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Version 3.17.0

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@github-actions github-actions released this 01 Apr 17:38
· 438 commits to release since this release

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

ADDED:

  • Artillery - Keybind for rangetable (#9818)
  • Common - Sway settings (#9872)
  • Cargo - Alternative unloading method (#8827)
  • CUP Compatibility (#9599, #9602, #9627, #9649, #9810)
  • Explosives - Keybinds for Cellphone & Detonators (#9687)
  • Fire - Disable screams for individual units (#9863)
  • Hearing - Keybind for earplugs (#9804)
  • KillTracker - Option to filter out AI unit kills (#9800)
  • Laser - API for laser codes (#9772)
  • Medical - Painkillers (#9720)
  • Medical - Support Magazine Treatment Items (#9816)
  • Medical Vitals - SPO2 Simulation (#9360)
  • Nightvision - WP variants for CUP NVGs (#9810)
  • Reload - Manual reload for vehicle weapons (#9398)

FIXED:

  • AB/Scopes - Fix script errors on profiling branch (#9869)
  • Advanced Fatigue - Disable AF sway factors when Advanced Fatigue is off (#9867)
  • Arsenal - Exit refresh early if no display is found (#9754)
  • Arsenal - Make face tab adhere to mod icon setting (#9763)
  • Arsenal/RHS Compats - Removed bad illuminator stats for RHS attachments (#9766)
  • Artillery - Fix remembering last charge for rangetable (#9818)
  • CSW - Delay init for CSW with simulation disabled (#9778)
  • Cargo - Fix object lock when failling to load a carried object (#9759)
  • Common - Fix addToInventory for magazines (#9823)
  • Common - Fix players sliding when holstering weapons (#9846)
  • Compat SPE - Fix flamethrower magazines not showing in arsenal (#9803)
  • Compat SPE - Fix .50 cal hearing damage (#9803)
  • Dragging - Fix dropping incorrect object when carrying fails (#9860)
  • Dragging - Release ownership when target is too heavy to drag/carry (#9858)
  • Fortify - Fix invalid object filtering (#9825)
  • Fortify - Skip placement animation for no cost fortifications (#9861)
  • Grenades - Fix flashbang in epilepsy mode (#9855)
  • Interaction - Check canInteractWith before taking dropped weapons (#9783)
  • Map Tools - Fix tools showing after item is dropped out of inventory (#9749)
  • Medical - Fix getting no pulse on a dead patient receiving CPR (#9756)
  • Medical - Prevent uncon AI from talking (#9776)
  • Nightvision - Register effects during preInit (#9788)
  • Options Menu - Fix main-menu news setting not working (#9886)
  • Rearm - Fix actions not being added immeditately (#9843)
  • Refuel - Add ownership concept to nozzles & jerry cans (#9826)
  • Small Arms - Fix magazineReloadTime for vehicle FN Minimi SPW (#9774)
  • Yardage - Fix broken display in 2.16 (#9892)

IMPROVED:

  • Advanced Throwing - Show wind info when throwing (#9820)
  • Arsenal - Add ace_arsenal_loadoutVerified event (#9792)
  • Arsenal - Add mod icons to editor arsenal attribute (#9797)
  • Arsenal - Fill loadouts list over multiple frames (#9789)
  • Arsenal - Improve performance of loadout verification (#9316)
  • Arsenal - Improved sorting, insignia detection, identity info verification and minor cleanup (#9795)
  • Arsenal - Left panel code improvements (#9787)
  • Arsenal - Native baseWeapon support for CBA items (#9799)
  • Arsenal - Show numerical value for load stat (#9833)
  • Arsenal Actions - Add support for multiline text & updating on cargo event (#9771)
  • Arsenal Actions - Cleanup UI code (#9784)
  • Cargo - Show item and vehicle in progress bar text (#9747)
  • Casings - Add CUP Casings (#9888)
  • Common - Allow multiple events to clear a cached call (#9770)
  • Compat WS - Allow barrel swapping on Western Sahara machine guns (#9808)
  • Cookoff - Improve ammo detonation sounds (#5327)
  • Fortify - Add onDeployStop event for cancelling before confirming (#9854)
  • General - Replace vehicle with objectParent where applicable (#9801)
  • General - Events for Mods (#9813)
  • General - Replace toLower with toLowerANSI where applicable (#9790)
  • General - SQF Improvements (#9698)
  • Grenades - Events for Flashbangs (#9796)
  • Interaction - Make magazine passing animation optional (#9875)
  • Medical Engine - Prevent uncon units from ragdolling on death (#9762)
  • Medical GUI - Display IV Type in UI (#9817)
  • Medical Treatment - Add hook to modify bandaging treatment (#9814)
  • Parachute - Add seconds indicator to altimeter watch (#9834)
  • Rearm - Show distance to target on actions (#9866)
  • Towing - Mini-refactor (#9007)
  • Weather - Allow wind info indicator when in map/sitting/carrying/static weapon (#9820)

CHANGED:

  • General - Don't add keybinds to headless client/dedicated server (#9842)
  • Medical - Change max medication dosage behavior (#9746)
  • Overheating - Increase cooling for open bolt guns and spare barrels (#9827)
  • Repair - Rephrase tooltip for wheel patching setting (#9851)

SETTINGS:

  • Medical GUI - Show Bleeding Rate (#9815)

TRANSLATIONS: