Version 3.18.2 Release Candidate 1
Pre-release
Pre-release
LinkIsGrim
released this
22 Dec 13:49
·
8 commits
to release-3.18.2
since this release
Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later.
Change Log Summary
ADDED:
- Arsenal - Export Parent Class (#10503)
- Arsenal - Show DLC Requirement Image (#10506)
- Common - Add setting for compass magnetic declination (#9761)
- Expeditionary Forces Compatibility (#10524)
- Fastroping - Allow FRIES functionality for Planes (#10449)
- Fire - Add fire damage to wrecks (#9962)
- Hearing - Add Electronic Hearing Protection (#10476)
- Interaction - Add "pass grenade" interaction (#10463)
- Interaction - Add "open backpack" action (#10525)
- Medical - Add setting to use limb damage for sum of trauma (#10362)
- missile_AIM120 - Add, create Doppler seeker (#10021)
- missile_AIM9 - Add, with IR seeking (#10022)
- missile_manpad - add MANPADs and IR seeker (#10031)
- missile_sam - Add Patriot and S400 (#10035)
FIXED:
- Advanced Throwing - Fix multiple round grenades (#10492)
- AtragMX - Fix AB zero calculation (#10431)
- Ballistics - Fix
ACE_408_Ball
inheritance (#10515) - Common - Fix retrieving the version of an addon when searching for mismatches (#10377)
- Cookoff - Fix zeus end keybind not killing ammo containers (#10434)
- Dragging - Fix clone showing in editor (#10535)
- Dragging - Fix dead body weapon carrying (#10435)
- Frag - Fix rapid explosion holdoff (#10446)
- Goggles - Notify restart req. for effects setting (#10398)
- Medical - Fix fullHeal not resetting occluded meds (#10569)
- Medical AI - Add missing blood as an injury condition (#10537)
- Medical Damage - Fix silent dependency on status (#10571)
- Medical Engine - Fix unit instakill on vehicle explosion (#10542)
- Medical Treatment - Add missing bools for creating litter (#10564)
- Medical Treatment - Fix
GET_FUNCTION
macro (#10453) - Microdagr - Fix microdagr cursor disappearing when deleting last waypoint (#10459)
- Refuel - Fix editor fuel sources (#10536)
- SOG Compat - Add timer to SOG claymore (#10546)
- Scopes - Add
optic_DMS_weathered_Kir_F
ACE3 values (#10488) - Scopes - No Zeroing from Secondary Sights (#10220)
- Spectator - Fix "Side" RPT spam (#10464)
- Vehicle Lock - Don't automatically lock UAVs (#10518)
- Weapon Select - Fix selecting next grenade (#10494)
IMPROVED:
- Advanced Throwing - Cleanup (#10495)
- Aegis Compat - Add realistic names for basegame variants (#10370)
- Arsenal - Add yes/no stat text, stat exists condition (#10559)
- Arsenal - Make ACE_asItem and ACE_isUnique apply to CfgWeapons (#10366)
- Ballistics - Improve B_127x54_Ball values (#10487)
- CSW - Use
setMagazineTurretAmmo
(#9912) - Common - Add
FUNC(getItemReplacements)
(#10413) - Common - Add ability to check for skill levels for isMedic and isEngineer (#10500)
- Common - Add getters for object being carried/dragged (#10570)
- Common - Allow custom event name for status effects (#10473)
- Common - Improve MarkerLocal (#10437)
- Common - Improve file checking error messages (#10448)
- Common - Use MagazineReloading event for reload mutex (#8432)
- Common - Use canAdd for FUNC(addToInventory) (#9830)
- Compat SPE - Add Tank cannon overpressure and shell fragmentation (#10502)
- Compat WS - Update realistic names (#10568)
- Cookoff - Add gradual ammo cook-off (#9779)
- Cookoff - Remove animals from EH (#10513)
- Explosives - Use
EFUNC(common,canDig)
(#10558) - Explosives - Use detonator icon for consolidated detonate actions (#10394)
- Field Rations - Add eat/drink context action to magazines (#10461)
- Field Rations - Add small grace period between consciousness losses (#10443)
- Frag - Filter remote projectiles from Explosion EH (#10467)
- Frag - Implement Arma v2.18 changes from #10157 (#10313)
- General - Add private and remove some unused vars (#10371)
- General - Optimize tracer status with
getShotInfo
(#9821) - General - Update miscellaneous to use 2.18 commands (#10404)
- General - Use objectParent for vehicle detection (#10397)
- Hearing - Optimise explosion event handler (#10405)
- Hearing - Use
SlotItemChanged
event (#10040) - Interaction - Define _actionParams (#10527)
- Map - Use
SlotItemChanged
event (#9961) - Markers - Improve Timestamps check for GPS/UAV Terminals (#10485)
- Markers - Optimise map marker timestamp filtering (#10414)
- Medical - Add API for fully healing a unit (#10498)
- Medical - Add API for getting IVs (#10553)
- Medical - Add API for getting unit status (blood loss, injury, stability)s (#10514)
- Medical - Add API for getting unit wounds (#10544)
- Medical - Add treatment & item to IV bag array (#10551, #10563)
- Medical - Add medication dosage support & improve overdose (#10393)
- Medical - Add support for custom IV flow rate (#10555)
- Medical - Use
HandleHeal
instead of making Vanilla FAKs and Medikits unusable (#10401) - Medical Treatment - Return IV bags when applicable (#10407)
- MicroDAGR - Select newly created WP in List (#10457)
- Night Vision - Use slotItemChanged event (#9782)
- Overheating - Improve
getWeaponData
by saving weapon config to variable (#10508) - Overpressure - Add editor range attribute for vehicles (#10411)
- Spectator - Hide all UI elements when toggling UI (#10465)
- SOG & SPE Compats - Remove wound handler wrapper (#10545)
- Weapon Select - Use
selectThrowable
command (#9488)
CHANGED:
- Explosives - Allow negative dig offsets to always apply (#10547)
- Goggles - Add individual files for config classes (#10420)
- missile_hud - Move HUD feature from
laser
to new component (#10306)
SETTINGS:
- Arsenal - Show DLC Requirement Image (#10506)
- Cargo - Add setting for Check Size interaction (#10425)
- Common - Add setting for compass magnetic declination (#9761)
- Field Rations - Add setting to disable in Zeus (#10462)
- Goggles - Add draw overlay setting (#10484)
- Medical - Add setting to use limb damage for sum of trauma (#10362)
- Medical - Move treatment settings to a separate category (#10460)
- Medical Treatment - Add Numerical Pulse setting (#10452)
- Medical Treatment - Add setting for splints (#10458)
- Medical Treatment - Add settings for morphine and adenosine use (#10450)
- Medical Treatment - Add setting for trained medics to use their own items first (#10583)
TRANSLATIONS: