- ...Add new stuff here...
- [core] All CMake properties are now prefixed
MLN_*
1054. - [windows] Added windows build support for core applications and node #707
- [core] Add
ClientOptions
to configure client information #365. - [node] Add workflow to create node binary releases for Ubuntu 20.04 x64 and MacOS 12 x64/arm64 #378, #459.
- ...Add new stuff here...
- Bump maplibre-native-base from 2.0.0 to 2.1.1 (#397, #406)
- Bump wagyu from 0.4.3 to 0.5.0 #398
- Bump eternal from 1.0.0 to 1.0.1
- Bump protozero from 1.7.0 to 1.7.1
- Bump vector-tile from 1.0.3 to 1.0.4
- Bump polylabel from 1.0.3 to 1.1.0
- Bump googletest from 1.10.0 to 1.12.1
- Bump zip-archive from 2.2.3 to 2.5.2
- Bump cpp-httplib from this commit (~0.5.1) to 0.11.1
- ...Add new stuff here...
- [core] Fix memory access violation exception in vector_tile_data.cpp #632
- [iOS] Fix a bug where the compass was determined to be misplaced when hidden #498.
- [core]
MaptilerFileSource
renamed toMBTilesFileSource
#198.
-
[core] Add support for
Polygon
,MultiPolygon
geometry types indistance
expression. (#16446) -
[core] Introduce a new API for controlling the camera ([#16419]mapbox/mapbox-gl-native#16419)
Functions
Map::getFreeCameraOptions()
andMap::setFreeCameraOptions(options)
provides an alternative way of accessing and modifying properties of the underlying camera entity. The API allows the user to treat the camera as a more traditional 3D object by modifying its position and orientation directly as opposed to setting the state implicitly by usingCameraOptions
. Both APIs are fully compatible with each other.
-
[core][tile mode] Labels priority fixes (#16432)
This change does the following:
- strictly arranges all the intersecting labels accordingly to the style-defined priorities
- fixes placement order of the variable labels. Before this change, all variable labels that could potentially intersect tile borders were placed first, breaking the style label placement priority order. Now, all the variable labels, which do not actually intersect the tile borders, are placed accordingly to the style-defined priorities
-
[core] Introduce Source::setMinimumTileUpdateInterval API (#16416)
The
Source::setMinimumTileUpdateInterval(Duration)
method sets the minimum tile update interval, which is used to throttle the tile update network requests.The corresponding
Source::getMinimumTileUpdateInterval()
getter is added too.Default minimum tile update interval value is
Duration::zero()
. -
[core] Indroduce
distance
expression. (#16397)The
distance
expression returns the shortest distance between two geometries. The returned value can be consumed as an input into another expression for changing a paint or layout property or filtering features by distance.Currently, the
distance
expression supportsPoint
,MultiPoint
,LineString
,MultiLineString
geometry types. -
[core] Introduce style::Source::setVolatile()/isVolatile() API (#16422)
The
Source::setVolatile(bool)
method sets a flag defining whether or not the fetched tiles for the given source should be stored in the local cache.The corresponding
Source::isVolatile()
getter is added too.By default, the source is not volatile.
-
[ios, macos] Allow specifying multiple fonts or font families for local font rendering (#16253)
By default, CJK characters are now set in the font specified by the
text-font
layout property. If the named font is not installed on the device or bundled with the application, the characters are set in one of the fallback fonts passed into thelocalFontFamily
parameter ofmbgl::Renderer::Renderer()
andmbgl::MapSnapshotter::MapSnapshotter()
. This parameter can now contain a list of font family names, font display names, and font PostScript names, each name separated by a newline.
-
[ios, macos] Fixed error receiving local file URL response (#16428)
-
[ios, macos] Corrected metrics of locally rendered fonts (#16253)
CJK characters are now laid out according to the font, so fonts with nonsquare glyphs have the correct kerning. This also fixes an issue where the baseline for CJK characters was too low compared to non-CJK characters.
-
[core] Move logging off the main thread (#16325)
-
Add source property to limit parent's tile overscale factor (#16347)
The new property sets a limit for how much parent tile can be overscaled.
-
[core][tile mode] Introduce API to collect placed symbols data (#16339)
The following methods are added to the
Renderer
class in implemented in the Tile map mode:-
collectPlacedSymbolData()
enables or disables collecting of the placed symbols data -
getPlacedSymbolsData()
if collecting of the placed symbols data is enabled, returns the reference to thePlacedSymbolData
vector holding the collected data.
-
-
[core] Enable circle-sort-key property (#15875)
Adds support for
circle-sort-key
property, consistent withsymbol-sort-key
.Sorts drawing order by sort key both within-tile and cross-tile.
-
[core] Add LocationIndicator layer (#16340)
Adds a new layer type,
location-indicator
, that can be used to add a source-less indicator to the map, comprising raster images and a precision radius in meters. -
Add generic setter for Layer's 'source' property (#16406)
-
[core][tile mode] Reduce cut-off labels (part 2) (#16369)
Now, the intersecting symbols are placed across all layers symbol by symbol according to the following rules:
- First we look, which of the tile border(s) the symbol intersects and prioritize the the symbol placement accordingly (high priority -> low priority):
vertical & horizontal -> vertical -> horizontal
- For the symbols that intersect the same tile border(s), assuming the tile border split symbol into several sections, we look at the minimal section length. The symbol with a larger minimal section length is placed first.
- For the symbols that intersect the same tile border(s), and have equal minimal section length, we look at the anchor coordinates.
- Finally, if all the previous criteria are the same, we look at the symbol key hashes.
- First we look, which of the tile border(s) the symbol intersects and prioritize the the symbol placement accordingly (high priority -> low priority):
-
[core][tile mode] Fix variable placement for labels with the
icon-text-fit
property set (#16382)The
symbolIntersectsTileEdges()
util inmbgl::TilePlacement
now considers icon shift for the variable symbols with enabled icon-text-fit setting, thus providing more accurate results. -
[core] Correctly log a warning instead of crashing when a non-existent image is attempted to be removed. (#16391)
-
[core] Fix segfault resulting from an invalid geometry (#16409)
-
[macos] Restored support for macOS 10.11–10.14 (#16412)
-
[core] Fix assert in gfx resources cleanup (#16349)
Fix a resource leak assertion in
gl::Context::~Context()
that is evaluating false in scenarios where graphics context has been marked as lost. -
Hillshade bucket fix for mapbox-gl-native-ios #240 (#16362)
When dem tiles are loaded, border in neighboring tiles is updated, too leading to bucket re-upload. if std::move moved indices / vertices previously, they are empty and we get crash. Re-upload requires that only DEM texture is re-uploaded, not the quad vertices and indices.
-
[core] Add Renderer::clearData() (#16323)
The newly added
Renderer::clearData()
method allows to clear render data and thus save memory and make sure outdated tiles are not shown. It clears data more agressively thanRenderer::reduceMemoryUse()
does, as it clears not only the cache but all orchestration data, including the data used by the currently rendered frame. -
[android] Add jni binding for styleable snapshotter (#16286)
-
[core] Ability to set generic layer properties using setProperty method (#16324) This change enables the following new keys for the
mbgl::Layer::setProperty()
API:- "filter" invokes
setFilter()
- "minzoom" invokes
setMinZoom()
- "maxzoom" invokes
setMaxZoom()
- "source-layer" invokes
setSourceLayer()
The newly-added API is used in the style-conversion code, which made this code much simpler.
- "filter" invokes
-
[android] Expose getLayer, getSource and Observer interface for snapshotter (#16338)
-
[core] Use
TileCoordinates
instead ofLngLat
forwithin
expression calculation (#16319)Fix the issue that
within
expression evaluates point features inconsistently across zoom levels if the point lies near the boundary of a GeoJSON object (#16301) -
[core][tile mode] Reduce cut-off labels (#16336)
Place tile intersecting labels first, across all the layers. Thus we reduce the amount of label cut-offs in Tile mode.
Before, labels were arranged within one symbol layer (one bucket),which was not enough for several symbol layers being placed at the same time.
-
[core] Fix issue that
within
expression returns incorrect results for geometries crossing the anti-meridian (#16330)
-
[android] Fix wrong method call in map_snapshotter (#16308)
In map_snapshotter, a wrong method call will cause Sanpshotter not works with a style url in Android. This change makes it call the right method to let Snapshotter works.
-
[android] Add jni binding for line-sort-key and fill-sort-key (#16256)
With this change, android sdk will be able to get sort key for LineLayer and FillLayer.
-
Styleable MapSnapshotter (#16268)
New feature provides means of modifying style of a MapSnapshotter. The new API enables several use-cases, such as: adding route overlays, removing extra information (layers) from a base style, adding custom images that are missing from a style.
-
[core] Improve stability of symbol placement when the map is tilted (#16287)
These changes improve performance and bring more stability to the symbol placement for the tilted view, which is mainly used for navigation scenarios.
-
[core] Fix iterators in addRegularDash() (#16249)
Fixes possible crashes when using styles with line patterns.
-
[default] Fix possible crash at RunLoop::wake() (#16255)
-
[android] Update toGeoJSON in android_conversion.hpp (#16243)
Before this chage,
toGeoJSON
method inandroid_conversion.hpp
could not convert an Object (Map in android) to GeoJSON object.But
within
expression needs to accept an Object and then convert it to the GeoJSON object, nowtoGeoJSON
method can convert both string and Object to GeoJSON. -
[core] Fix
within
expression algorithm so thatfalse
value will be returned when point is on the boundary. Allow using different GeoJSON formats as arguments ofwithin
expression.(#16232)A valid GeoJSON argument should contain one of the following types:
"Feature"
,"FeatureCollection"
,"Polygon"
or"MultiPolygon"
. -
[core] [tile mode] placement algorithm must consider icons bounding boxes (#16277)
Tile mode placement algorithm now checks if bounding boxes for both label text and icon are intersecting the edges of the tiles.
Before, it checked only text bounding boxes and thus label icons might have got cut off.
-
[core] Calculate size of an ambient cache without offline region's resources (#15622)
Resources that belong to an offline region, should not contribute to the amount of space available in the ambient cache.
-
[core][tile mode] Fix assertion at
line-center
placement handling (#16293)
The Symbol Intersects Tile Edges
placement algorithm should not be applied to the symbols with line-center
placement.
- Fixed using of the
in
expression as a layer filter (#16272)
The bug was caused by mbgl::style::conversion::isExpression()
always returning false
for the in
expression.
-
Changes to
MapSnapshotter
threading model (#16268)Snapshotter's threading model has been changed. Previously,
Map
andHeadlessFrontend
that is responsible for rendering snapshot, were running on a dedicated thread. After #16268,Map
object lives on client thread, so that the client can accessStyle
object, whileHeadlessFrontend
lives on a dedicatedSnapshotter
thread.
- Signature of a
MapSnapshotter
's constructor has been changed - Signature for a
MapSnapshotter::snapshot
method has been changed - Size of an offline regions do not affect ambient cache size (#15622)
- When feature is exactly on the geometry boundary,
within
expression returns inconsistent values for different zoom levels (#16301)
-
[core] Fix offline region download freezing (#16230)
Downloaded resources are put in the buffer and inserted in the database in batches.
Before this change, the buffer was flushed only at the network response callback and thus it never got flushed if the last required resources were present locally and did not initiate network requests - it caused freezing.
Now the buffer is flushed every time the remaining resources container gets empty.
-
[core] Add Layer::serialize() method (#16231)
New method allows serialization of a layer into a Value type, including all modifications done via runtime style API. New method is also an enabler for Style object serialization (sources, layers, etc).
-
[android] Add jni binding for min and max pitch (#16236)
-
[offline] Offline tool does not hang on 404 error (#16240)
The missing resource gets skipped and teh offline region download continues.
-
Changes to
mbgl::FileSourceManager::getFileSource()
(#16238)It returns now
mbgl::PassRefPtr<FileSource>
(previously wasstd::shared_ptr<FileSource>
) in order to enforce keeping the strong reference to the returned object.Breaking code example:
auto fs = FileSourceManager::getFileSource(); fs->..
Posible fix:
std::shared_ptr<FileSource> fs =
; -
The
mbgl::OnlineFileSource
class cannot be used directly (#16238)Clients must use the parent
mbgl::FileSource
interface instead.Breaking code example:
std::shared_ptr<OnlineFileSource> onlineSource = std::static_pointer_cast<OnlineFileSource>(FileSourceManager::get()->getFileSource(..));
Possible fix:
std::shared_ptr<FileSource> onlineSource = FileSourceManager::get()->getFileSource(..);
-
[core] Revert shader changes from #16189, which will cause incorrect label positioning (#16235)
This is a back porting from GL JS #9333
-
[ios] Restored support for iOS 9–11 by default (#16241)
-
[core] Global settings API (#16174)
Global settings API provides means of managing non-persistent in-process settings. Initial implementation contains support for experimental option for setting thread priorities.
-
Expose READ_ONLY_MODE_KEY property for DatabaseFileSource (#16183)
The
READ_ONLY_MODE_KEY
property is exposed forDatabaseFileSource
.This property allows to re-open the offline database in read-only mode and thus improves the performance for the set-ups that do not require the offline database modifications.
-
[core] Add runtime API for setting tile prefetch delta for a Source (#16179)
The new
Source::setPrefetchZoomDelta(optional<uint8_t>)
method allows overriding default tile prefetch setting that is defined by the Map instance. -
[core] Add support for
within expression
. Implement the use ofwithin expression
with paint propery and filter expression. (#16157)The
within expression
enables checking whether a feature is inside a pre-defined geometry set/boundary or not. Thiswithin expression
returns a boolean value,true
indicates that the feature being evaluated is inside the geometry set. The returned value can be then consumed as input by another expression or used directly by a paint/layer property.Support for using
within expression
with layout property will be implemented separately. -
[core] Add support for using
within expression
with layout property. (#16194) -
[core] Add support for
in expression
. (#16162)The
in expression
enables checking whether a Number/String/Boolean type item is in a String/Array and returns a boolean value. -
[core] Add support for using
within expression
with features having'LineString'
geometry type. (#16220)within expression
now supports features with geometry types:'Point'
or'LineString'
.
-
[core] Don't provide multiple responses with the same data for 304 replies (#16200)
In cases when cached resource is useable, yet don't have an expiration timestamp, we provided data to the requester from the cache and the same data was returned once 304 response was received from the network.
-
[core] Fix potential visual artifact for line-dasharray (#16202)
-
Store gfx::DrawScope objects with associated render objects. (#15395)
We used some shared SegmentVectors, e.g. for drawing raster or background tiles. In longer running maps, this lead to resource accumulation. By storing the SegmentVectors and the contained gfx::DrawScope objects, we ensure that resources get released when the associated render objects vanish.
-
[core] Fix sprite sheet merging in Style::Impl::onSpriteLoaded (#16211)
If we get a new sprite sheet from the server, we need to merge current sprite sheet with a new one, while overwriting duplicates and keeping old unique images in a style.
-
[core] Loading images to style optimization (#16187)
This change enables attaching images to the style with batches and avoids massive re-allocations. Thus, it improves UI performance especially at start-up time.
-
[core] Loading images to style optimization (#16187)
The
style::Style::getImage()
semantics changed - it now returnsoptional<style::Image>
.
-
[core] Use std::list instead of std::map for factory instance (#16161)
Factory 'get' method can be invoked recursively and stable iterators are required to guarantee safety.
-
[tile mode] Improvements in symbol placement on tile borders (#16159)
In tile mode, the placement order of two symbols crossing a tile border is defined by their anchor Y values.
Symbols crossing the borders between two neighboring tiles are placed with priority.
It improves symbol placement stability in the tile map mode.
-
[core] Implement stretchable icons (#16030)
Stretchable icons allow defining certain areas of an icon that may be stretched, leaving the remaining areas of an icon at a fixed size.
-
[core] Port line-sort-key and fill-sort-key (#15839)
The new feature allows to sort line and fill layer features. Similar to
symbol-sort-key
. -
[core] Add image sections to format expression (#15937)
The new feature allows to embed images into labels.
-
[core] Introduce OfflineDatabase::runPackDatabaseAutomatically() API (#15967)
The new API allows to enable / disable automatic packing of a database.
-
[core] Decouple offline storage vacuum and the deleteRegion API (#15899)
- introduce
OfflineDatabase::pack()
standing for incremental vacuum - make packing optional at offline region deletion
- introduce
-
[core] Implement image expression (#15877)
The image expression allows determining an image's availability.
-
[core] Add batch conversion of latLngs to/from screenCoords (#15891)
This patch introduces batch conversion between LatLng and ScreenCoordinate in Gl-Native core, so for multiple conversions with single point/latLng previously now it can be done with invoking one function call by passing vector of points/latLngs.
-
[tile mode] Fix variable symbols placement (#16141
This change allows the variable symbols to cross the tile border only if their anchor is the first anchor from the
text-variable-anchor
list. -
[core] Use weak scheduler inside mailbox (#16136)
If there are pending requests that are completed after main scheduler is destructed, worker threads may try to push messages to destructed scheduler's queue.
-
[core] Fix a crash in GeoJSON source parsing, caused by
GeoJSONVTData
ownership error (#16106) -
[core] Stable position of labels at tile borders in tile mode (#16040)
These changes allow to avoid cutting-off labels on tile borders if the variable text placement is enabled.
-
[core] Fix really overscaled lines (#16045)
We resample lines after sharp corners in some situations. When tiles were really overscaled, sometimes we didn't have enough precision to represent the resampled vertex because it was too close. Disabling this after a certain point prevents this (#16018).
-
[core] Don't use signed int type for anchor segment (#16008)
Erroneous signed to unsigned implicit conversion was used when PlacedSymbol(s) were created in SymbolLayout and signed values were used as indexes in a few other places.
-
[core] Increase padding in CollisionIndex for MapMode::Tile (#15880)
This increases the padding to 1024 for MapMode::Tile which should be enough to completely include all the data two zoom levels past the data source's max zoom level. Beyond that, 1024 should be enough of a padding to make clipped labels unlikely.
-
[core] Blacklist VAO extension for Adreno (TM) 4xx GPUs (#15978)
Blacklist in order to avoid crashes in a driver (Android 5.1.1)
-
[core] Retain thread pool in GeoJSONSource (#15992)
Otherwise, the construction of the
Immutable<Source::Impl>
in background thread might never yeld. -
[core] Fix supercluster lambdas capturing (#15989)
Fix wrapping of the parameters in supercluster map/reduce lambdas (Previously, local variables were wrapped by reference).
-
[core] fix rendering of dashed lines with round caps (#15947)
In #15862, we introduced individual textures for line dash patterns to eliminate atlas overflows. Unfortunately, this broke dashed lines that had round caps (dashed lines with straight caps still rendered correctly). Line pattern textures for round caps were now using 256×15 pixel textures.
-
[core] Fix incorrect resizing of TileCache (#15943)
-
[core] Avoid GeoJSON source flickering on style transitions (#15907)
Before this change, all GeoJSON source cleared tile pyramid at the style transition and it caused flickering.
-
[core] Use individual textures for line dash patterns (#15862)
This moves the LineAtlas from a shared texture that contained SDF dash patterns to use individual textures.
-
[core] Fix collisions with icon-text-fit and variable placement (#15828)
When deciding the placement position it was only checking whether there were text collisions. Now, if icon-text-fit is used it now checks whether the icon fits before accepting a placement position.
-
[core] Fix icon-text-fit (#15634)
This fixes rendering by account for the 1px texture padding around icons that were stretched with icon-text-fit.
-
[core] Cross tile index performance (#16127)
For overscaled tiles, index only the symbols inside the viewport.
Find matches only among the buckets that have the same leader Id.
-
[core] Calculate GeoJSON tile geometries in a background thread (#15953)
Call
mapbox::geojsonvt::GeoJSONVT::getTile()
in a background thread, so that the rendering thread is not blocked. -
[core] Make requests for expired resources lower priority than requests for new resources (#15950)
-
[core] Add Scheduler::scheduleAndReplyValue() API (#15885)
This change converts GeoJSON features to tiles for the loaded source description in a background thread and thus unblock the UI thread.
-
[core] Enable incremental vacuum for Offline DB (#15837)
Thus we avoid re-creating the whole database and keeping the backup file as it happens on calling VACUUM.
-
[core] Fix image requests for already obtained images (#15825)
Before this fix, repeated request for an already obtained image was erroneously treated as pending, and it prevented from the tiles load completion.
-
[core] Merge style::Layer::set{Layout,Paint}Property (#15997)
-
[core] Use expected.hpp from mapbox-base (#15898)
-
[core] Cross tile index performance (#16127)
Introduces public mblg::Renderer::render API break.
-
[core] Refactor DefaultFileSource codebase (#15768)
- Adds
FileSourceManager
interface that provides access toFileSource
instances and means of registering / unregisteringFileSource
factories - Splits
DefaultFileSource
into smaller parts - Adds
DatabaseFileSource
interface and it's default implementation - Removes inter-dependencies between concrete
FileSource
classes - All sources operate on dedicated thread, except
MainResourceLoader
that acts as a dispatcher and works on thread that requested it. - Removes
ResourceOptions::withCacheOnlyRequestsSupport
method
- Adds
-
[core] Remove Map::cycleDebugOptions (#16005)
This function was mostly used by the Android API, which is no longer necessary.