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➤ Entity commands

Special70 edited this page Jan 23, 2022 · 11 revisions

BRUT_HEX

  • Info: Mainly used to keep the brut hex form in your command (to have the hex to work on the luckperms prefix command for example)
  • Command: BRUT_HEX (command)
  • Example:
- BRUT_HEX SENDMESSAGE HI
  • Extra Notes: It works anywhere in the command line but it's recommended to put it in the first part of the cmd to make it less confusing

PARTICLE

  • Info: Spawns particles in the player/target's location
  • Command: PARTICLE {type} {quantity} {offset} {speed}
    • {type}: The type of particle. Reference (ALL CAPS)
    • {quantity}: The amount of particles that will spawn
    • {offset}: The radius of the area where the particles may spawn in the player/target's location
    • {speed}: To how fast or how big particles will be
  • Example:
- PARTICLE FIREWORKS_SPARK 10 0.1 0.5

STRIKELIGHTNING

  • Info: Strikes lightning with no damage on the entity
  • Command: STRIKELIGHTNING
  • Example:
- STRIKELIGHTNING

SETADULT

  • Info: Sets the entity in it's "adult" state
  • Command: SETADULT
  • Example:
- SETADULT
  • Example Situation:
    • If this command is executed on a baby chicken, it will turn into its adult form.

TELEPORT POSITION

  • Info: Teleports the entity in a specific location
  • Command: TELEPORT POSITION {x} {y} {z}
    • {x}: X-Coordinate
    • {y}: Y-Coordinate
    • {z}: Z-Coordinate
  • Example:
- TELEPORT POSITION %target_x% %target_y% %target_z%

DROPITEM

  • Info: Drops an item in the entity's location
  • Command: DROPITEM {material} {quantity}
    • {material}: The item type. Reference (MUST BE AT ALL CAPS)
    • {quantity}: The amount of the item that will drop
  • Example:
- DROPITEM DIAMOND 1

DROPEXECUTABLEITEM

  • Info: Drops an Executable Item in the entity's location
  • Command: DROPEXECUTABLEITEM {id} {quantity}
    • {id}: Item id of the ExecutableItem
    • {quantity}: The amount of the executable item that will drop
  • Example:
- DROPEXECUTABLEITEM ElytraTrail 1

DELAY

  • Info: Delays a command line for seconds
  • Command: DELAY {amount}
    • {amount}: To how long you want commands to be delayed (In seconds)
  • Example:
- DELAY 10

HEAL

  • Info: Heals the entity with a specific amount
  • Command: HEAL {amount}
    • {amount}: Per half hearts
  • Example:
- HEAL 13

SETNAME

  • Info: Forcefully sets the entity's name
  • Command: SETNAME {name}
    • {name}: The name you want the entity to have
  • Example:
- SETNAME FLAG

PARTICLE

  • Info: Spawns particles in the entity's location
  • Command: PARTICLE {type} {quantity} {offset} {speed}
    • {type}: The type of particle. Reference (ALL CAPS)
    • {quantity}: The amount of particles that will spawn
    • {offset}: The radius of the area where the particles may spawn in the entity's location
    • {speed}: To how fast or how big particles will be
  • Example:
- PARTICLE DAMAGE_INDICATOR 10 0.1 0.5

SETGLOW

  • Info: Permanently gives the entity the glow effect
  • Command: SETGLOW
  • Example:
- SETGLOW

CHANGETO

  • Info: Replaces the mob with a different type
  • Command: CHANGETO {entityType}
  • Example:
- CHANGETO CHICKEN

DAMAGE

  • Info: Damages the entity with a specific amount. (Damage dealt with the help of this command is not counted as player damage and more of an indirect damage)
  • Command: DAMAGE {amount}
    • {amount}: Amount of damage in hitpoints (Not in hearts)
  • Example:
- DAMAGE 20
  • This command will deal 20 damage
- DAMAGE 25%
  • This command will deal 25% of the mob's hp

RANDOM RUN

  • RANDOM RUN
    • Info: The first part of the command
    • Command: RANDOM RUN: {amount}
      • {amount}: The amount of commands that will be randomly selected inside of the command line
  • RANDOM END
    • Info: The other part of the command
    • Command: RANDOM END
  • Example:
- 'RANDOM RUN: 1'
- CHANGETO COW
- CHANGETO CHICKEN
- CHANGETO PIG
- CHANGETO SHEEP
- RANDOM END

BURN

  • Info: Burns the entity
  • Command: BURN {timeinsecs}
  • Example:
- BURN 50

DELAYTICK

  • Info: Delays a command line for game ticks (20 ticks = 1 second)
  • Command: DELAYTICK {amount}
    • {amount}: To how long you want commands to be delayed (In ticks)
  • Example:
- DELAYTICK 12

NOTHING*

  • Info: Mainly used for RANDOM RUN commands as a "dummy" command for RNG adjustments
  • Command: NOTHING*{amount}
  • Example of usage:
- 'RANDOM RUN: 1'
- NOTHING*9
- DAMAGE 1000
- RANDOM END

This command line means that there is a 1/10 chance it will damage the entity by 1000

TELEPORT ENTITY TO PLAYER

  • Info: Teleports the entity to the user of the item
  • Command: TELEPORT ENTITY TO PLAYER
  • Example:
- TELEPORT ENTITY TO PLAYER

TELEPORT PLAYER TO ENTITY

  • Info: Teleports the user of the item to the entity
  • Command: TELEPORT PLAYER TO ENTITY
  • Example:
- TELEPORT PLAYER TO ENTITY

REMOVEGLOW

  • Info: Removes the glow effect from the entity
  • Command: REMOVEGLOW
  • Example:
- REMOVEGLOW

KILL

  • Info: Kills the mob without the death animation
  • Command: KILL
  • Example:
- KILL

BACKDASH

  • Info: Launches mobs to a direction opposite of where they are looking at
  • Command: BACKDASH {number}
    • {number}: The strength of the launch
  • Example:
- BACKDASH 3
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