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➤ Type of activator (Option)
Ssomar edited this page Nov 7, 2020
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Activator LEFT_CLICK:
- description: Active when the player do a left click with the item.
- specific Options: NONE
Activator RIGHT_CLICK:
- description: Active when the player do a right click with the item.
- specific Options: NONE
Activator ALL_CLICK:
- description: Active when the player do a left click or right click with the item.
- specific Options: NONE
Activator CONSUME:
- description: Active when the player consume the item.
- specific Options: NONE
Activator KILL: 🎇 PREMIUM 🎇
- description: Active when the player kill an entity.
- specific Options:
- detailedEntities: Choose wich entities are affected (player or type of mobs).
- list of entityType: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- exemple:
entity: - "ZOMBIE" - "PLAYER"
Activator DEATH:
- description: Active when the player die.
- specific Options: NONE
Activator PROJECTILE: CHANGEMENT ON THIS OPTION SOON
- description: Active when the player hit another entity SOON SPLIT IN TWO OPTIONS PLAYER_PROJECTILE / MOB_PROJECTILE
- specific Options: NONE
Activator PLAYER_CLICK:
- description: Active when the player click on anoth player with the item.
- specific Options:
- targetCommands: To run commands for the target player (player who are clicked).
- more informations: ➤ Target commands
- exemple:
targetCommands: - "COMMAND1" - "COMMAND2"
- detailedClick: Choose wich click is needed. (RIGHT, LEFT, RIGTHORLEFT)
- exemple:
detailedClick: RIGHT
- exemple:
Activator ENTITY_CLICK: 🎇 PREMIUM 🎇
- description: Active when the player click on an entity with the item.
- specific Options:
- detailedEntities: Choose wich entities are affected (type of entity).
- list of entityType: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- exemple:
entity: - "ZOMBIE" - "PLAYER"
- entityCommands: Run command specify by the plugin to modify the monster.
- more informations: ➤ Entity commands
- exemple:
entityCommands: - "COMMAND1" - "COMMAND2"
- detailedClick: Choose wich click is needed. (RIGHT, LEFT, RIGTHORLEFT)
- exemple:
detailedClick: RIGHT
- exemple:
Activator PLAYER_PROJECTILE:
- description: Active when the player throw the item on a player.
- specific Options:
- targetCommands: To run commands for the target player (player who receive the hit).
- more informations: ➤ Target commands
Activator ENTITY_PROJECTILE: 🎇 PREMIUM 🎇
- description: Active when the player throw the item on an entity.
- specific Options:
- detailedEntities: Choose wich entities are affected (type of entity).
- list of entityType: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- exemple:
entity: - "ZOMBIE" - "PLAYER"
- entityCommands Run command specify by the plugin to modify the monster.
- more informations: ➤ Entity commands
- exemple:
entityCommands: - "COMMAND1" - "COMMAND2"
Activator MINE: 🎇 PREMIUM 🎇
- description: Active when the player mine block with the item.
- specific Options:
- detailedBlocks: Choose wich blocks are affected (material).
- list of material: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- exemple:
detailedBlocks: - "BRICKS" - "STONE"
- blockCommands Run command specify by the plugin to modify the block/mining.
- more informations: ➤ Block commands
- exemple:
blockCommands: - "COMMAND1" - "COMMAND2"
Activator EQUIP: 🎇 PREMIUM 🎇
- description: Active when the player wear/hold the item.
- specific Options:
- delay: Run the commands every delay. (seconds)
- exemple:
delay: 30
- exemple:
Activator INVENTORY_CLICK: 🎇 PREMIUM 🎇
- description: Active when the player click on the item when he have the inventory open.
- specific Options:
- detailedClick: Choose wich click is needed. (RIGHT, LEFT, RIGTHORLEFT)
- exemple:
detailedClick: RIGHT
- exemple:
Activator PLAYER_RECEIVE_HIT_BY_PLAYER: 🎇 PREMIUM 🎇
- description: Active when the player being hit by player.
- specific Options:
- targetCommands: To run commands for the target player (player who are clicked).
- more informations: ➤ Target commands
- exemple:
targetCommands: - "COMMAND1" - "COMMAND2"
Activator PLAYER_RECEIVE_HIT_BY_ENTITY: 🎇 PREMIUM 🎇
- description: Active when the player being hit by entity.
- specific Options:
- detailedEntities: Choose wich entities are affected (type of entity).
- list of entityType: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
- exemple:
entity: - "ZOMBIE" - "PLAYER"
- entityCommands Run command specify by the plugin to modify the monster.
- more informations: ➤ Entity commands
- exemple:
entityCommands: - "COMMAND1" - "COMMAND2"