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merge dev #2

Merged
merged 76 commits into from
Jul 1, 2016
Merged

merge dev #2

merged 76 commits into from
Jul 1, 2016

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ShynRou
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@ShynRou ShynRou commented Jul 1, 2016

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Ivo Herzig and others added 30 commits June 22, 2016 18:16
* Adds a BVH Loader & example #5524

* bVHLoader example fixed empty mesh errors.

* BVHLoader: replaced internal quaternions with THREE.Quaternion

* added BVHLoader example to example files

* removed arrow function notation

* BVHLoader example: replaced example animation.
* CurvePath: getPoints() should respect last point

- autoClose behaviour now checks first point
- ShapeUtils.triangulateShape to remove dup points
- #9079
- Thank you @@rfm1201 again!

* Update webgl_geometry_text_pnltri example too
* fixed shadows on buffergeometry with morphAttributes

* fixed shadows in bufferGeometry with morphAttributes

* shadows in bufferGeometry with morphAttributes pattern 2
`value[ 1 ] === 0` is repeated. Looks like it should be `value [ 2 ] === 0` the second time.
…9190)

* Add 'normalized' bool and accessor to BufferAttribute array in InterleavedBufferAttribute

* Add webgl_buffergeometry_points_interleaved example

featuring InterleavedBuffer with different numercial type (float32 and
uint8)

* Change to match BufferAttribute syntax
sunag and others added 29 commits June 28, 2016 12:54
* fix set automatic .transparent NodeMaterial

* minimalist optimization
* build.js ux improvements

- script can be run from any directory, uses script dir to determine
  relative paths to other needed files
- by default, determine minified file name from `output` file name (e.g.
  three.js -> three.min.js). minified file name can be explicitly set
  directly via a new option `minifiedoutput`
- if `minify` is true, still build un-minified file
- ensure sourcemap url refers to actual minified file name, (before,
  three.min.js was hard-coded)

* updating npm scripts with new build script usage
# Conflicts:
#	editor/js/libs/app.js
… canvas.json build include. The canvas only version of three.js now builds properly using the build scripts. (#9251)
* Fix for background clipping when using logarithmicDepthBuffer feature

* Changed subdivisions from 5 to 4

* Whitespace fix
* CurvePath.getPoints() for Arcs resolution should be doubled

- like previous behaviour
- see #9079

* CurvePath: increase resolution of spline curves
…z component (#9185)

x,y changed to x,y,z, and width,height changed to width,height and depth.
@ShynRou ShynRou merged commit b3dc03f into ShynRou:dev Jul 1, 2016
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