Skip to content

Version 3.14.1

Compare
Choose a tag to compare
@github-actions github-actions released this 26 Nov 16:36
· 1455 commits to master since this release
24a28da

Requires CBA version 3.15.6 or later and Arma 3 version 2.06 or later.

Change Log Summary

ADDED:

  • Fortify - Add map area markers for Fortify objects (#8525)
  • Zeus - Add module for burning units (#8624)

FIXED:

  • Sitting - Fix ACEX Merge (#8577)
  • Medical Engine - Synchronize random unconscious anims (#8671)
  • SOG Compat - Add isDamageAllowed check to punji damage handler (#8670)
  • Fire - Fix animals screaming like humans (#8625)
  • Overheating - Fix issues from release (#8617)
  • Medical - Add option to prevent scripted injuries on invulnerable units (#8599)
  • Explosives - Fix objNull reported as source and instigator in BI handleDamage event for explosive triggered by timer (#8647)
  • Frag - Fix fuse-arming distance calculation (#8628)
  • Towing - Add conditions to cancel towing in exceptional scenarios (#8612)
  • Medical Engine - Fix unconscious animation state checks (#8623)
  • Logistics Rope - Use generic model instead of one linked to DLC (#8666)
  • Medical - Add check to FullHealLocal in case unit is burning then extinguish before healing (#8622)
  • Reload - Cyrus magazine incorrectly configured as a belt (#8652)
  • Cookoff - Fix enable setting (#8649)
  • Field Rations - Fix GUI Layout not using XGVAR (#8646)
  • Overpressure - Fix default setting for distanceCoefficient (#8634)
  • Interaction Menu - Fix house actions icon (#8641)
  • Vehicles - Stop calling setCruiseControl every frame (#8643)
  • Cook Off - Re-add setting to enable cookoff for player vehicles only (#8611)
  • Advanced Ballistics - Fix _maxRange in handleFired (#8552)
  • Arsenal - Fix stats not updating for custom buttons (#8586)
  • Overheating - Fix animation glitches on empty mag (#8607)
  • Volume - Restore old default values for ACE(X) Volume settings (#8608)
  • Weather - Use apparent temp in displayAirTemp (#8544)
  • Headless - Fix no rebalance of units spawned after headless joined (#8573)

IMPROVED:

  • Medical - Update setDead to use setHitpointDamage instigator param (#8397)
  • Cookoff - Limit maximum cook intensity/duration (#8648)
  • Repair - Support all modded toolkits (#8595)
  • Fortify - Add Progress Bar (#8585)
  • Fire - Add option to disable screaming for units on fire (#8665)
  • Grenades - Flashbang reaction fixes (#8485)
  • Medical Feedback - Enable User Input on featureCam (#8653)
  • Vehicle Damage - Use "objectCurators" (#8587)
  • Interaction - Add Plastic Case Open Box interaction (#8605)
  • Fire - Add drop weapon setting (#8578)
  • Cargo - Add config value to block renaming (#8610)
  • Cargo/Dragging - Add Flexible Fuel Tanks cargo/dragging (#8604)
  • RHS USAF Compat - Add RHS Jerrycan as usable Jerrycan (#8603)
  • Cargo - Add name to bodybags (#8297)
  • Ballistics - Update ACE_762x51_Ball_Subsonic (#8538)
  • Killtracker - Add ability to sync globally (#8521)

CHANGED:

  • Killtracker - Remove medical from required addons (#8668)
  • General - Setting category cleanup (#8640)
  • SOG Compat - Barrel swapping for M60, PK and M63A (#8582)
  • Volume - Move keybind to ace common category (#8601)
  • GM Compat - Credit and cleanup (#8579)

TRANSLATIONS:

  • Add Spanish translation (#8682)
  • Translations - Add Missing German (#8592)
  • Translations - Add Polish (#8597)