Skip to content

Sith: Architecture

Mark Janssen edited this page Jun 18, 2019 · 1 revision

Building solutions (asset management, architecture, personnel flows and congregations):

Just like the body, there is room for hierarchies. Such structures should be built predicated on the presence of those with the wisdom to elevate or knowledge to protect whatsoever is underneath it.

Every item is inventoried in the system. Every individual has an identification, a clearance level, and is generally noted upon entrance into and exit outof a room by the facility. Robots can track individual items by random "spotting" to track LastKnownLocation (LKL). This

Robots can fetch items with proper clearance.

The system can be queried with the proper clearance.

Every machine state within the building is tracked: lifts, door positions, environmental controls (for machines in space), energy-consuming equipment (ovens and incinerators, trash compactors, etc.),

Lighting was controlled based on time of day, but could be controlled by motion detection and identification from in and out sensors.

Every room with more than a few items moving in and out (kitchens, storage rooms, etc.)

XXXWithout male and female working together, everything is wasteful, ugly, and inbattled.

Clone this wiki locally