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Enemies
This mod adds various enemies from the Gradius series. The mod will try to replicate their original behavior as seen from the original games as much as possible, but Terraria is not a Shoot-em-up game, so modifications will always be a solution for balance and feasibility of the implemented behavior.
This mod allows all enemies implemented to scale up according to world checkpoints of defeated bosses. After Plantera is defeated, they will all receive an increase in health, defense and damage along with other minor stats unique to them. Additionally, after Moon Lord is defeated, they will receive another increase in stats. All implemented enemies will also have a 100% knock back resistance.
All enemies will have their own respective banner, which also includes bosses.
Below is a list of implemented enemies:
The enemies won't spawn if the player is near a NPC town or inside a home.
Most enemies fire Bacterion Bullets which inflicts serious damage when a player or NPC is hit. This will be the main attack of all enemies to attack the players in a world. It has a notorious amount of 70 base damage (140 on Expert Mode).
There are some exceptions like the Moai enemies who fire Moai Bubbles instead as their main attack. Big Core Custom also uses Core Lasers as their main attack instead.
Even with these exceptions, these enemies will still fire Bacterion Bullets when retaliating. These bullets also benefit from scaling with world progression.
This is a trait only displayed by the enemies if the world is in Expert Mode. Retaliation is an enemy trait where the enemy shoots Bacterion Bullets upon taking any amount of damage.
There are three kinds of retaliation styles implemented: Spray, Spread and Explode.
Spray style is a single inaccurate bullet spawned towards the player. They are often faster with varying speeds than the main attacks of the enemies.
Spread style is a group of bullets fired in a single shot towards the player. All of the bullets have the same speed, only their directions differ. They are accurate in a sense that the middle bullet will always be towards the player.
Explode style is a group of bullets fired in all directions with equal distances from each other in a single shot. There is room for evasion here compared to Spread pattern, and are often slower. They also have multiple layers in different speeds.
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