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➤ Entity conditions
Ssomar edited this page Jan 18, 2021
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1 revision
How to add entity Conditions ? (exemple)
activators:
activator1:
activator: RIGHT_CLICK
commands:
- my command here
conditions:
entityConditions:
ifAdult= false
ifAdultMsg= "&4&l[ExecutableItems] &cThe entity must being adult to active the activator: &6%activator% &cof this item!";
ifGlowing
- example:
ifGlowing: true
ifGlowingMsg: "&4&l[ExecutableItems] &cThe entity must glowing to active the activator: &6%activator% &cof this item!"
- description: The entity must glow to active the activator ?
- required: No (default false)
ifInvulnerable
- example:
ifInvulnerable: true
ifInvulnerableMsg: &4&l[ExecutableItems] &cThe entity must being invulnerable to active the activator: &6%activator% &cof this item!"
- description: The entity must be invulnerable to active the activator ?
- required: No (default false)
ifName
- example:
ifName:
- superPig the piglin
- yaBat the super bat
ifNameMsg: "&4&l[ExecutableItems] &cThe entity doesn't have a valid name to active the activator: &6%activator% &cof this item!"
- description: The entity must have a name who is in the list to active the activator !
- required: No (default empty list)
ifNotEntityType
- example:
ifNotEntityType:
- ZOMBIE
- BAT
ifNotEntityTypeMsg: "&4&l[ExecutableItems] &cThe entity hasn't the good type to active the activator: &6%activator% &cof this item!"
- description: The entity type must be in the list to active the activator !
- required: No (default empty list)
ifEntityHealth
- example:
ifEntityHealth: <=5
ifEntityHealthMsg= "&4&l[ExecutableItems] &cThe health of the entity is not valid to active the activator: &6%activator% &cof this item!"
- option : <, <=, ==, >=, >
- description: The entity have the valid health to active the activator ?
- required: No (default no healt condition)
ifPowered
- example:
ifPowered: true
ifPoweredMsg: "&4&l[ExecutableItems] &cThe entity must being powered to active the activator: &6%activator% &cof this item!"
- description: The entity must being powered to active the activator ?
- required: No (default false)
ifAdult
- example:
ifAdult: true
ifAdultMsg: "&4&l[ExecutableItems] &cThe entity must being adult to active the activator: &6%activator% &cof this item!"
- description: The entity must being an adult to active the activator ?
- required: No (default false)
ifBaby
- example:
ifBaby: true
ifBabyMsg: "&4&l[ExecutableItems] &cThe entity must being baby to active the activator: &6%activator% &cof this item!"
- description: The entity must being a baby to active the activator ?
- required: No (default false)