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ReleaseNote v0.62.0(en)

PoChang007 edited this page Nov 20, 2020 · 3 revisions

Full Changelog

Major Changes

BlendShape bake

Bug fix:

  • fix NormalizeSkinnedMesh #605

Added BlendShape button: apply a selected BlendShapeClip and export it without using slider

  • Feature/tpose button #601
    • Enhanced T-Pose validations and made T-pose button easier to identify

Importer

  • Fix/target names length #619
  • retry random name #614
    • Fixed mesh import errors if the mesh's name starts with "."
  • fix cast error #613 (momoandbanana22)
    • Fixed cast error for texture importer
  • MeshImporter修正 #609
    • Fixed a bug where the vertex buffers became several times bigger after mesh import
  • set head to SkinnedMeshRenderer.probeAnchor #600
  • 同名メッシュが100以上あるときにも対応 #586 (fantom1x)
    • If multiple meshes have the same name, rename each one uniquely based on Globally Unique Identifier
  • fix_animationImporter_blendShape #584
  • Feature/multi uv serialization #582
    • Support mesh.uv2 import

Exporter

  • スクリーンショットを作成するボタン #604
    • Added screenshot button: you can make a thumbnail image for your model. The image is rendered by the Main Camera
  • Export dialog のバリデーターを整理 #599
    • Organized vrm export validators
  • Add gltf export and fix morphTarget sparse #581
    • From menu bar: click VRM -> UniGLTF-1.28 -> Export(gltf). The VRM information will not be exported (meta, etc.)

Others

  • add null check #620
    • Validate the array of spring bone ColliderGroup if it is not null
  • UnityのAnimationClipでVRMBlendShapeProxyを動かす例 #607
    • Made an example of how to enable VRMBlendShapeProxy using Unity's Animation instead of Animator
  • member field to public #598
    • Set member fields in Blinker class to public
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