Releases: acemod/ACE3
Version 3.3.1
Version 3.3.0
CHANGE LOG SUMMARY
CHANGED:
- Explosive placement is now virtual (#1902)
- Low levels of pain will decrease over time (#1954)
- Default keybind to cycle down laser codes (#1956)
- Wind indicator now accounts for freelook (#1980)
- Codebase was largely refactored (#2003-#2017, #2046-#2051)
- Bandaging a healthy body part will create clean bandages (not bloody) (#2026)
- Integrated the ASDG JR optional PBO now that ASDG JR is part of CBA (#2211)
- Time taken to fill a bodybag increased (#2233)
- Time taken to bandage and tourniquet were modified (#2263)
- Tourniquet will interfere with blood pressure and heart rate of applied limb (#2268)
- Hearing protection given to helmets with peltor headsets (#2297)
- Spotting scope animation improved (#2314)
- Laser pointer code using lineIntersectsSurfaces command (#2328)
- Tracer sizes improved (#2341)
- Clock on map is hidden if unit has no watch (#2344)
- Flashbangs are sorted under explosive throwables rather than misc. (#2358)
- Clarified description of heal hitpoints medical setting (#2392)
- Large overhaul of the medical handle damage system (#2361)
FIXED:
- Reserve parachute was set as public item (#1974)
- Some actions didn't work with the "click to interact" setting (#1977)
- Actions couldn't be added to an object/class if the main actions node was missing (#1986)
- Incorrect inheritance was used in changes to map compass object (#1993)
- Medical actions would reset the current fire mode (#2000)
- The "Join group" action wasn't respecting the team management enabled setting (#2027)
- Medical litter creation was producing unnecessary code loops (#2031)
- Unloading patients from vehicles (#2032)
- Slideshows didn't work on dedicated servers (#2040)
- Awkward sitting positions/movement (#2057, #2338)
- CPR would never succeed when patient was in revive state (#2099)
- Unpushable SDVs (#2109)
- Nametags were drawn on the escape menu (#2135)
- Unable to load captives into helicopters (#2136)
- CheckPBO had an endless loop under certain settings (#2137)
- Nametag soundwave icons didn't fade with distance (#2148)
- 1.50 "Updating base class" nonsense (#2160)
- Zeus interaction menu prevented/enabled use of various other hotkeys (#2216)
- MicroDAGR minor display bugs (#2235)
- Bad animation used when captives loaded into an FFV seat (#2249)
- Exporting client color settings (#2250)
- Bruises would prevent hitpoints being healed with relevant setting active (#2298, #2389)
- Animation clipping and camera on the tactical ladder (#2299)
- Door interaction in 3rd person (#2312)
- Autoriflemen spawning with ghost grenades (#2315)
- Inappropriate interaction while on a ladder (#2320)
- Goggles overlay would disappear in FFV seats and gunner seats (#2327)
- Map tools rendered badly when used with incorrect aspect ratios (#2334)
- High command module would break ACE file checking (#2336)
- Flashbangs now properly rebound from surfaces (#2337)
- Flickering hand flares (#2343)
- Gear restoration when death occured in a vehicle (#2359)
- Fixes for unconscious waking up in basic medical (#2361)
- Fixed shotgun ammo would not do any damage (#2361)
ADDED:
- Repair (#186)
- Cargo (#275)
- Flashlights (#1816)
- Support for magazine overpressure definitions (#1832)
- Increased vertical head movmement range (#1854)
- Spectator (#1915, #2083)
- Map tools support for itemMap children (#2036)
- Medical menu (#2039)
- Setting for captive arrest circumstances (#2053)
- Settings menu categories (#2058)
- CPR action to basic medical (#2114)
- Zeus modules to assign medical vehicles/facilities/personnel (#2162)
- Setting to automatically make all created objects editable by all zeus units (#2163)
- Allow diagnose action on torso (#2361)
REMOVED:
- Protection PBO (now handled as part of medical) (#2361)
Version 3.2.1
We have noticed that when using ACE with 3rd-Party mods that do not fully support CBA Extended Eventhandlers (XEH) that some units do not work with Interaction fully. You may see the cursor but no menus.
WORKAROUND: The latest CBA has an optional PBO that you can activate to help resolve these situations.
- Move the cba_enable_auto_xeh.pbo and its signature file from the CBA optional folder to the CBA Addons folder
- Restart Arma.
If you have identified the 3rd-Party mod that causes ACE Interaction to break, contact the developer and ask them to support the CBA XEH. They can contact CBA Devs for help.
Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system
CHANGE LOG SUMMARY
CHANGED:
- Improved wording of Finger Pointing strings (#1970)
- Improved unit hiding mechanism of headbugfix (#1994)
- Prevent use of headbugfix when handcuffed, surrendering, unconscious or swimming. (#1994)
FIXED:
- Zeus unconscious, captive and surrender modules were using the wrong locality (#1665)
- Wind Deflection in Advanced Ballistics was producing excess per-frame handlers (#1962)
- Incorrect damage was being applied with prevent death enabled (#1946)
- Blue Force Tracking (BFT) module was broken (#1957)
- ace_laser was incorrectly handling non-vector data (#1960)
Version 3.2.0
We have noticed that when using ACE with 3rd-Party mods that do not fully support CBA Extended Eventhandlers (XEH) that some units do not work with Interaction fully. You may see the cursor but no menus.
WORKAROUND: The latest CBA RC7 Hotfix 2, v1.1.23 has an optional PBO that you can activate to help resolve these situations.
- Move the cba_enable_auto_xeh.pbo and its signature file from the CBA optional folder to the CBA Addons folder
- Restart Arma.
If you have identified the 3rd-Party mod that causes ACE Interaction to break, contact the developer and ask them to support the CBA XEH. They can contact CBA Devs for help.
Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system
CHANGE LOG SUMMARY
CHANGED:
- Updated Spanish translation (#1623, #1824)
- Updated German translation (#1643)
- Updated Portuguese translation (#1755)
- Updated Polish translation (#1782)
- Updated Czech translation (#1797)
- Various 3D models and textures (#1799)
- Medical litter models (#1875)
- Optimized wind deflection code (#1886)
FIXED:
- IED Class Inheritance (#1440)
- Bug with Advanced Medical medication configuration (hr min/max) (#1621)
- Wirecutters unable to cut concertina wire (#1656)
- Interaction with explosives while swimming (#1688)
- Vanilla damage effects incorrectly playing (#1692)
- Zeus module was broken on dedicated servers (#1713)
- CheckPBO wasn't checking for extra client addons (#1732)
- Earplugs being added when combat deafness was disabled or unit already had (#1759, #1763)
- Couldn't interact with the map when it was shaking (#1769)
- Rallypoint object classnames (#1771)
- Pain effects showing in zeus (#1779)
- Binoculars had safety mode (#1834)
- Combat deafness while using zeus (#1851)
- addActionToObject function wasn't working correctly (#1862)
- Concertina wire damage wasn't globally applied (#1867)
- Impenetrable tactical ladder (#1874)
- Repeating medical animations during rapid treatment (#1896)
- Vector Lag (RPT Spam) (#1897)
- Unloading unconscious pilots and boat passengers (#1911)
- Loading unconscious into co-pilot seats and boats (#1921)
ADDED:
- Cut parachute/Reserve parachute (#1307)
- Actions to buildings (UserActions - Ladders) (#1007)
- Zeus/Curator interaction menu (#1519)
- Sitting (#1541)
- Finger pointing (#1548)
- Open action for boxes/crates (#1596)
- 'parachute' and 'camera' hitpoints to the HuntIR model (#1622)
- Missing ammobox animation sources (#1705)
- Virtual attach object placement (#1739)
- DAGR 10 digit grid support for all map configurations (#1768)
- Headgear provides hearing protection (#1775)
REMOVED:
- "Treat at" action menu entry when using ace_medical (#1809)
Version 3.1.1
We have noticed that when using ACE with 3rd-Party mods that do not fully support CBA Extended Eventhandlers (XEH) that some units do not work with Interaction fully. You may see the cursor but no menus.
WORKAROUND: The latest CBA RC7 Hotfix 2, v1.1.23 has an optional PBO that you can activate to help resolve these situations.
- Move the cba_enable_auto_xeh.pbo and its signature file from the CBA optional folder to the CBA Addons folder
- Restart Arma.
If you have identified the 3rd-Party mod that causes ACE Interaction to break, contact the developer and ask them to support the CBA XEH. They can contact CBA Devs for help.
Developers can update their mods by one of the following methods to work with ACE.
Reference: Two guides to help developers get started with the CBA extended event handler system
CHANGE LOG SUMMARY
CHANGED:
- Improved ear ringing and deafness (#1609)
- PAK treatment time accounts for damage healed (#1586)
- Made the bullet trace effect more visible
- Flares burntime increased, hand flares brightness reduced (#1477)
- Kestrel - New output modes (Density Altitude ...) (#1253, #1464)
- Kestrel - New low-poly model (#1535)
- Kestrel - Tailwinds are displayed as negative values (#1333)
- Kestrel - Persistent menu and heading (#1192, #1338)
- ATragMX / Kestrel - dialogs can be toggled on/off with keybinds (#1260)
- ATragMX - New night time GUI and picture (#1396, #1401)
- Increased duration of morphine effect
- Made atropine less effective
- Morphine now only suppresses pain by default (#1290)
- Renamed some advanced ballistics module options and added more (#1261)
- Improved handling of incomplete advanced ballistics config entries (#1441)
- New keyshortcuts to toggle through all devices (#1118)
- Refined all airFriction values to better match advanced ballistics data (#1386, #1455)
- Closer interactions points now oclude farther ones (#989)
- It's now possible to walk around while using the cursor version of the interaction menus (#981)
- Speed of sound now changes with ambient air temperature (#1425)
- Temperature now affects barometric pressure (#1424)
- Increased the size of the protractor overlay
- Extensive optimization of spalls (#1163)
- Various others optimizations (#1027, #1045, #1057, #1581)
- Increased the visibility of chat text (#1245)
- Nametags are now only visible if there's line of sight to the face of the target (#1302)
- Scope adjustment framework expanded so PSO scopes can now have windage steps of 0.5 Mil (#1312, #1370)
- Placing explosives now uses shorter animations (#1314)
- Expanded the runOnHover functionality of the interaction menus to run arbitrary code (#1415)
- Bodybags are now created aligned with the casualty (#1471)
- Unload captive actions are now passenger actions (#1599)
- Claymore mines can now be detonated with the Mk16 transmitter (#1616)
FIXED:
- Crash: illegal instruction with Advanced Ballistics DLL (#1630)
- Model.cfg and requiredAddons (#1650)
- Unloading units from various vehicles (#1389, #1587)
- Random teleport when dragging/carrying inside of buildings (#1458)
- Random body bag teleport (#1469)
- Incorrect handling of falling and vehicle crash damage (#1550, #1562, #1602)
- Capacity of bloodbags was ignored during transfusions (#1368)
- Intermitted rain bug (#1526)
- Javelin locking (#1507)
- Settings forced on server and from modules are now applied reliably (#1214, #1432, #1433, #1598)
- Medical - Litter spawning all over the place (#1164)
- Interaction menu moving with wave height (#1117)
- Error when treating with binoculars in hands (#1332)
- Comanche zoom levels (#1113)
- Safe mode sound not being played (#1497)
- Always raining with overcast values > 0.7 (#1456)
- Usage of time might cause calculation errors below 20 fps (#1336, #1362)
- ATragMX - Fixed incorrect bullet diameter GUI output (#1252)
- ATragMX - Fixed a bug in the relative click memory (#1180)
- Weather - Fixed incorrect barometric pressure calculation (#1424)
- Weather - Intermitted rain (sound bug)
- Kestrel - Wind reading sometimes not affected by nearby buildings
- Pain effect was visible when unconscious (#1492)
- Result of belt linking is now broadcasted inmediately (#1120)
- Swithching laser now fails gracefully if ASDG is run without the compt pbo (#1239)
- Added ACE guidance to the RHS Javelin (#1373)
- ACE Explosives and dead man switches are now Zeus and AI compatible (#1414)
- NVG adjustment behaves better now (#1429)
- Progress bars now stops on death (#1450)
- A dummy weapon was sometimes visible on respawn (#1520)
- Incorrect localization of the medical log (#1559)
- Position of interaction point for some static weapons (#1611)
- Removed the duplicated obsolete action (#1612)
- CheckPBO didn't kick players reliably (#1635)
- (Optional) Updated RHS compat for V0.3.8 (#1588)
ADDED:
- Ability to force disable NameTags on server (#1204)
- Zeus modules to allow changing capture, consciousness and surrendering status on the fly (#1295)
- Disarming of unconscious or captured units (#136)
- Concertina wire (#1504)
- DAGR (#1534)
- HuntIR (#1525)
- MX-2A (#1476)
- Rangecards (#1418)
- Sandbags (#1479)
- Spottingscope (#1515)
- Tactical ladder (#1493)
- Tripod (#1509)
- Yardage 450 (#1491)
- Viewdistance module (#1063, #1198, #1311)
- ACE3 Version info on main menu (#1150)
- Surgical Kit treatment (#1392)
- New extension to improve the performance of adv. medical (#1256)
- IED pressure plates (#1248)
- Adv. Medical module options to make morphine remove pain and bandages heal hitpoints (#1579)
- Medical setting to consider remote controlled units as players or not (#1530)
- Custom fonts (#1050)
- CheckPBO module functionality can now be triggered through settings (#1236, #1633)
- Group leader can now globally set the color of his group members (#1293)
- It's now possible to export a debug report to the clipboard from the options menu (#1304)
- A local event is now thrown when a unit dies (#1523)
- Option to disable the day visible laser system if not used (#1589)
- (Optional) ACE2 ball tracers (#378)
- (Optional) BWA3 compatibility pbo (weapons, ammo, scopes) (#1306)
- (Optional) CUP compatibility pbo (weapons, ammo, scopes, launchers) (#1443)
- (Optional) R3F compatibility pbo (weapons, ammo, scopes) (#1527)
- (Optional) RH ACC compatibility pbo (scopes)
- (Optional) Scope Mod A3 compatibility pbo (scopes) (#1310)
Version 3.0.1
Changelog:
Changed: Disable snprintf_s usage to get around auto-vectorization in the 2015 STL strnlen implementation.
Changed: Now starts vital tracking after treatment.
Changed: Rebuilt DLL's.
Changed: ace_javelin to the RHS javelin optionals compatibility pbo.
Fixed: AI would not lose blood in basic medical, causing incorrect diagnose text. (#1195)
Fixed: Bandaid for being unable to interact with man type units in some cases. (#1281)
Fixed: Broken Basic Revive. (#1155)
Fixed: Calculate vitals interval on first run.
Fixed: Frame-drop when using the BFT module setting. (#1181)
Fixed: JIP init for players with medical.
Fixed: Medical litter is spawning very spread out from the player. (#1112)
Fixed: Object actions not working.
Fixed: Order of Comanche zoom levels.
Fixed: Prevent Instant Death caused AI to be invincible. (#1155)
Fixed: Script error when performing medical treatment. (#1142)
Fixed: Sometimes interaction menus would disappear. (#1171)
Fixed: Performance issues caused by standing near a fire using basic medical
Version 3.0.0
Initial release.