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Changelog
Blanc Faye edited this page Oct 15, 2021
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20 revisions
1.2.10
- Implement Bacterian Frigate, a ranged weapon that deploys allied Garun units to destroy enemies by shooting at them.
- Add Bacterion Frigate to Big Core Custom's loot table.
- Have Zelos Influence only use universal modifiers as a Yoyo.
- Improve the homing behavior capabilities of projectiles from Chen's Gradius Mod.
- Adjust all the hitboxes of projectiles, NPCs and items so that they are visually better and more accurate to what the graphics display on screen.
- Decrease the number of sprites Big Core Custom has as there were issues presented by this
- Big Core Custom will now only have the core opening animation.
- Add Ban Option Rule to the laser of DES Advanced Cannon as it does not benefit from multiple lasers.
- Improve implementation of DES Advanced Cannon missiles so that Options are able to duplicate them properly.
- Improve Options implementation so that the AI array is also carried over to the duplicates.
1.2.9
- Implement DES Advanced Cannon, a magic weapon inspired by Death MKII.
- Add the new weapon to Big Core Custom Loot Table.
1.2.8
- Integrate properly with Boss Checklist so that Big Core Custom data is properly displayed.
- Actually add Zelos Influence into the loot table of Big Core Custom.
1.2.7
- Implement a cooldown system for Zelos Influence to control its power as well as lag management.
1.2.6
- Implement Zelos Influence, a yoyo that spawns friendly Zalks.
- Decreased Big Core Custom money rewards.
1.2.5
- Improve Enemy AI in multiplayer. It does cost more data though, in exchange.
- Implement Uncanny Core Remote Rod which summons a Mini Covered Core sentry.
- Refactor some of the heavy-implementation in computing directions and distances.
1.2.4
- Fix a bug in Mod.Call that renders one API useless.
- Add Sniper and High Velocity Bullet as a default allow check.
1.2.3
- Fix Big Core's Laser sounds not being heard by clients on a dedicated server setup.
1.2.2
- Fix Big Core Custom spawning on dedicated servers as it does not work when clients use the spawner.
1.2.1
- Implement a variety of config options which includes adjustments of Bacterion stats, Option damage and more.
- Implement Aircraft Carrier Music Box, and add it as a collection loot from Big Core Custom.
- Decreased Moai Bubble count of the Moai enemy by 1.
1.2.0
- Implement Turret Options. Sprites are not yet updated.
- Add Starfield and Sensation music boxes.
- Integrate Hero's Mod for proper configuration management roles.
- Integrate Boss Checklist for proper entry in the checklist.
1.1.6
- Implement the delayed fixes that was paused because of the lacking feature: Turret Options.
- Move Turret Options feature away for now.
1.1.5
- Implement Spread Options.
- Implement Mod Configs in the mod. Refer to the wiki for complete details.
- Heavily modify the API and add more functionalities. Refer to the wiki for complete details.
- Add default vanilla rules in the mod while following the new API structure.
- Fix a bug where a banned projectile can be duplicated when switching to a new weapon.
1.1.0
- Modified the API and added functions.
- "AddOptionRule" is now "BanOptionRule", which bans the projectile paired with the weapon that shot it from being duplicated once added to the rule list.
- Added "AllowOptionRule", which allows a projectile paired with the weapon that shot it to be duplicated regardless of the usual filters.
- Fix a bug where the enemies from this mods doesn't spawn properly.
1.0.5
- Modified enemy spawn chances
- Rush no longer spawns randomly like regular enemies
- Rush will now only spawn through Dagoom hatches
- All Gradius enemies will no longer spawn if the player is in an NPC town or inside a home
1.0.4
- Fix Options bugs in multiplayer where the equip limitations are shared to all players
1.0.3
- Update the mod for use with tModLoader 0.11.6.2
- Fix a bug where in the Options in Multiplayer are not properly behaving
- Improve Aim Option's aiming calculation to take into account the offset position
1.0.2
- Fix Aim Options not spawning when the appropriate accessory is equipped
1.0.1
- Update all placeholder sprites into the official ones
1.0.0
- Rework Option Rules
- Option Rules are now optional
- Option Rules are not anymore a required fix
- Rework Option Filtering mechanics which lessens performance deterioration
- Rework Cross Mod Content API that is related to Option Rules
- API now includes weapons instead of being just projectiles
- See Documentation about API in the main post or wiki
- Duplication of projectiles spawned by another projectile will most likely be fixed now
0.10.1
- Fix bugs where in Recurve Option can be mixed and matched rarely
- Optimize Search Options seek to pursue mode to majke it easier to lock on
- Reworked recipes of Aim Options and Freeze Options
- Remove Tinkerer's Workshop as crafting station when upgrading Options to a type
- Allow all enemies to scale when Plantera is defeated
- Allow all enemies to scale when Moon Lord is defeated
- Enemy projectiles will scale accordingly as well
- Add more Option rules for Calamity weapons
0.10.0
- Implement Recurve Options
- Add new Cross Mod Content API for adding a custom damage type that is found on ModProjectile
- Change Option Seed crafting station to Work benches instead of Heavy work bench
- Add more Option rules for Calamity weapons
0.9.8
- Fix Rush desync issues and other enemies that might have a similar problem
- Add an item which spawns Big Core
- Remove spawn chance of Big Core in space
- Adjust hitboxes of all items to the correct dimensions
- Remove all AchievementLib related content
- Add all banners for all enemies in this mod
- Code optimizations regarding tile class structures
0.9.7
- Fix an issue where the enemies won't spawn as their vertically inversed versions
- Improve spawn checks for Big Core where in he will never spawn when the player is inside a house or near a town
- Add more Option rules to support weapons from other mods (still incomplete)
- These mods are still specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium
- Add Intermezzo, a Gradius V song, as music box
0.9.6
- Implement Dagoom and Rush
- Optimize and generalized some codes while implementing new enemies
- Optimize sending of packets and minimized their sizes
- Improve the Ducker AI: Lower jump height and simplify behavior
- Increase Sagna's number of bullets when attacking
- Increase Ducker range and narrow down spread attack
- Increase Grazia's attack rate and range
- Lower spawn rate of Big Core Custom
- Add reforge cost and sell values to all Options
- Decrease Seek range of Search Options
0.9.4.2
- Reduce damage reduction of large enemies, currently Moai and Big Core and future enemies
- Reduce defense to 0 of large enemies
- Increase Health of large enemies
- Fix a bug where a silent exception is being made which causes the Options to disappear and respawn
- Fix a bug where the Search Option cannot retarget due to a bad condition
- Add more Option rules to support weapons from other mods (still incomplete)
- These mods are still specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium
- Decrease the buffer size of Options to settle FPS drops
0.9.4.1
- Adjust Search option variables for a faster and crisper movement
- Allow Search Options to find a new target after their old target is dead
- Add more Option rules to support weapons from other mods (still incomplete)
- These mods are still specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium
0.9.4
- Implement Aim Options
- Implement Search Options
- Further optimize Option codes and recipe layout to get rid of bad recipes
- Fix 1st Charge Multiple crafting station to the correct one
- Increase Freeze Options required snow blocks and ice blocks
- Increase Option Seed damage output
- Some sprites related to the new option types are still placeholders
0.9.0
- Optimize general code
- Optimize Option Rule list code execution
- Create Cross Mod Content API for adding Option rules
- Also create API for supporting custom damage types
- By default, support rogue weapons from Calamity Mod
- Fix Ducker desync issue
- Improve Sagna sync code for it to be smoother in multiplayer
- Increase spawn chance of Zalk, Sagna and Ducker
- Buff the Forces and give them more damage
- Change Needle Force to have all benefits of Standard Force
- Allow Needle Force to have more damage than Standard Force
0.8.5
- Implement Ducker
- Nerf Zalk enemies by reducing their fire rate and reducing their retaliation bullets
- Fix a bug where the 3rd Charge Multiple uses Option 4 as ingredient
- Remove damage cap of 1 to Moai and Big Core
- Moai and Big Core instead has a high % of damage reduction
- Add documentation for other modders so that they can enable their projectiles to be supported by the Options
0.8.3
- Implement Sagna
- Optimize Grazia spawn mechanic to avoid it being buried into the tiles
- Fix Garun and Zalk sprites from snapping when spawned
- Optimize code and added sync rates for enemies
- Add more Option rules to support weapons from other mods (still incomplete)
- These mods are still specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium
0.8.2.1
- Fix multiplayer bug where there is a silent exception that occurs in Charge Multiples
- Add light for Option items in the world
- Exclude some note files that was bundled with the mod
- Add a lot of Option rules to support weapons from other mods (still incomplete)
- These mods are still specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium
0.8.2
- Fix multiplayer bug issue where Charge Multiples are getting replaced when another player picks an item
- Add field sprites for the Charge Multiples
- Charge multiple special attack missile and trails are still placeholders
- Charge multiple inventory sprite is also still a placeholder
- Add Tabidachi music and music box from Gradius II
- Add more Option rules to support weapons from other mods (still incomplete)
- These mods are still specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium
0.8.1.1
- Redesign Big Core Custom's sprite sheet to support most GPUs
- Add more health to Big Core Custom
0.8.1
- Remove Moai custom hitboxes to avoid crashes
- Fix Charge Multiple's desync issue where the special attack missile head and trails separate
- Fix issue where the Charge Multiples may become lost forever in multiplayer
- Improve sync code of all enemies this mod introduces
- Fix issue where Big Core and Moai were not retaliating when damaged
0.8.0
- Implement Charge Multiple
- Sprites and Sound effects are still placeholders
- Multiplayer sync codes improved
- Another stable release of the mod
- Add more Option rules to support weapons from other mods (still incomplete)
- These mods are still specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium
0.7.4.1
- Add recipes for Option Seed
- Add upgrade recipes of Options including the Option Seed
- Change recipe of 4th Option to Ectoplasm instead of all Souls
0.7.4
- Buff the Needle Force so it is more effective
- Implement Option Seed
- Add achievements thanks to AchievementLib
- Add more Option rules to support weapons from other mods (still incomplete)
- These mods are still specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium
0.7.3
- Add retaliation mechanics to Gradius enemies and boss
- Fix bug of Big Core's target not syncing
- Fix bug where options are needed to be ordered again
- Fix a bug where Moai projectile interactions are crashing the game
- Add more Option rules to support weapons from other mods (still incomplete)
- These mods are still specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium
0.7.2
- Implement Big Core Custom (incomplete)
- Big Core Custom is multiplayer compatible
- Optimize option code and fix bug where options are duplicated resulting to 7 options max
- Update the Needle Force sprite to reflect correct shadows
- Add more Option rules to support weapons from other mods (still incomplete)
- These mods are still specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium
0.7.1
- Improve player syncing to other clients when entering worlds
- Fix a bug where option colors are updated to all players
- Optimize code in checking for mixing and matching options to render them efficiently unavailable
- Fix a bug where equipping the 1st rotate option causes a frequent crash
- Further add more Option rules to support weapons from other mods (still incomplete)
- These mods are still specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium
- Decrease Grazia fire rate of Bacterion Bullets
- Decrease Grazia detection range
- Increase spawn chance of Garun
- Fix bug where the 1st equipped Rotate Option spazzes out
0.7.0
- Implement Grazia enemy
- Add more Option rules to support weapons from other mods (still incomplete)
- These mods are specific to Calamity, Thorium, Spirit, Bluemagic and Crystilium for now
- Improve sync code of enemies to avoid wonky behavior in multiplayer
- Fix bug about rounding errors of floats to integers
- Fix all sprites so that the hitboxes and sprite models are correctly set up
- Improve the code in freeing projectile data used by the Options
- Add Gradius III music Departure For Space and music box
0.6.6
- Add Phantasm Arrows in the Option rule list to avoid it being copied due to buggy results
- Add Zalk attack distance to not let it attack infinitely even from a long range
- Adjust Garun stats to be more deadly
- Integrate Two Option inventory sprites to reflect changes done for the options
- Reduce life span of Bacterion Bullets to avoid lag
0.6.5
- Implement Zalk enemy
- Make Bacterion bullets smaller in size
- Optimize individual Option inventory sprites for better view
- Fix a bug where Option types can be mixed and matched
- Implement new coloring scheme for Options in field based on their inventory appearance
0.6.4
- Implement the Garun enemy
- Update individual Option inventory sprites
0.6.3
- Fix a bug where melee interactions with Moais are misbehaving and not functioning properly
- Optimize Moai code to improve multiplayer behavior
- Add Option balance support of arrows from Calamity and Bluemagic
0.6.2
- Vastly improve Moai behavior
- Moai now displays HP Bar and damage number indicators
- Moai Bubbles can now interact properly with piercing projectiles
- Add The Position Light Music Box
0.6.1
- Add a state where the Moai pauses for a brief amount of time before closing its mouth again
- Change mod homepage to the forum page since it holds more information
0.6.0
- Implement Moai enemy with a placeholder sprite and effects
0.5.3
- Allow option accessories to be combined
- Fix Needle Bydo recipe to include Bydo Embryo
- Buff Force shots to be more effective
0.5.2
- Integrate new sprite of the Needle Force
- Integrate new accessory sprite for the Needle Bydo
- Fix bug where two forces can spawn upon world enter and cause weird behavior
0.5.1
- Fix a bug where there can only be one force in the field regardless of owner
- Improve conditions to allow first equipped force to be retained
0.5.0
- Implement the Needle Force from R-Type Delta
- Improve a lot of code to enable easier implementation of future Forces
0.4.0
- Fix all desync issues in Options and Force
- Mod is now multiplayer compatible
- Fix a bug where options do not appear even when accessories are equipped
- Optimize code related to projectile spawning
- Fix bug where Options have their own invisible options
0.3.1
- Properly sync Force in multiplayer
- Optimize code
0.3.0
- Implement Rotate options
- Fix bugs related with Freeze options that causes crashes
- Fix incomplete and wrong recipes of the Freeze options
0.2.0
- Implement the Freeze options from Gradius V
- Fix a bug of catching an exception when the Force does not exist
- Add Option equip sound effect
- Adjust the rarities of the accessories to match Terraria's progression
0.1.1
- Add recipes for Options and the Force
- Fixed a fatal bug: a crash when hovering over the Bydo Embryo in the crafting menu
0.1.0
- Implement the Force from R-Type series
- Implement the exact behavior of it shown from the original games
0.0.4
- Unequipping options now properly unloads them
- Add Mod icon
0.0.3
- Bug fixes
- Options no longer generate friendly NPC projectiles
- Option projectiles no longer generate ammo drops
- Options are now limited to not work on some weapons
- Allow options to work on some melee projectiles
0.0.2
- Initial release
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