Version 3.3.0
CHANGE LOG SUMMARY
CHANGED:
- Explosive placement is now virtual (#1902)
- Low levels of pain will decrease over time (#1954)
- Default keybind to cycle down laser codes (#1956)
- Wind indicator now accounts for freelook (#1980)
- Codebase was largely refactored (#2003-#2017, #2046-#2051)
- Bandaging a healthy body part will create clean bandages (not bloody) (#2026)
- Integrated the ASDG JR optional PBO now that ASDG JR is part of CBA (#2211)
- Time taken to fill a bodybag increased (#2233)
- Time taken to bandage and tourniquet were modified (#2263)
- Tourniquet will interfere with blood pressure and heart rate of applied limb (#2268)
- Hearing protection given to helmets with peltor headsets (#2297)
- Spotting scope animation improved (#2314)
- Laser pointer code using lineIntersectsSurfaces command (#2328)
- Tracer sizes improved (#2341)
- Clock on map is hidden if unit has no watch (#2344)
- Flashbangs are sorted under explosive throwables rather than misc. (#2358)
- Clarified description of heal hitpoints medical setting (#2392)
- Large overhaul of the medical handle damage system (#2361)
FIXED:
- Reserve parachute was set as public item (#1974)
- Some actions didn't work with the "click to interact" setting (#1977)
- Actions couldn't be added to an object/class if the main actions node was missing (#1986)
- Incorrect inheritance was used in changes to map compass object (#1993)
- Medical actions would reset the current fire mode (#2000)
- The "Join group" action wasn't respecting the team management enabled setting (#2027)
- Medical litter creation was producing unnecessary code loops (#2031)
- Unloading patients from vehicles (#2032)
- Slideshows didn't work on dedicated servers (#2040)
- Awkward sitting positions/movement (#2057, #2338)
- CPR would never succeed when patient was in revive state (#2099)
- Unpushable SDVs (#2109)
- Nametags were drawn on the escape menu (#2135)
- Unable to load captives into helicopters (#2136)
- CheckPBO had an endless loop under certain settings (#2137)
- Nametag soundwave icons didn't fade with distance (#2148)
- 1.50 "Updating base class" nonsense (#2160)
- Zeus interaction menu prevented/enabled use of various other hotkeys (#2216)
- MicroDAGR minor display bugs (#2235)
- Bad animation used when captives loaded into an FFV seat (#2249)
- Exporting client color settings (#2250)
- Bruises would prevent hitpoints being healed with relevant setting active (#2298, #2389)
- Animation clipping and camera on the tactical ladder (#2299)
- Door interaction in 3rd person (#2312)
- Autoriflemen spawning with ghost grenades (#2315)
- Inappropriate interaction while on a ladder (#2320)
- Goggles overlay would disappear in FFV seats and gunner seats (#2327)
- Map tools rendered badly when used with incorrect aspect ratios (#2334)
- High command module would break ACE file checking (#2336)
- Flashbangs now properly rebound from surfaces (#2337)
- Flickering hand flares (#2343)
- Gear restoration when death occured in a vehicle (#2359)
- Fixes for unconscious waking up in basic medical (#2361)
- Fixed shotgun ammo would not do any damage (#2361)
ADDED:
- Repair (#186)
- Cargo (#275)
- Flashlights (#1816)
- Support for magazine overpressure definitions (#1832)
- Increased vertical head movmement range (#1854)
- Spectator (#1915, #2083)
- Map tools support for itemMap children (#2036)
- Medical menu (#2039)
- Setting for captive arrest circumstances (#2053)
- Settings menu categories (#2058)
- CPR action to basic medical (#2114)
- Zeus modules to assign medical vehicles/facilities/personnel (#2162)
- Setting to automatically make all created objects editable by all zeus units (#2163)
- Allow diagnose action on torso (#2361)
REMOVED:
- Protection PBO (now handled as part of medical) (#2361)