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merge dev #2
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merge dev #2
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* Adds a BVH Loader & example #5524 * bVHLoader example fixed empty mesh errors. * BVHLoader: replaced internal quaternions with THREE.Quaternion * added BVHLoader example to example files * removed arrow function notation * BVHLoader example: replaced example animation.
* fixed shadows on buffergeometry with morphAttributes * fixed shadows in bufferGeometry with morphAttributes * shadows in bufferGeometry with morphAttributes pattern 2
`value[ 1 ] === 0` is repeated. Looks like it should be `value [ 2 ] === 0` the second time.
…9190) * Add 'normalized' bool and accessor to BufferAttribute array in InterleavedBufferAttribute * Add webgl_buffergeometry_points_interleaved example featuring InterleavedBuffer with different numercial type (float32 and uint8) * Change to match BufferAttribute syntax
* fix set automatic .transparent NodeMaterial * minimalist optimization
* build.js ux improvements - script can be run from any directory, uses script dir to determine relative paths to other needed files - by default, determine minified file name from `output` file name (e.g. three.js -> three.min.js). minified file name can be explicitly set directly via a new option `minifiedoutput` - if `minify` is true, still build un-minified file - ensure sourcemap url refers to actual minified file name, (before, three.min.js was hard-coded) * updating npm scripts with new build script usage
# Conflicts: # editor/js/libs/app.js
… canvas.json build include. The canvas only version of three.js now builds properly using the build scripts. (#9251)
* Fix for background clipping when using logarithmicDepthBuffer feature * Changed subdivisions from 5 to 4 * Whitespace fix
* CurvePath.getPoints() for Arcs resolution should be doubled - like previous behaviour - see #9079 * CurvePath: increase resolution of spline curves
…z component (#9185) x,y changed to x,y,z, and width,height changed to width,height and depth.
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