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6➤ Custom Conditions List Test Page
Ssomar edited this page Jul 14, 2021
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- Conditions allows ei users to settle criterias, conditions or requirements.
- Description: Asks the player to confirm if he/she is going to activate that activator once.
- Example:
conditions:
customConditions:
ifNeedPlayerConfirmation: true
- Example Situations:
- If the player left-clicks the item, the message will pop up notifying you if
- Required: NO (Default: false)
- More Info: You can edit the message by editing it on the locale:
confirmMessage: 'Click again to confirm' or in ingame.
- Description: Checks if the player owns the executable item (Owners are selected by the first player who obtained the item)
- Example:
conditions:
customConditions:
ifOwnerOfTheEI: true
- Example Situations:
- If the player obtained it first and attempts to use it, it will work.
- Required: NO (Default: false)
- More Info: You can edit the message by editing it on the item file:
ifOwnerOfTheEI: ''
or in ingame.
- Description: Checks if the player does not own the executable item (Owners are selected by the first player who obtained the item)
- Example:
conditions:
customConditions:
ifNotOwnerOfTheEI: true
- Example Situations:
- If the player obtained it first and attempts to use it, it will not work.
- Required: NO (Default: false)
- More Info: You can edit the message by editing it on the item file:
ifNotOwnerOfTheEI: ''
or in ingame.
- Description: Checks if the player is on his/her island. (IRIDIUM SKYBLOCK MUST BE INSTALLED)
- Example:
conditions:
customConditions:
ifPlayerMustBeOnHisIsland: true
- Example Situations:
- If the player is on his island, the activator will activate.
- Required: NO (Default: false)
- More Info: You can edit the message by editing it on the item file: ``ifPlayerMustBeOnHisIsland: ''` or in ingame.
-
SUPPORTS THE FOLLOWING PLUGINS:
- GriefPrevention
- Lands
- GriefDefender
- Description: Checks if the player is on a claim he/she has permission at.
- Example:
conditions:
customConditions:
ifPlayerMustBeOnHisClaim: true
- Example Situations:
- If the player is on a claim he/she owns, the activator will activate.
- If the player is on a claim that he/she does not own but has permission, the activator will activate.
- Required: NO (Default: false)
- More Info: You can edit the message by editing it on the item file:
ifPlayerMustBeOnHisClaim: ''
or in ingame.