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5➤ Entity Conditions List Page
Special70 edited this page Jan 6, 2022
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- Conditions allows ei users to settle criterias, conditions or requirements.
- Description: Checks if the entity has the glowing effect
- Example:
conditions:
entityConditions:
ifGlowing: false
ifGlowingMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the entity is glowing, the activator will activate.
- Required: NO (Default: false)
- More Info: You can edit the error message by adding this in the file:
ifGlowingMsg: "&4&lError you need...."
- Description: Checks if the entity is in it's adult phase
- Example:
conditions:
entityConditions:
ifAdult: false
ifAdultMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the sheep is in it's adult phase, the activator will activate.
- Required: NO (Default: false)
- More Info: You can edit the error message by adding this in the file:
ifAdultMsg: "&4&lError you need...."
- Description: Checks if the entity is in it's baby phase
- Example:
conditions:
entityConditions:
ifBaby: false
ifBabyMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the cow is in it's baby phase, the activator will activate.
- Required: NO (Default: false)
- More Info: You can edit the error message by adding this in the file:
ifBabyMsg: "&4&lError you need...."
- Description: Checks if the entity has the invulnerable attribute
- Example:
conditions:
entityConditions:
ifInvulnerable: false
ifInvulnerableMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the villager is invulnerable, the activator will activate.
- Required: NO (Default: false)
- More Info: You can edit the error message by adding this in the file:
ifInvulnerableMsg: "&4&lError you need...."
- Description: Checks if the entity is on fire
- Example:
conditions:
entityConditions:
ifOnFire: false
ifOnFireMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the villager is burning, the activator will activate
- Required: NO (Default: false)
- More Info: You can edit the error message by adding this in the file:
ifOnFireMsg: "&4&lError you need...."
- Description: Checks if the entity is charged
- Example:
conditions:
entityConditions:
ifPowered: false
ifPoweredMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the creeper is charged, the activator will activate.
- Required: NO (Default: false)
- More Info: You can edit the error message by adding this in the file:
ifPoweredMsg: "&4&lError you need...."
- Description: Checks if the entity's name matches the listed names in the condition
- Example:
conditions:
entityConditions:
ifName:
- Watame
- Okayu
ifNameMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the parrot is named, "John Cena", and the name "John Cena" is listed in the list of names in the ifName condition, the activator will activate.
- Required: NO
- More Info: You can edit the error message by adding this in the file:
ifPoweredMsg: "&4&lError you need...."
- Description: Checks if the entity type of the entity is not the same as the list of types listed in the condition.
- Example:
conditions:
entityConditions:
ifNotEntityType:
- ZOMBIE
- SKELETON
- HUSK
ifNotEntityTypeMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the entity type of the entity you targeted is a cow and it's listed in the ifNotEntityType condition list, the activator will not activate.
- Required: NO
- More Info: You can edit the error message by adding this in the file:
ifNotEntityTypeMsg: "&4&lError you need...."
- Description: Checks if the entity has the said health.
- Example:
conditions:
entityConditions:
ifEntityHealth: <=15
ifEntityHealthMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the value is
<66
, the activator will only activate if the item's durability is below 66 - If the value is
<928
, the activator will only activate if the item's durability is 928 and below. - If the value is
==76
, the activator will only activate if the item's durability is 76. - If the value is
>123
, the activator will only activate if the item's durability is above 123. - If the value is
>=40000
, the activator will only activate if the item's durability is 40000 and above.
- If the value is
- Required: NO
- More Info: You can edit the error message by adding this in the file:
ifEntityHealthMsg: "&4&lError you need...."