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Placeholders Variables
Special70 edited this page Mar 11, 2022
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- You can now use these placeholders in placeholder conditions!
- EI placeholders are parsed first before PlaceholderAPI placeholders are parsed.
- Examples of using an EI placeholder inside of a math placeholder
%math_0_(%usage%)*10%
- EI placeholders are pre-parsed and any placeholders that are not ei are parsed upon command activation so you can use ei placeholders for xyz coordinates and not worry about change in values
- %item% : The name of the ExecutableItems
- %usage% : The max usage that the item has (CAN BE USED IN LORE)
- %usage_limit% : The max usage that the item can have (CAN BE USED IN LORE)
- %max_use_per_day_item% The max use per day that the item has.
- %amount% : The amount of ExecutableItems that the player has in his current selected slot. Also tells the amount of ei you dropped when triggering the
PLAYER_DROP_THE_EI
activator - You can increase the variable of amount variable.
- Example :
%amount%+6
(Increase)- %amount% = 15
- %amount% + 6 =
- (15) + 6 = 21
- Example :
%amount%-8
(Decrease)- %amount% = 14
- %amount% - 8 =
- (14) - 8 = 6
- Example :
- %activator% : the name of the current activator executed.
- %max_use_per_day_activator% : The max use per day that the activator has.
- %rand:MIN_VALUE|MAX_VALUE% : Randomizer value
- Example :
%rand:10|100%
- Generates a number between 10-100 - Supports negative value | MIN_VALUE must be < than MAX_VALUE
- Example :
- %owner% : Name of the owner of the item.
- The owner is determined by who got the item from
/ei give
,/ei giveslot
commands or from the gui
- The owner is determined by who got the item from
- %owner_world_lower% : World where the owner is at but all lowercase
- %player% : Name of the player. Can be used to display the owner of the item in the item's lore
- %player_uuid% : UUID of the player
- %x% : X-Coordinates of the player (Decimal) >> For an integer use %x_int%
- %y% : Y-Coordinates of the player (Decimal) >> For an integer use %y_int%
- %z% : Z-Coordinates of the player (Decimal) >> For an integer use %z_int%
- You can increase the variable of each coordinate variable.
- Example :
%x%+6
(Increase)- %x% = 15
- %x% + 6 =
- (15) + 6 = 21
- Example :
%z%-8
(Decrease)- %z% = 14
- %z% - 8 =
- (14) - 8 = 6
- %world% : Name of the world (%player_world_lower% for lowercase)
- %slot% : The slot used to active the activator
- %slot_live% : The current held slot
- %last_damage_taken% The last damage taken by the player (Decimal) >> For an integer use %last_damage_taken_int%
- %pitch% : The pitch of the player
- %pitch_int% : The pitch of the player in integer (No decimals)
- %pitch_positive% : The pitch of the player but always positive
- %pitch_positive_int% : The pitch of the player but always positive in integer (No decimals)
- %player_direction% / %direction% : Direction of where the player is facing (ex: N, SW, NE)
- %yaw% : The yaw of the player
- %yaw_int% : The yaw of the player (No decimals)
- %yaw_positive% : the yaw of the player but always positive
- %yaw_positive_int% : the yaw of the player but always positive (No decimals)
- %target% : Name of the target
- %target_uuid% : UUID of the target
- %target_x% : X-Coordinates of the target (Decimal) >> For an integer use %target_x_int%
- %target_y% : Y-Coordinates of the target (Decimal) >> For an integer use %target_y_int%
- %target_z% : Z-Coordinates of the target (Decimal) >> For an integer use %target_z_int%
- You can increase the variable of each coordinate variable.
- Example :
%target_x%+6
(Increase)- %target_x% = 15
- %target_x% + 6 =
- (15) + 6 = 21
- Example :
%target_z%-8
(Decrease)- %target_z% = 14
- %target_z% - 8 =
- (14) - 8 = 6
- %target_world% : Name of the world
- %target_slot% : The held slot
- %target_last_damage_taken% The last damage taken by the player (Decimal) >> For an integer use %target_last_damage_taken_int%
- %target_direction% : Direction of where the target is facing (ex: N, SW, NE)
- %entity% : Type of the entity
- %entity_lower_case% : Type of the entity in lower case
- %entity_name% : Name of the entity (lower case: %entity_name_lower_case%)
- %entity_uuid% : UUID of the entity
- %entity_x% : X-Coordinates of the entity (Decimal) >> For an integer use %entity_x_int%
- %entity_y% : Y-Coordinates of the entity (Decimal) >> For an integer use %entityt_y_int%
- %entity_z% : Z-Coordinates of the entityr (Decimal) >> For an integer use %entity_z_int%
- You can increase the variable of each coordinate variable.
- Example :
%entity_x%+6
(Increase)- %entity_x% = 15
- %entity_x% + 6 =
- (15) + 6 = 21
- Example :
%entity_z%-8
(Decrease)- %entity_z% = 14
- %entity_z% - 8 =
- (14) - 8 = 6
- %entity_world% : Name of the world (%entity_world_lower% for lowercase)
- %block% : Type of the block when the activator has been activated (In caps)
- %block_lower% : Type of the block when the activator has been activated (In lower case)
- %block_live% : Current type of the block (In caps)
- %block_live_lower% : Current type of the block (In lower case)
- %block_x% : X-Coordinates of the block (USE %block_x_int% to get the block coordinates without decimals)
- %block_y% : Y-Coordinates of the block (USE %block_y_int% to get the block coordinates without decimals)
- %block_z% : Z-Coordinates of the block (USE %block_z_int% to get the block coordinates without decimals)
- You can increase the variable of each coordinate variable.
- Example :
%block_x%+20
(Increase)- %block_x% = 100
- %block_x% + 20 =
- (100) + 20 = 120
- Example :
%block_y%-44
(Decrease)- %block_y% = 88
- %block_y% - 44 =
- (88) - 44 = 44
- %block_world% : the name of the world where the block is located (%block_world_lower% for lower)
- %block_dimension% : the type of world (nether, custom, normal, end)
- %projectile_x% : X-Coordinates of the projectile (Decimal) (%projectile_x_int% for no decimals)
- %projectile_y% : Y-Coordinates of the projectile (Decimal) (%projectile_y_int% for no decimals)
- %projectile_z% : Z-Coordinates of the projectile (Decimal) (%projectile_z_int% for no decimals)
- %projectile% : The type of projectile but at all caps
- %projectile_lower_case% : The type of projectile but at all lowercase
- %projectile_name% : Name of the projectile (More specifically, it will display what's written in your custom projectile's
customName
option) - %projectile_name_lower_case% : Name of the projectile but at all lowercase (More specifically, it will display what's written in your custom projectile's
customName
option) - %projectile_uuid% : UUID of the projectile
- %projectile_world% : World name of the projectile (%projectile_world_lower% for lower)
- %around_target% : Name of the target player
- %around_target_uuid% : UUID of the target player
- %around_target_x% : X-Coordinates of the target player (Decimal) >> For an integer use %around_target_x_int%
- %around_target_y% : Y-Coordinates of the target player (Decimal) >> For an integer use %around_target_y_int%
- %around_target_z% : Z-Coordinates of the target player (Decimal) >> For an integer use %around_target_z_int%
- You can increase the variable of each coordinate variable.
- Example :
%around_target_x%+6
(Increase)- %around_target_x% = 15
- %around_target_x% + 6 =
- (15) + 6 = 21
- Example :
%around_target_z%-8
(Decrease)- %around_target_z% = 14
- %around_target_z% - 8 =
- (14) - 8 = 6
- %around_target_world% : Name of the world
- %around_target_slot% : The held slot by the target player
- %around_target_last_damage_taken% The last damage taken by the player (Decimal) >> For an integer use %last_damage_taken_int%
- %around_target% : Type of target entity
- %around_target_name% : Name of the target entity
- %around_target_uuid% : UUID of the target entity
- %around_target_x% : X-Coordinates of the target entity (Decimal) >> For an integer use %around_target_x_int%
- %around_target_y% : Y-Coordinates of the target entity (Decimal) >> For an integer use %around_target_y_int%
- %around_target_z% : Z-Coordinates of the target entity (Decimal) >> For an integer use %around_target_z_int%
- You can increase the variable of each coordinate variable.
- Example :
%around_target_x%+6
(Increase)- %around_target_x% = 15
- %around_target_x% + 6 =
- (15) + 6 = 21
- Example :
%around_target_z%-8
(Decrease)- %around_target_z% = 14
- %around_target_z% - 8 =
- (14) - 8 = 6
- %around_target_world% : Name of the world