Releases: X-R-G-B/R-Bus
Releases · X-R-G-B/R-Bus
v4.0.4
v4.0.3
What's Changed
- DOCUMENTATION: Add emojify to mdbook by @Saverio976 in #146
Full Changelog: 4.0.2...4.0.3
v4.0.2
v4.0.1
What's Changed
- CLIENT-GAME: Fix redsource on windows by @Saverio976 in #144
Full Changelog: 4.0.0...4.0.1
v4.0.0
Full Changelog: 3.0.0...4.0.0
v3.0.0
What's Changed
- NITWORK/SERVER-NETWORK: Fix wrong implementation of tick and receiveClientEnemyDeath by @romainpanno in #117
- Feature/rb 143 compression pack network by @romainpanno in #115
- Feature/rb 147 plusieurs type de balle by @TTENSHII in #122
- DOCUMENTATION: Add bullet doc by @TTENSHII in #123
- Feature/rb 148 generic anim rect by @KitetsuK in #121
- Feature/rb 136 other player distroyed when player die by @romainpanno in #124
- Fix/enchanced zigzag by @TTENSHII in #125
- Update README.md by @romainpanno in #128
- Fix/missile pos other clients by @TTENSHII in #127
- Feature/rb 142 menu de connection by @KitetsuK in #129
- Feature/rb 146 network lobby by @romainpanno in #131
- GRAPHIC: add texture manager to not re create each sprite by @Saverio976 in #132
- Fix/rb 156 better readme by @Saverio976 in #133
- ECS: Fix bug layers by @TTENSHII in #136
- NITWORK: new rfc and fix some strange things by @Saverio976 in #135
- Feature/rb 140 compile ecs as lib by @Saverio976 in #141
- The merge by @Saverio976 in #143
Full Changelog: 2.1.0...3.0.0
v2.1.0
What's Changed
- DOCUMENTATION: Add maths doc by @TTENSHII in #113
- Fix/rb 141 fix last release problem by @guillaumeAbel in #114
- Feature/rb 97 float to int by @TTENSHII in #112
- ECS: Fix game boss movements by @TTENSHII in #116
- CICD: Add zstd.tar to release by @romainpanno in #118
- dev->main by @romainpanno in #119
Full Changelog: 2.0.0...2.1.0
v2.0.0
What's Changed
- CLIENT-GAME: Fix sounds by @TTENSHII in #108
- Feature/rb 135 spawn random of ennemies by @KitetsuK in #105
- GAME: Add parallax nrv by @romainpanno in #110
- Dev to main by @TTENSHII in #111
Full Changelog: 1.0.42...2.0.0
v1.0.42
What's Changed
- CLIENT-NETWORK: Add receive enemy nb by @guillaumeAbel in #74
- Rb 101 adjust movements with clocks by @guillaumeAbel in #78
- CLIENT-NETWORK: Add function receive new enemy by @guillaumeAbel in #79
- Fix/missing network send calls by @romainpanno in #80
- SERVER-NETWORK/CLIENT-NETWORK: Change how packets are sent by @Saverio976 in #81
- SERVER-NETWORK/CLIENT-NETWORK: Fix wrong id sent to the order side of… by @romainpanno in #83
- Feature/rb 111 singletone json by @KitetsuK in #82
- SERVER-NETWORK/CLIENT-NETWORK: Add receive new bullet to server and by @romainpanno in #86
- NITWORK: Fix nitwork iad and packt lost handling by @romainpanno in #88
- CLIENT-GAME: Fix errors logs that wasn't errors by @romainpanno in #89
- CLIENT-GAME: Fix missing add of network systems to the SceneManager by @romainpanno in #90
- Feature/rb 110 function receive new enemy by @guillaumeAbel in #84
- Feature/rb 94 by @Saverio976 in #91
- SERVER-GAME: Fix seg when accessing systemManager in nitwork (thread) by @romainpanno in #93
- Fix/rb 119 fix json by @TTENSHII in #95
- CLIENT-NETWORK: Add receive other player by @guillaumeAbel in #87
- Doc/rb 104 json doc by @KitetsuK in #92
- NITWORK/DOCUMENTAION: rfc by @Saverio976 in #94
- CLIENT-GAME: Fix clock decrease instead of restart by @guillaumeAbel in #96
- Feat/resource manager by @Saverio976 in #97
- SERVER-NETWORK: Add receive system for absolute position by @romainpanno in #98
- CLIENT-GAME: Add boss when wave ends by @KitetsuK in #101
- NITWORK: Fix packet id doesn't need to change if he's resent by @romainpanno in #100
- CLIENT-NETWORK: Fix cache not used spam relative by @Saverio976 in #102
- CLIENT-NETWORK: Add system receive broadcast position absolute by @romainpanno in #104
- Rb 123 fix random bullet out of bound by @TTENSHII in #99
- Fix/rb 133 change to real player by @KitetsuK in #103
- Feature/rb 118 system receive broadcast position relative by @Saverio976 in #106
- dev -> main by @romainpanno in #107
Full Changelog: 1.0.41...1.0.42
v1.0.41
What's Changed
- Refactor/rb 65 refactor to dense sparse arrays by @guillaumeAbel in #33
- Feature/rb 54 collision system by @KitetsuK in #32
- Feature/rb 60 layer display gestion by @guillaumeAbel in #34
- CLIENT-GAME: Add rect animation by @guillaumeAbel in #36
- ECS: Add getEntitiesByComponents method to Registry by @guillaumeAbel in #37
- DOCUMENTATION: Add raylib wrapper documentation by @TTENSHII in #35
- ECS: Fix remove entity function by @guillaumeAbel in #41
- ECS: Fix bad any cast by @guillaumeAbel in #42
- CLIENT-GAME: Add clock for all the ECS by @Saverio976 in #40
- Feature/rb 56 check deads by @TTENSHII in #38
- Fix/rb 76 fix warnings by @TTENSHII in #45
- ECS: Add logger by @Saverio976 in #44
- ECS/CLIENT-GAME Add debug mode for collision rect by @KitetsuK in #39
- Feature/rb 22 network by @romainpanno in #43
- Fix/rb 73 events work with clocks by @guillaumeAbel in #49
- CLIENT-GAME: Fix graphic text system by @KitetsuK in #50
- Feature/rb 59 parallax system by @KitetsuK in #48
- Rb 91 function receive life update by @guillaumeAbel in #51
- ECS: Add now useless entities outside the window are destroyed by @KitetsuK in #52
- Feature/rb 90 respond life update by @romainpanno in #54
- Feature/rb 93 by @Saverio976 in #55
- CLIENT-GAME: Modif cont value in sprite systems by @KitetsuK in #58
- ECS: Fix compilation warnings by @TTENSHII in #56
- Feature/rb 63 basic ennemy by @guillaumeAbel in #59
- Fix/rb 66 sound effect still playing by @TTENSHII in #47
- CLIENT-GAME: Add wave management with initWave by @KitetsuK in #60
- CLIENT-GAME: Modif now wave respect the number of ennemies to spawn by @KitetsuK in #61
- Doc/rb 105 logger doc by @TTENSHII in #63
- ECS: Add windows terminal colors by @TTENSHII in #65
- ECS: Fix loss of fps when we reset scene by @TTENSHII in #70
- Feature/rb 67 by @Saverio976 in #62
- Feature/rb 92 function receive enemy death by @guillaumeAbel in #53
- CLIENT-NETWORK: Add send absolute position by @Saverio976 in #64
- Server-network: Add send bullet function into bullet creation system by @romainpanno in #68
- Feature/rb 83 add init and start to client network by @romainpanno in #71
- Feature/rb 87 system send life update by @romainpanno in #69
- Feature/rb 80 system send enemy death by @romainpanno in #67
- Feature/rb 82 respond to client enemy death by @romainpanno in #66
- Fix/rb 112 fix network stop blocked by threads by @romainpanno in #75
- CLIENT-NETWORK/SERVER-NETWORK: Add init receive by server and send init by @romainpanno in #76
- Feature/rb 81 system send enemy death by @guillaumeAbel in #73
- NITWORK: Remove std::cout by @romainpanno in #77
- Dev to main by @TTENSHII in #72
New Contributors
- @romainpanno made their first contribution in #43
Full Changelog: 1.0.40...1.0.41