still work fine

  • New random encounters (PR #180)

Civilians fleeing from cities near the "frontline"
Heli logistics runs, carrying crates... What goes up must come down!
Skirmish between Occupiers and Invaders near the "frontline"
Skirmish between Occupiers and Rivals

  • Crashsite Mission (PR #126)

You are given intel of a factions crashsite that contains valuable reconnaissance data in the black box.

  • Alternate Save Reimplementation

Basically how it works in community, allows you to untick "Use New Save file" for people who have issues saving with Linux

Fixed:

  • Reverted ACE AI healing changes

They break more than they fix, especially when using ace no medical

  • Re-added translations to undercover related scripts
  • Exegermenos not wearing uniforms
  • Syndikat not wearing uniforms
  • Mortars missing in FIA template
  • Undercover localization/translations

Arms Dealer:

Has been changed to display things better

Changes:

  • A popup should now occur when purchasing rebel training showing the price and allowing you to cancel.

  • Added more cargo nodes for VN (SOGPF) vehicles

  • Added more mods to the mod warning system

Basically all of the "Dismember" or "Gore" mods break Antistasi

  • Airdrop logistics mission

Will now auto-transfer loot upon return to HQ from recovered crates (if applicable) before deleting them.

  • Removed the main menu/loading screen changelog

v10.7.0

14 Apr 18:10
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Make sure to force repair your mod and reupload it to the server (if necessary)!

New Factions:

A fictional rebel faction for the BRAF modset - https://github.com/SilenceIsFatto/A3-Antistasi-Ultimate/wiki/Mods#braf

  • Western Sahara Civs

  • Addon Vehicle Packs

SOG
Apex
Contact
CSLA
GM
Karts
RF
WS

Faction Updates:

  • CUP_AI_HIL

Fixed a missing comma causing faction issues.

  • IFA_AI_WEH_Arctic
  • IFA_AI_WEH_Arid
  • IFA_AI_WEH_Temperate
  • CSA_AI_WEH_Arctic
  • CSA_AI_WEH_Arid
  • CSA_AI_WEH_Temperate
  • SPE_IFA_AI_WEH

Added a german C47 plane instead of US equivalent (PR #136)

  • TFC_AI_CA_Army_Arid
  • TFC_AI_CA_Army_Temperate

Fixed M249 blank ammo

  • Vanilla_AI_AAF
  • Vanilla_AI_CSAT_Arid
  • Vanilla_AI_CSAT_Temperate
  • Vanilla_AI_LDF
  • Vanilla_AI_NATO_Arid
  • Vanilla_AI_NATO_Temperate
  • Vanilla_AI_NATO_Tropical
  • Vanilla_Civ
  • Vanilla_Reb_FIA
  • Vanilla_Reb_LL
  • Vanilla_Reb_SDK
  • Vanilla_Riv_Exegermenos
  • Vanilla_Riv_LE
  • WS_Reb_Tura
  • WS_Riv_Exegermenos

Added Reaction Forces CDLC content where appropriate if RF is activated in Additional Content (PR #149, Port of Community PR official-antistasi-community#3185)
Added GM content to some vanilla templates if activated in Additional Content (The AAF faction requires GM Extra - Altis Armed Forces too - https://steamcommunity.com/sharedfiles/filedetails/?id=1816026173)
Added CSLA content to some vanilla templates if activated in Additional Content

Localization:

  • Korean Updates (Courtesy of Psycool3695, PR #143)

Map Updates:

  • Antistasi_spex_utah_beach

Changed OPFOR to hostile.

  • Antistasi_WW2_Omaha_Beach.WW2_Omaha_Beach and utah_beach

Removed Spearhead 1944 (the actual CDLC) requirement, compat data is still needed if CDLC is not owned.

  • Antistasi_green_sea.green_sea

Fixed rebel emplacement zones, statics should spawn as usual now

New Features:

  • Civ plane event.

  • New main menu and loading screens.

  • Enemy CASDIVE support.

  • 1000 and 5000 builder boxes.

  • Move Out Crew commander button.

  • Hide Enemy Zones parameter.

Hides basically all of the enemy zone markers except cities, airbases and miladmins. You can reveal them by capturing them or via finding intel (through interrogation or other means). The recon plane support also reveals zones in its search area.

Fixed:

  • AI moveout during cargo loading.

AI should no longer be removed when cargo is being loaded, unless they take up that spot.

  • DLC in templates.

DLC things would incorrectly be used even without the relevant DLC activated

  • Plane loadouts.

Most planes didn't have the correct data set for their loadouts, causing support runs and such to not activate

  • Loot crate helicopter.

If a helicopter was not available in current template, it would steal your money and nothing would happen. You should be refunded with a message now!

  • Resources display.

Resources would display as "Airbase" when checking population and such

  • fn_credits throwing an error.

Arms Dealer:

  • Aegis Dealer

Fixed a missing definition, causing the Aegis stuff to not show.

  • Reaction Forces CDLC Content.

Changes:

  • AI possession changes.

You should no longer be kicked out of AI if you get damaged whilst down

  • Helicopter landing/take off.

Helicopters will now flare more when landing/taking off. There's also a prevention to stop them from blowing up when landing.

  • More vehicles have cargo nodes/offsets.

Affects Vanilla, Aegis, Western Sahara.

  • Updated the KAT medical list to match community.

  • Civs will now wear uniforms (and use vehicles) from DLCs if activated.

  • SF units will now sometimes wear CBRN suits if you enable the Contact DLC.

  • New black market vehicle options.

Only applies to vanilla templates

  • Generally small additions to templates.
  • Moved Socrates' credits to "Antistasi Plus Authors" instead of "Antistasi Ultimate Authors".
  • Updated main menu images and loading screens.
  • Changed loading screen image.
  • Invaders shouldn't be able to start punishments if war level is below X (set in addon options > Antistasi Ultimate)

Parameters:

  • Loot Crate Ignore Unlocked Items

Fixed an issue causing gear to be "duplicated" in a sense

  • Support Caller

Values were inverted, so radioman would allow SL's to call for support, vice-versa

Antistasi Ultimate 10.5.0

27 Feb 15:59
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New Factions:

RHS Serbian Armed Forces

Faction Updates:

TMT

Now using correct loadouts

Northern Fronts (Soviets)

Using Northern Fronts equipment instead of IFA

Localization:

Korean translations (Courtesy of Psycool3695, PR #102)

New Maps:

Green Sea
Columbia
Kujari
Namalsk
Omaha Beach
GOS Al Rayak
Utah Beach

Map Updates:

Lythium

Moved some zones around, changed the navgrid and such. Apologies if an outpost is now right next to you!

New Features:

Withstand Mechanic (Ported)

If enabled, self revive kits will still work but you won't be prompted to use them.

Fixed:

SAM's should now fire correctly

Controlled AI should have stamina disabled if parameter is set

AI loadouts will now set facewear correctly

Vehicle prices are now capped to 100 at the lowest

Fixes an issue that caused you to be paid for buying a vehicle

Missing icons in store

Changes:

Self revive kits are now enabled by default

You could still buy them regardless, so it only makes sense

Parameters:

Support Caller

Allows you to change who calls in for support, Radioman or SL
Since the radioman was the only one who could call for support, squads would rarely call for QRF support if a radioman wasn't present

Allow Unlocked Explosives

Reimplemented this parameter, minefields will now work with it enabled.