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3➤ Item Conditions List Page

Special70 edited this page Feb 5, 2022 · 4 revisions

ITEM CONDITIONS

  • Conditions allows ei users to settle criterias, conditions or requirements.

====={Condition ifDurability:}=====

  • Description: Checks if the ei has the said durability.
  • Example:
conditions:
  itemConditions:
    ifDurability: '>600'
    ifDurabilityMsg: '' #<- Here is where you will add the custom message.
  • Example Situations:
    • If the value is <789, the activator will only activate if the item's durability is below 789
    • If the value is <1000, the activator will only activate if the item's durability is 1000 and below.
    • If the value is ==788, the activator will only activate if the item's durability is 788.
    • If the value is >989, the activator will only activate if the item's durability is above 989.
    • If the value is >=676, the activator will only activate if the item's durability is 676 and above.
  • Required: NO
  • More Info: You can edit the error message by adding this in the file: ifDurabilityMsg: "&4&lError you need...."

====={Condition ifUsage:}=====

  • Description: Checks if the item has the said usage remaining.
  • Example:
conditions:
  itemConditions:
    ifUsage: '>5565'
    ifUsageMsg: '' #<- Here is where you will add the custom message.
  • Example Situations:
    • If the value is <456, the activator will only activate if the item's usage remaining is below 456
    • If the value is <=234, the activator will only activate if the item's usage remaining is 234 and below.
    • If the value is ==16, the activator will only activate if the item's usage remaining is 16.
    • If the value is >6666, the activator will only activate if the item's usage remaining is above 6666.
    • If the value is >=78, the activator will only activate if the item's usage remaining is 78 and above.
  • Required: NO
  • More Info: You can edit the error message by adding this in the file: ifUsageMsg: "&4&lError you need...."

====={Condition ifHasEnchant:}=====

  • Description: Checks if the item has the whitelisted enchantment.
  • Example:
conditions:
  itemConditions:
    ifHasEnchant: 
    - ARROW_FIRE:1
    ifHasEnchantMsg: '' #<- Here is where you will add the custom message.
  • Example Situations:
    • If the ei item has the Flame enchantment and you have the condition in the example part, the activator activates
  • Required: NO
  • More Info: You can edit the error message by adding this in the file: ifHasEnchantMsg: "&4&lError you need...."

====={Condition ifHasNotEnchant:}=====

  • Description: Checks if the item has the blacklisted enchantment.
  • Example:
conditions:
  itemConditions:
    ifHasNotEnchant: 
    - ARROW_POWER:6
    ifHasNotEnchantMsg: '' #<- Here is where you will add the custom message.
  • Example Situations:
    • If the ei item has the Power VI enchantment and you have the condition in the example part, the activator does not activate
  • Required: NO
  • More Info: You can edit the error message by adding this in the file: ifHasNotEnchantMsg: "&4&lError you need...."

====={Condition ifCrossbowMustBeCharged:}=====

  • Description: Checks if the item is a charged crossbow.
  • Example:
conditions:
  itemConditions:
    ifCrossbowMustBeCharged: true
    ifCrossbowMustBeChargedMsg: '' #<- Here is where you will add the custom message.
  • Example Situations:
    • If the ei item is a charged crossbow, the activator activates
  • Required: NO
  • More Info: You can edit the error message by adding this in the file: ifCrossbowMustBeChargedMsg: "&4&lError you need...."

====={Condition ifCrossbowMustNotBeCharged:}=====

  • Description: Checks if the item is not a charged crossbow.
  • Example:
conditions:
  itemConditions:
    ifCrossbowMustNotBeCharged: true
    ifCrossbowMustNotBeChargedMsg: '' #<- Here is where you will add the custom message.
  • Example Situations:
    • If the ei item is a charged crossbow, the activator will not activate
  • Required: NO
  • More Info: You can edit the error message by adding this in the file: ifCrossbowMustNotBeChargedMsg: "&4&lError you need...."
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