Skip to content

Releases: open-goal/jak-project

v0.2.18

03 Nov 12:04
cbb8add
Compare
Choose a tag to compare

What's Changed

New Contributors

Full Changelog: v0.2.17...v0.2.18

v0.2.17

01 Oct 01:57
07c224b
Compare
Choose a tag to compare

What's Changed

New Contributors

Full Changelog: v0.2.16...v0.2.17

v0.2.16

01 Sep 00:59
8c71827
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.2.15...v0.2.16

v0.2.15

31 Jul 21:23
276169f
Compare
Choose a tag to compare

What's Changed

New Contributors

Full Changelog: v0.2.14...v0.2.15

v0.2.14

01 Jul 02:55
b4113dd
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.2.13...v0.2.14

v0.2.13

31 May 22:28
ea1271c
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.2.12...v0.2.13

v0.2.12

01 May 12:28
3ff3760
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.2.11...v0.2.12

v0.2.11

30 Apr 21:27
cbf75a9
Compare
Choose a tag to compare

What's Changed

Full Changelog: v0.2.10...v0.2.11

v0.2.10

06 Apr 17:11
c5357f7
Compare
Choose a tag to compare

What's Changed

  • decomp3: spawn target, add merc and particle buckets and some temporary hacks by @Hat-Kid in #3445
  • Add fall back condition by @Zedb0T in #3452

Full Changelog: v0.2.9...v0.2.10

v0.2.9

05 Apr 04:00
a7efd59
Compare
Choose a tag to compare

What's Changed

  • deps: update fmt to latest version by @xTVaser in #3403
  • deps: SDL update to 2.30.0 by @xTVaser in #3384
  • ci: move to sccache by @xTVaser in #3404
  • ci: move to macos-12 by @xTVaser in #3407
  • Fix issues with camera movement with controller when mouse tracking is also enabled by @xTVaser in #3409
  • [jak3] Decompile sprite by @water111 in #3412
  • Fix minor issues related to the speedrunner mode menu, also stop saving the pc-settings every frame when sr mode is on by @xTVaser in #3413
  • d/j3: ensure type-tests pass by @xTVaser in #3414
  • g/j2: Update some vehicle related naming by @xTVaser in #3419
  • g/j2: workaround intermittent lifeseed DMA crash by @xTVaser in #3418
  • [jak3] Decompile sprite and debug files by @water111 in #3420
  • CI: Periodic Controller Database Update by @OpenGOALBot in #3423
  • decomp3: more engine stuff, support boxed stack arrays in compiler by @Hat-Kid in #3424
  • Port bones.gc math to GOAL by @water111 in #3425
  • [goal] Add labels, break, and continue to loops by @Brent-Hickey in #3426
  • Decompile foreground and bones by @water111 in #3427
  • Decompile font, decomp, background, shrubbery by @water111 in #3428
  • Decompile tfrag, tie, prim by @water111 in #3429
  • CI: Periodic Controller Database Update by @OpenGOALBot in #3430
  • decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print by @Hat-Kid in #3432
  • Decompile level by @water111 in #3433
  • decomp drawable, main by @water111 in #3434
  • [jak3] A bunch of small fixes to get game.cgo to load by @water111 in #3435
  • decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro by @Hat-Kid in #3436
  • LSP: A bunch of new OpenGOAL language features by @xTVaser in #3437
  • g/j1: remove the redundant graphics menu by @xTVaser in #3421
  • decomp3: support for virtual states inheriting from their own type's virtual states, gun-yellow-shot, gun-red-shot, gun-dark-shot by @Hat-Kid in #3438
  • goalc: Fix new symbol trie's performance inefficiencies by @xTVaser in #3443
  • CI: Periodic Controller Database Update by @OpenGOALBot in #3444
  • decompiler: allow overriding dgo inputs by @Hat-Kid in #3446
  • build(deps): bump mathieudutour/github-tag-action from 6.1 to 6.2 by @dependabot in #3442
  • goalc: add some nullptr checks around symbol map lookups by @xTVaser in #3447

Full Changelog: v0.2.8...v0.2.9