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Evil team admins. #9
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CodeTappert
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Tempo-anon:evilTeamAdmin3
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Evil team admins. #9
CodeTappert
wants to merge
159
commits into
Tempo-anon:evilTeamAdmin3
from
CodeTappert:evilTeamAdmins
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…gefaultgames#3215) * destroy loading-scene when done - unused event listeners are shut off - children are removed - `loading_bg` will be removed after transition is finished - Added some simple types for `rex` plugins * fix tests * fix pokemonSprite.test.ts on local runs it would include hidden dirs like `.DS_store`. Any files starting with `.` is now excluded * add `mockGameObjectCreator` and use in `gameWrapper` * add battle-scene.test.ts add test to verify that LoadingScene is being removed on `BatleScene.create()` call * update types usage for phaser3-rex-plugins * remove phaser-extensions.d.ts fk you typedoc...
pagefaultgames#3213) * bump up `vitest` and `eslint` version to resolve inflight warning... - remove and disable `eslint-plugin-import` due to not supporting `eslint@9` yet (can be reactivated later) - bump `eslint` to `9.7.0`. - bump `@typescript-eslint/eslint-plugin` to `8.0.0-alpha.54` - update `@typescript-eslint/parser` to `8.0.0-alpha.54` - update `typescript-eslint` to `8.0.0-alpha.54` - update `vitest` to `2.0.4` - update `@vitest/coverage-istanbul` to `2.0.4` * remove `vite-plugin-fs` dependency... - removed `api-generatort-script.ts` file (this was in consultations with devs https://discord.com/channels/1125469663833370665/1250836282926436413/1266469312609259550) * bump `vite` to version 5 * fix pokemonSprite.test.ts to run locally It should ignore hidden (starting with `.`) files! * migrate some `typescript-eslint` to @stylistic/eslint-plugin-ts as stated here: https://typescript-eslint.io/blog/deprecating-formatting-rules#upgrading-to-eslint-stylistic - fix eslint complaints inside `i18next.d.ts` * delete `pokenode-ts` dependency * remove `phaser3spectorjs` It's a WebGL debugging tool but I've never seen anyone using it * remove `axios` and `axios-cache-interceptor` dependency They are unused * remove unused `json-beautify` dependency * move `dependency-cruiser` to dev dependencies * Revert "remove `phaser3spectorjs`" This reverts commit 725e681. * fix pokemonSprite.test.ts (invert condition) whops.. * move `@hpcc-js/wasm` to devDependencies See pagefaultgames#2275 * move `@types/jsdom` to devDependencies See pagefaultgames#2275 * update package-lock.json
* add integration tests * account for magic guard * update test name * remove test code * fix magic guard interaction * set 1 as min damage * fix tests * only apply magic guard attr if ally is active * nit: remove new line * update docs * add the move attr
…fix) (pagefaultgames#3208) * ful implement pastel veil, update sweet veil * improve docs * update docs * cleanup attrs
Fix minify Jain plugin running in vite serve mode
…on before/after trainer fight (pagefaultgames#3211)
…-state toggle dropdown in the starter select UI (pagefaultgames#3252) * split unlocks filter into shiny and passive * update tri state dropdown. apply it to passive and win dropdown
* Drafted testable conditions for Magic Guard * Weather Test * Update src/test/abilities/magic_guard.test.ts InnerThunder Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> * Implemented checks for poison/toxic/burn * Added tests for recoil moves and volatile status * Added tests for entry hazards * Moved overrides to top * Gave player Pokemon the passive Unnerve to prevent random berry interference * Added tests for ability interactions * Added reference link --------- Co-authored-by: Frutescens <info@laptop> Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
so the blinds animation is not broken when using Save & Quit
…arter during move select and in nature menu (pagefaultgames#2342) * block input while waiting for transition * block input while waiting for the nature menu
…faultgames#3258) * Add missing } in the german localization strings * Checked all languages
…3' into evilTeamAdmins
* comotose + psycho_shift * condensed conditional for psycho shift --------- Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
…#1814) * Fix Toxic Chain applying for non-damaging moves * Addressing code review to change a boolean to a PokemonAttackCondition * Adding comments to introduced methods * Update src/data/ability.ts --------- Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
* implement gulp missile * add tests * change fly to dive * show ability when reverting to normal form * update ai score, tests * update score condition * adjust conditions, damage * add underwater test * update damage in test * partial commit
…evil team leaders, gym leaders, elite 4 and champions
* Update fonts * Add locales/ja files * Add some more files * Add more ui stuff * Fix failing typescript doc being generated * Add the 4 ui handlers * Add i18n.ts * Try something in text.ts * Fix some more errors * Add ja type icons * Add missed message keys * Update src/plugins/i18n.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/ui/text.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update src/plugins/i18n.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Apply TLs from xsn34kzx Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * Translate essential text (move, ability descriptions) * Translate missed move/ability * Translated battle.ts - All phrases are taken from USUM script via Poké Corpus https://abcboy101.github.io/poke-corpus/ (I used the USUM script because it is in hiragana/katakana. If we decide to change these phrases to Kanji later, I will refer to the SV script to modify them again.) - * Update battle.ts * Update battle.ts * Update src/locales/ja/battle.ts Co-authored-by: Enoch <enoch.jwsong@gmail.com> * Update battle.ts --------- Co-authored-by: EnochG1 <enoch.jwsong@gmail.com> Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
Health translations need to be checked in-game to see if they are used correctly. acquiredAbility is improvived.
* fixed trainers name wrong * removed note(it checked by LeKaaN with pokerogue wiki) * removed unnecessary spaces
…s#3321) * prevent double-application of status contact abilities and switch out abilities * use SwitchPhase for ForceSwitchOutAbAttr instead of switchOut() * add tests for baton pass/uturn * PR comments * Update src/test/moves/baton_pass.test.ts * add test for forced switch after mutual KO + revive * tweak condition to fix uturn/baton pass * improve docs * style/typo nits from CR Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * CR feedback * use doSelectPartyPokemon + rename * int -> number Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Implement Lucky Chant * Add i18n keys for NoCritTag messages * Add Lucky Chant message translations (DE, FR, KO, PT-BR) Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Add ZH translations Co-authored-by: Sonny Ding <93831983+sonnyding1@users.noreply.github.com> * Add keys for JA locale --------- Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Sonny Ding <93831983+sonnyding1@users.noreply.github.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
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Basically the same as before. But i force pushed it back to my actual last change. Before merging anything into it from main and or beta.
So it only has changes really made by myself