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Releases: acemod/ACE3

Version 3.18.2 Release Candidate 1

22 Dec 13:49
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Pre-release

Requires CBA version 3.18.0 or later and Arma 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Arsenal - Export Parent Class (#10503)
  • Arsenal - Show DLC Requirement Image (#10506)
  • Common - Add setting for compass magnetic declination (#9761)
  • Expeditionary Forces Compatibility (#10524)
  • Fastroping - Allow FRIES functionality for Planes (#10449)
  • Fire - Add fire damage to wrecks (#9962)
  • Hearing - Add Electronic Hearing Protection (#10476)
  • Interaction - Add "pass grenade" interaction (#10463)
  • Interaction - Add "open backpack" action (#10525)
  • Medical - Add setting to use limb damage for sum of trauma (#10362)
  • missile_AIM120 - Add, create Doppler seeker (#10021)
  • missile_AIM9 - Add, with IR seeking (#10022)
  • missile_manpad - add MANPADs and IR seeker (#10031)
  • missile_sam - Add Patriot and S400 (#10035)

FIXED:

  • Advanced Throwing - Fix multiple round grenades (#10492)
  • AtragMX - Fix AB zero calculation (#10431)
  • Ballistics - Fix ACE_408_Ball inheritance (#10515)
  • Common - Fix retrieving the version of an addon when searching for mismatches (#10377)
  • Cookoff - Fix zeus end keybind not killing ammo containers (#10434)
  • Dragging - Fix clone showing in editor (#10535)
  • Dragging - Fix dead body weapon carrying (#10435)
  • Frag - Fix rapid explosion holdoff (#10446)
  • Goggles - Notify restart req. for effects setting (#10398)
  • Medical - Fix fullHeal not resetting occluded meds (#10569)
  • Medical AI - Add missing blood as an injury condition (#10537)
  • Medical Damage - Fix silent dependency on status (#10571)
  • Medical Engine - Fix unit instakill on vehicle explosion (#10542)
  • Medical Treatment - Add missing bools for creating litter (#10564)
  • Medical Treatment - Fix GET_FUNCTION macro (#10453)
  • Microdagr - Fix microdagr cursor disappearing when deleting last waypoint (#10459)
  • Refuel - Fix editor fuel sources (#10536)
  • SOG Compat - Add timer to SOG claymore (#10546)
  • Scopes - Add optic_DMS_weathered_Kir_F ACE3 values (#10488)
  • Scopes - No Zeroing from Secondary Sights (#10220)
  • Spectator - Fix "Side" RPT spam (#10464)
  • Vehicle Lock - Don't automatically lock UAVs (#10518)
  • Weapon Select - Fix selecting next grenade (#10494)

IMPROVED:

  • Advanced Throwing - Cleanup (#10495)
  • Aegis Compat - Add realistic names for basegame variants (#10370)
  • Arsenal - Add yes/no stat text, stat exists condition (#10559)
  • Arsenal - Make ACE_asItem and ACE_isUnique apply to CfgWeapons (#10366)
  • Ballistics - Improve B_127x54_Ball values (#10487)
  • CSW - Use setMagazineTurretAmmo (#9912)
  • Common - Add FUNC(getItemReplacements) (#10413)
  • Common - Add ability to check for skill levels for isMedic and isEngineer (#10500)
  • Common - Add getters for object being carried/dragged (#10570)
  • Common - Allow custom event name for status effects (#10473)
  • Common - Improve MarkerLocal (#10437)
  • Common - Improve file checking error messages (#10448)
  • Common - Use MagazineReloading event for reload mutex (#8432)
  • Common - Use canAdd for FUNC(addToInventory) (#9830)
  • Compat SPE - Add Tank cannon overpressure and shell fragmentation (#10502)
  • Compat WS - Update realistic names (#10568)
  • Cookoff - Add gradual ammo cook-off (#9779)
  • Cookoff - Remove animals from EH (#10513)
  • Explosives - Use EFUNC(common,canDig) (#10558)
  • Explosives - Use detonator icon for consolidated detonate actions (#10394)
  • Field Rations - Add eat/drink context action to magazines (#10461)
  • Field Rations - Add small grace period between consciousness losses (#10443)
  • Frag - Filter remote projectiles from Explosion EH (#10467)
  • Frag - Implement Arma v2.18 changes from #10157 (#10313)
  • General - Add private and remove some unused vars (#10371)
  • General - Optimize tracer status with getShotInfo (#9821)
  • General - Update miscellaneous to use 2.18 commands (#10404)
  • General - Use objectParent for vehicle detection (#10397)
  • Hearing - Optimise explosion event handler (#10405)
  • Hearing - Use SlotItemChanged event (#10040)
  • Interaction - Define _actionParams (#10527)
  • Map - Use SlotItemChanged event (#9961)
  • Markers - Improve Timestamps check for GPS/UAV Terminals (#10485)
  • Markers - Optimise map marker timestamp filtering (#10414)
  • Medical - Add API for fully healing a unit (#10498)
  • Medical - Add API for getting IVs (#10553)
  • Medical - Add API for getting unit status (blood loss, injury, stability)s (#10514)
  • Medical - Add API for getting unit wounds (#10544)
  • Medical - Add treatment & item to IV bag array (#10551, #10563)
  • Medical - Add medication dosage support & improve overdose (#10393)
  • Medical - Add support for custom IV flow rate (#10555)
  • Medical - Use HandleHeal instead of making Vanilla FAKs and Medikits unusable (#10401)
  • Medical Treatment - Return IV bags when applicable (#10407)
  • MicroDAGR - Select newly created WP in List (#10457)
  • Night Vision - Use slotItemChanged event (#9782)
  • Overheating - Improve getWeaponData by saving weapon config to variable (#10508)
  • Overpressure - Add editor range attribute for vehicles (#10411)
  • Spectator - Hide all UI elements when toggling UI (#10465)
  • SOG & SPE Compats - Remove wound handler wrapper (#10545)
  • Weapon Select - Use selectThrowable command (#9488)

CHANGED:

  • Explosives - Allow negative dig offsets to always apply (#10547)
  • Goggles - Add individual files for config classes (#10420)
  • missile_hud - Move HUD feature from laser to new component (#10306)

SETTINGS:

  • Arsenal - Show DLC Requirement Image (#10506)
  • Cargo - Add setting for Check Size interaction (#10425)
  • Common - Add setting for compass magnetic declination (#9761)
  • Field Rations - Add setting to disable in Zeus (#10462)
  • Goggles - Add draw overlay setting (#10484)
  • Medical - Add setting to use limb damage for sum of trauma (#10362)
  • Medical - Move treatment settings to a separate category (#10460)
  • Medical Treatment - Add Numerical Pulse setting (#10452)
  • Medical Treatment - Add setting for splints (#10458)
  • Medical Treatment - Add settings for morphine and adenosine use (#10450)
  • Medical Treatment - Add setting for trained medics to use their own items first (#10583)

TRANSLATIONS:

Version 3.18.1

15 Oct 15:34
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Requires CBA version 3.16.0 or later and Arma 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Hearing - Add deafness coefficient for explosions (#10408)

FIXED:

  • Frag - Remove setShotParents (#10418)
  • Goggles/Fire - Fix adding a RscPicture to RscTitles (#10386)
  • Maptools - Fix undefined macro for plotting board (#10389)
  • Medical - Fix zeus end keybind not killing units (#10376)
  • Medical Treatment - Fix script error on diagnosing dead patient in basic (#10385)
  • Safemode - Stop selecting weapons when toggling safemode (#10406)
  • Vehicle Damage - Fix zeus end keybind not killing units (#10396)

IMPROVED:

  • Hit reactions - Improve fall down setting description (#10400)

CHANGED:

  • Hearing - Tone down strength of explosion hearing damage (#10409)
  • Mine Detector - Change detectable hash so it can be editable by mission scripts (#10379)

SETTINGS:

  • Hearing - Add deafness coefficient for explosions (#10408)

TRANSLATIONS:

  • Translations - Japanese (#10390)
  • Translations - Russian (#10391)
  • Translations - Korean (#10378)
  • Translations - Spanish (#10374)

Version 3.18.1 Release Candidate 1

15 Oct 01:39
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Pre-release

Requires CBA version 3.16.0 or later and Arma 3 version 2.18 or later.

Change Log Summary

ADDED:

  • Hearing - Add deafness coefficient for explosions (#10408)

FIXED:

  • Frag - Remove setShotParents (#10418)
  • Goggles/Fire - Fix adding a RscPicture to RscTitles (#10386)
  • Maptools - Fix undefined macro for plotting board (#10389)
  • Medical - Fix zeus end keybind not killing units (#10376)
  • Medical Treatment - Fix script error on diagnosing dead patient in basic (#10385)
  • Safemode - Stop selecting weapons when toggling safemode (#10406)
  • Vehicle Damage - Fix zeus end keybind not killing units (#10396)

IMPROVED:

  • Hit reactions - Improve fall down setting description (#10400)

CHANGED:

  • Hearing - Tone down strength of explosion hearing damage (#10409)
  • Mine Detector - Change detectable hash so it can be editable by mission scripts (#10379)

SETTINGS:

  • Hearing - Add deafness coefficient for explosions (#10408)

TRANSLATIONS:

  • Translations - Japanese (#10390)
  • Translations - Russian (#10391)
  • Translations - Korean (#10378)
  • Translations - Spanish (#10374)

Version 3.18.0

08 Oct 15:33
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Requires CBA version 3.17.0 or later and Arma 3 version 2.16 or later.

Arma 3 clients running Windows 7 and Windows Server 2008 are no longer supported, servers will continue to work.

Change Log Summary

ADDED:

  • Aegis Compat - Overwrite some Aegis changes (#10173)
  • Arsenal - Add ace_arsenal_fnc_saveLoadout as API to save loadouts (#10151)
  • CSW - Add primary weapon support (#10284)
  • Common - Add setDead API (#10045)
  • Cookoff - Delay full vehicle destruction (#9061)
  • Dragging - Add hookable events (#10304)
  • Extensions - Rust (#9015)
  • Grenades - Add grenade rolling (#10005)
  • Hit Reactions - Add weapon dropping on arm hit (#9539)
  • Interaction - Add actions based on animations (#6144)
  • Interaction - Add remote squad management (#10258)
  • Magazine Repack - Add ability to disable repacking via class (#10232)
  • Medical AI - Add command actions to heal injured units (#10164)
  • Missile Guidance - Rewrite to use real-world guidance principles, general refactor (#10019)
  • missile_GBU - add GBU (#10026)
  • missile_vikhr - Add Vikhr ATGM (#10036)
  • Reaction Forces Compatibility (#10016)
  • SPE Compat - Add CSW support (#10285)
  • Sitting - Add config overwrite for random animation pool (#10120)
  • UI - Add keybind to hide all hud elements (#10227)
  • Vehicle Damage - Add API to prevent AI from dismounting from immobile vehicles (#9990)
  • Zeus - Add spectator module (#6202)

FIXED:

  • AdvThrowing - Fix showing wind info when no grenades in inventory (#10008)
  • Advanced Ballistics/Field Rations - Notify restart requirement (#10161)
  • Arsenal - Fix insignia not reapplying after switching vests & backpacks (#10046)
  • Arsenal - Fix mission and campaign insignia (#10143)
  • Artillery Tables - Fix artillery UI not refreshing when being teleported from one vehicle to another (#10217)
  • Artillery Tables - Fix artillery UI not showing if no gunner view available (#10218)
  • CSW - Fix belt linking (#10148)
  • CSW - Fix round count in GMG belt description (#10180)
  • Cargo - Add check for invoking ace_cargoAdded EH only if cargo was actually added (#10084)
  • Cargo - Fix missing cargo box sizes & cleanup (#10263)
  • Common - Fix ace_common_fnc_uniqueItems (#10107)
  • Compat CUP Weapons - Fix mono NVGs having bino vision (#10348)
  • Compat GM - Fix inheritance and add GM stringtable entries to display names (#10256)
  • Cookoff - Fix Incorrect parent class in cookoff sounds (#10083)
  • Cookoff - Fix wrong origin for 1 fire jet in fire ring (#10341)
  • Dogtags - Drop dog tag on ground if unit doesn't have inventory space (#10094)
  • Dogtags - Fix arsenal not showing dog tag info in multiplayer (#10095)
  • Dragging - Fix dragging ai turrets via keybind (#10267)
  • Dragging - Fix dragging breaking via keybind (#10261)
  • Dragging - Fix dragging/carrying failing for items in ViV (#10128)
  • Explosives - Only add "detonate all" action for dead man switch when necessary (#10146)
  • Explosives - Fix AI always knowing Sapper's location (#10350)
  • Fastroping - Fix FRIES not working after vehicle respawn (#10268)
  • General - Add replacement items for editor inventory management (#10216)
  • General - Fix some undefined variables (#10335)
  • Grenades - Fix how incendiary grenades do damage to vehicles (#9983)
  • Grenades - Fix incendiary grenades damaging invulnerable objects (#10068)
  • Grenades - Fix not being able to switch throw modes in FFV (#10012)
  • Hearing - Fix deafness reducing when game is paused (#10039)
  • Hearing - Fix explosions not affecting hearing (#10002)
  • Hearing - Ignore explosions with no hit (#10369)
  • IR Light - Fix bad item replacements and switching to primary weapons (#10119)
  • Interact Menu - Fix self actions when handcuffed (#10188)
  • Interaction - Fix unlocalized string in ACE_TeamManagement (#10359)
  • Interaction - Hide push interaction if target is in ViV cargo (#10127)
  • Inventory - Fix wrong iteration count (#10342)
  • Maptools - Fix gps detection (#10007)
  • Medical AI - Fix splints not being applied in special circumstance & setting adding multiple EH (#10141)
  • Medical AI - Prevent medics from being blocked on treatments they can't complete (#10167)
  • Medical Engine - Fix limping not applying with open wounds (#10307)
  • Medical Treatment - Notify restart requirement (#10197)
  • Mk6 Mortar - Remove unnecessary restart notifications (#10277)
  • Nametags - Only display talking waves when unit is alive and conscious (#10106)
  • Nightvision - Fixes Exploit with FogScaling (#10299)
  • Overheating - Set ammo to ambientTemperature on reload (#10320)
  • Quickmount - Fix quickmount for vehicle interactions (#10126)
  • RHS Compats - Remove silent ace_hearing dependency from RHS compats (#10134)
  • Refuel - Fix fuel source disabling (#9995)
  • Repair - Fix unit being vanilla engineer with Repair enabled (#10337)
  • Safemode - Fix safemode being broken after respawning (#10260)
  • Safemode - Refactor (#10111)
  • Sitting - Fix sitting on carried objects (#10318)
  • Spectator - Remove spectator lights when exiting spectator (#10114)
  • Towing - Fix dependencies (#10288)
  • Vehicle Damage - Fix ERA/SLAT not being detected (#10168)
  • Vehicle Damage - Fix applying medical damage to non-local and invulnerable units (#9988)
  • Vehicle Damage - Let AP trigger ERA/SLAT (#10169)
  • Vehicle Damage - Improve finding engine selection (#10340)

IMPROVED:

  • Advanced Fatigue - Various improvements (continuation of #5723) (#9714)
  • Aegis Compat - Add some realistic names (#10253)
  • Aircraft - Drone "Follow Unit" Waypoint Action (#9889)
  • Arsenal - Fix modParams printing messages in RPT (#10213)
  • Arsenal Stats - Add support for multiline text (#9856)
  • Artillery Tables - Support for ammo that has native airFriction (#10059)
  • CSW - Fix overlapping interaction position for SPG-9, improve positions for Mk19 and DSHKM (#10165)
  • CSW - Handle turret locality safer (#10272)
  • CSW - Improve "disableWeaponAssembly" status effect usage (#10273)
  • CSW - Improve tripod and weapon disassembly (#9915)
  • CSW - Improved weapon attachments handling (#9904)
  • CSW - Take individual components into account for disassembly (#10300)
  • CSW/Reload - Don't allow interactions with hostile CSWs (#10152)
  • CUP Compat - Add interaction anims to CUP vehicles (#10238)
  • CUP Compat - Improve explosives compat (#10193)
  • Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo (#10100)
  • Cargo - Add checks for adding cargo via config (#9999)
  • Cargo - Add object variable for custom interaction delay (#10308)
  • Cargo - Add an action to check size of cargo object (#10367)
  • Chemlights - Add pretty name for addon (#10174)
  • Common - Add ace_common_fnc_addExplosionEventHandler (#10243)
  • Common - Add ace_common_fnc_switchAttachmentMode (#10135)
  • Common - Add addPlayerEH for adding EHs to ace_player (#10056)
  • Common - Add wheel hitpoint function (#10075)
  • Common - Clean up ace_common_fnc_hasItem & ace_common_fnc_hasMagazine functions (#10108)
  • Common - Improve PBO checking (#9266)
  • Common - Improve addWeapon (#10051)
  • Common - Improve persistent lights/lasers (#10118)
  • Common - Make FUNC(getVehicleIcon) check for strings without the .paa extension (#10257)
  • Common - Use hashmap for canInteractWith check (#10189)
  • Common - Use lifeState check in FUNC(isAwake) (#9646)
  • Compat CUP Units - Goggles Compatibility (#10065)
  • Compat RF - Field Rations - Watersource Offsets (#10282)
  • Compat RHS/Hellfire - Use RHS models when loaded (#10076)
  • Compat WS - Update realistic names (#10014)
  • Cookoff - Mini-Rewrite (#9758)
  • Dogtags - Add context menu action to check dog tag (#10101)
  • Dogtags - Improve displaying dog tags from bodies with no name (#10096)
  • Dogtags - Rename inventory items via CBA (#10130)
  • Dragging - Add parameters check for FUNC(setDraggable) & FUNC(setCarryable) (#10264)
  • Dragging - Add parameters for FUNC(setDraggable) & FUNC(setCarryable) to apply globally (#10266)
  • Dragging - Corpse carrying and dragging - continued (#9273)
  • Explosives - Improve AT/SLAM, Frag from Claymore and Bounding Mines (#10105)
  • Explosives - Use triggerAmmo instead of setDamage (#10182)
  • Explosives/Realistic Names - Improve CfgVehicles explosives naming (#10200)
  • Fire - Mini-Rewrite (#9757)
  • Fortify - Add item/weapon/backpack fortify tool property (#10290)
  • Frag - Add public blacklist interface (#10163)
  • Frag - Rewrite (event handlers and dev functions) (#10157)
  • Frag - Spall simulation rewrite (#10247)
  • GM Compat - Add interaction anims to GM vehicles (#10234)
  • General - Add missing pretty names to components (#10211)
  • General - Change CBA Namespaces to HashMap (#8801)
  • General - Optimize some if statements (#10302)
  • General - Optimize some loops with forEachReversed (#10191)
  • General - Remove "SwitchWeapon" spam (#10113)
  • General - Use findAny where possible (#10292)
  • Goggles - Add effect event for API (#10314)
  • Grenades - Add 3 more sounds to flashbang detonations (#9982)
  • Grenades - Code cleanup (#9979)
  • Grenades - Make flashbang detonation sound configurable via config (#9985)
  • Gunbag - Optimise weapon taking/storing code (#10053)
  • Headless - Add warning about duplicate loadout validation (#9878)
  • Headless - Improve group transfer and add API (#9874)
  • Hearing - Fix volume being force updated when loadouts are set on AI (#10044)
  • Hearing - Improve and cleanup code (#9933)
  • HuntIR - Add Events & Animation Disable Flag (#10214)
  • Interact Menu - Add inheritance support to removeActionFromClass (#8396)
  • Interact Menu - Use hashmaps for interactions (#9920)
  • Interaction - Add distance to interaction anims (#10233)
  • Interaction - Disable magazine passing to dead and unconscious units (#10091)
  • Interaction - Improve FUNC(switchWeaponAttachment) (#10145)
  • Interaction - Show all possible modes for an attachment (#8154)
  • Kill Tracke...
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Version 3.18.0 Release Candidate 2

07 Oct 18:32
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Pre-release

What's Changed from RC1

Version 3.18.0 Release Candidate 1

22 Sep 21:06
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Pre-release

Requires CBA version 3.17.0 or later and Arma 3 version 2.16 or later.

Change Log Summary

ADDED:

  • Aegis Compat - Overwrite some Aegis changes (#10173)
  • Arsenal - Add ace_arsenal_fnc_saveLoadout as API to save loadouts (#10151)
  • CSW - Add primary weapon support (#10284)
  • Common - Add setDead API (#10045)
  • Cookoff - Delay full vehicle destruction (#9061)
  • Dragging - Add hookable events (#10304)
  • Extensions - Rust (#9015)
  • Grenades - Add grenade rolling (#10005)
  • Hit Reactions - Add weapon dropping on arm hit (#9539)
  • Interaction - Add actions based on animations (#6144)
  • Interaction - Add remote squad management (#10258)
  • Magazine Repack - Add ability to disable repacking via class (#10232)
  • Medical AI - Add command actions to heal injured units (#10164)
  • Missile Guidance - Rewrite to use real-world guidance principles, general refactor (#10019)
  • Reaction Forces Compatibility (#10016)
  • SPE Compat - Add CSW support (#10285)
  • Sitting - Add config overwrite for random animation pool (#10120)
  • UI - Add keybind to hide all hud elements (#10227)
  • Vehicle Damage - Add API to prevent AI from dismounting from immobile vehicles (#9990)
  • Zeus - Add spectator module (#6202)

FIXED:

  • AdvThrowing - Fix showing wind info when no grenades in inventory (#10008)
  • Advanced Ballistics/Field Rations - Notify restart requirement (#10161)
  • Arsenal - Fix insignia not reapplying after switching vests & backpacks (#10046)
  • Arsenal - Fix mission and campaign insignia (#10143)
  • Artillery Tables - Fix artillery UI not refreshing when being teleported from one vehicle to another (#10217)
  • Artillery Tables - Fix artillery UI not showing if no gunner view available (#10218)
  • CSW - Fix belt linking (#10148)
  • CSW - Fix round count in GMG belt description (#10180)
  • Cargo - Add check for invoking ace_cargoAdded EH only if cargo was actually added (#10084)
  • Cargo - Fix missing cargo box sizes & cleanup (#10263)
  • Common - Fix ace_common_fnc_uniqueItems (#10107)
  • Compat GM - Fix inheritance and add GM stringtable entries to display names (#10256)
  • Cookoff - Fix Incorrect parent class in cookoff sounds (#10083)
  • Dogtags - Drop dog tag on ground if unit doesn't have inventory space (#10094)
  • Dogtags - Fix arsenal not showing dog tag info in multiplayer (#10095)
  • Dragging - Fix dragging ai turrets via keybind (#10267)
  • Dragging - Fix dragging breaking via keybind (#10261)
  • Dragging - Fix dragging/carrying failing for items in ViV (#10128)
  • Explosives - Only add "detonate all" action for dead man switch when necessary (#10146)
  • Fastroping - Fix FRIES not working after vehicle respawn (#10268)
  • General - Add replacement items for editor inventory management (#10216)
  • Grenades - Fix how incendiary grenades do damage to vehicles (#9983)
  • Grenades - Fix incendiary grenades damaging invulnerable objects (#10068)
  • Grenades - Fix not being able to switch throw modes in FFV (#10012)
  • Hearing - Fix deafness reducing when game is paused (#10039)
  • Hearing - Fix explosions not affecting hearing (#10002)
  • IR Light - Fix bad item replacements and switching to primary weapons (#10119)
  • Interact Menu - Fix self actions when handcuffed (#10188)
  • Interaction - Hide push interaction if target is in ViV cargo (#10127)
  • Maptools - Fix gps detection (#10007)
  • Medical AI - Fix splints not being applied in special circumstance & setting adding multiple EH (#10141)
  • Medical AI - Prevent medics from being blocked on treatments they can't complete (#10167)
  • Medical Engine - Fix limping not applying with open wounds (#10307)
  • Medical Treatment - Notify restart requirement (#10197)
  • Mk6 Mortar - Remove unnecessary restart notifications (#10277)
  • Nametags - Only display talking waves when unit is alive and conscious (#10106)
  • Nightvision - Fixes Exploit with FogScaling (#10299)
  • Overheating - Set ammo to ambientTemperature on reload (#10320)
  • Quickmount - Fix quickmount for vehicle interactions (#10126)
  • RHS Compats - Remove silent ace_hearing dependency from RHS compats (#10134)
  • Refuel - Fix fuel source disabling (#9995)
  • Safemode - Fix safemode being broken after respawning (#10260)
  • Safemode - Refactor (#10111)
  • Sitting - Fix sitting on carried objects (#10318)
  • Spectator - Remove spectator lights when exiting spectator (#10114)
  • Towing - Fix dependencies (#10288)
  • Vehicle Damage - Fix ERA/SLAT not being detected (#10168)
  • Vehicle Damage - Fix applying medical damage to non-local and invulnerable units (#9988)
  • Vehicle Damage - Let AP trigger ERA/SLAT (#10169)

IMPROVED:

  • Advanced Fatigue - Various improvements (continuation of #5723) (#9714)
  • Aegis Compat - Add some realistic names (#10253)
  • Aircraft - Drone "Follow Unit" Waypoint Action (#9889)
  • Arsenal - Fix modParams printing messages in RPT (#10213)
  • Arsenal Stats - Add support for multiline text (#9856)
  • Artillery Tables - Support for ammo that has native airFriction (#10059)
  • CSW - Fix overlapping interaction position for SPG-9, improve positions for Mk19 and DSHKM (#10165)
  • CSW - Handle turret locality safer (#10272)
  • CSW - Improve "disableWeaponAssembly" status effect usage (#10273)
  • CSW - Improve tripod and weapon disassembly (#9915)
  • CSW - Improved weapon attachments handling (#9904)
  • CSW - Take individual components into account for disassembly (#10300)
  • CSW/Reload - Don't allow interactions with hostile CSWs (#10152)
  • CUP Compat - Add interaction anims to CUP vehicles (#10238)
  • CUP Compat - Improve explosives compat (#10193)
  • Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo (#10100)
  • Cargo - Add checks for adding cargo via config (#9999)
  • Cargo - Add object variable for custom interaction delay (#10308)
  • Chemlights - Add pretty name for addon (#10174)
  • Common - Add ace_common_fnc_addExplosionEventHandler (#10243)
  • Common - Add ace_common_fnc_switchAttachmentMode (#10135)
  • Common - Add addPlayerEH for adding EHs to ace_player (#10056)
  • Common - Add wheel hitpoint function (#10075)
  • Common - Clean up ace_common_fnc_hasItem & ace_common_fnc_hasMagazine functions (#10108)
  • Common - Improve PBO checking (#9266)
  • Common - Improve addWeapon (#10051)
  • Common - Improve persistent lights/lasers (#10118)
  • Common - Make FUNC(getVehicleIcon) check for strings without the .paa extension (#10257)
  • Common - Use hashmap for canInteractWith check (#10189)
  • Common - Use lifeState check in FUNC(isAwake) (#9646)
  • Compat CUP Units - Goggles Compatibility (#10065)
  • Compat RF - Field Rations - Watersource Offsets (#10282)
  • Compat RHS/Hellfire - Use RHS models when loaded (#10076)
  • Compat WS - Update realistic names (#10014)
  • Cookoff - Mini-Rewrite (#9758)
  • Dogtags - Add context menu action to check dog tag (#10101)
  • Dogtags - Improve displaying dog tags from bodies with no name (#10096)
  • Dogtags - Rename inventory items via CBA (#10130)
  • Dragging - Add parameters check for FUNC(setDraggable) & FUNC(setCarryable) (#10264)
  • Dragging - Add parameters for FUNC(setDraggable) & FUNC(setCarryable) to apply globally (#10266)
  • Dragging - Corpse carrying and dragging - continued (#9273)
  • Explosives - Use triggerAmmo instead of setDamage (#10182)
  • Explosives/Realistic Names - Improve CfgVehicles explosives naming (#10200)
  • Fire - Mini-Rewrite (#9757)
  • Fortify - Add item/weapon/backpack fortify tool property (#10290)
  • Frag - Add public blacklist interface (#10163)
  • Frag - Rewrite (event handlers and dev functions) (#10157)
  • Frag - Spall simulation rewrite (#10247)
  • GM Compat - Add interaction anims to GM vehicles (#10234)
  • General - Add missing pretty names to components (#10211)
  • General - Change CBA Namespaces to HashMap (#8801)
  • General - Optimize some if statements (#10302)
  • General - Optimize some loops with forEachReversed (#10191)
  • General - Remove "SwitchWeapon" spam (#10113)
  • General - Use findAny where possible (#10292)
  • Goggles - Add effect event for API (#10314)
  • Grenades - Add 3 more sounds to flashbang detonations (#9982)
  • Grenades - Code cleanup (#9979)
  • Grenades - Make flashbang detonation sound configurable via config (#9985)
  • Gunbag - Optimise weapon taking/storing code (#10053)
  • Headless - Add warning about duplicate loadout validation (#9878)
  • Headless - Improve group transfer and add API (#9874)
  • Hearing - Fix volume being force updated when loadouts are set on AI (#10044)
  • Hearing - Improve and cleanup code (#9933)
  • HuntIR - Add Events & Animation Disable Flag (#10214)
  • Interact Menu - Add inheritance support to removeActionFromClass (#8396)
  • Interact Menu - Use hashmaps for interactions (#9920)
  • Interaction - Add distance to interaction anims (#10233)
  • Interaction - Disable magazine passing to dead and unconscious units (#10091)
  • Interaction - Improve FUNC(switchWeaponAttachment) (#10145)
  • Interaction - Show all possible modes for an attachment (#8154)
  • Kill Tracker - Add setting to show kills from vehicle to crew (#10069)
  • Medical - Make Peripheral Resistance affect blood loss (#8420)
  • Medical - Refactor target blood pressure (#10081)
  • Medical AI - Add tourniquet support (#10158)
  • Medical AI - Give blood in Cardiac Arrest before doing CPR (#10154)
  • Medical AI - Make AI take tourniquets into account when medicing (#10142)
  • Medical Damage - Improve custom wound handling (#9310)
  • Medical Engine - Allow disabling seat locking on vehicle types (#10123)
  • Medical Engine - Remove ACE_HDBracket hitpoint (#9732)
  • Medical Feedback - Add parameters to fnc_playInjuredSound (#10175)
  • Medical Treatment - Allow diagnosing cardiac arrest with clear language (#9997)
  • Nightvision - Improve NVG Brightness adjustment limits (#10136)
  • Optics - Convert Optics to use CBA Optics (#7273)
  • RHS Compat - Add interaction anims for ammo boxes (#1024...
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Version 3.17.1

15 May 15:21
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Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Common - Fix adding unusable throwables (#9980)
  • Common - Fix animations not playing (#9973)
  • Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
  • Grenades - Fix unconscious AI being affected by flashbangs (#9978)
  • Hearing - Add earplugs only if not present (#9987)
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact menu - Fix condition in consolidated menu (#9946)
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
  • Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003)
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • General - Change count to forEach where appropriate (#9890)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Hearing - Use class EH instead of extended EH (#9986)
  • Interact Menu - Add nil handling for condition (#9922)
  • Interaction - Add door events (#9910)
  • Medical - Add _createLitter to medical events (#9959)
  • Medical Status - API to modify getBloodLoss (#9926)
  • Medical Treatment - Enforce bandage effectiveness variable type (#9950)
  • Scopes - Stop changing CBA setting value directly (#9954)
  • Weather - Winter Terrain Temperatures (#9943)

CHANGED:

  • Casing - Move model lookup to cartridge config (#9893)
  • Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Treatment - Only create litter on empty container (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS:

Version 3.17.1 Release Candidate 3

12 May 22:27
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Pre-release
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Common - Fix adding unusable throwables (#9980)
  • Common - Fix animations not playing (#9973)
  • Grenades - Fix flashbangs causing pain for invulnerable units (#9981)
  • Grenades - Fix unconscious AI being affected by flashbangs (#9978)
  • Hearing - Add earplugs only if not present (#9987)
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact menu - Fix condition in consolidated menu (#9946)
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
  • Medical Treatment - Fix low SpO2 making units go into cardiac arrest again (#10003) - New In RC3
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • General - Change count to forEach where appropriate (#9890)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Hearing - Use class EH instead of extended EH (#9986)
  • Interact Menu - Add nil handling for condition (#9922)
  • Interaction - Add door events (#9910)
  • Medical - Add _createLitter to medical events (#9959)
  • Medical Status - API to modify getBloodLoss (#9926)
  • Medical Treatment - Enforce bandage effectiveness variable type (#9950)
  • Scopes - Stop changing CBA setting value directly (#9954)
  • Weather - Winter Terrain Temperatures (#9943)

CHANGED:

  • Casing - Move model lookup to cartridge config (#9893)
  • Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Treatment - Only create litter on empty container (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS:

Version 3.17.1 Release Candidate 2

05 May 21:01
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Pre-release
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Common - Fix adding unusable throwables (#9980) - New In RC2
  • Common - Fix animations not playing (#9973) - New In RC2
  • Grenades - Fix flashbangs causing pain for invulnerable units (#9981) - New In RC2
  • Grenades - Fix unconscious AI being affected by flashbangs (#9978) - New In RC2
  • Hearing - Add earplugs only if not present (#9987) - New In RC2
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact menu - Fix condition in consolidated menu (#9946) - New In RC2
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix Painkiller has no effect when Advanced Medication is off (#9942)
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • General - Change count to forEach where appropriate (#9890)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Hearing - Use class EH instead of extended EH (#9986) - New In RC2
  • Interact Menu - Add nil handling for condition (#9922)
  • Interaction - Add door events (#9910)
  • Medical - Add _createLitter to medical events (#9959) - New In RC2
  • Medical Status - API to modify getBloodLoss (#9926)
  • Medical Treatment - Enforce bandage effectiveness variable type (#9950)
  • Scopes - Stop changing CBA setting value directly (#9954)
  • Weather - Winter Terrain Temperatures (#9943)

CHANGED:

  • Casing - Move model lookup to cartridge config (#9893)
  • Compats - Add and Fix ace vehicle damage ERA and SLAT arrays (#9925)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Treatment - Only create litter on empty container (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS:

Version 3.17.1 Release Candidate 1

24 Apr 00:37
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Pre-release
View Interim Change Log

Requires CBA version 3.16.0 or later and Arma 3 version 2.14 or later.

Change Log Summary

FIXED:

  • Arsenal - Fix FUNC(baseAttachment) returning non-CBA item modes (#9916)
  • Arsenal - Handle arrays in loadout extended info (#9918)
  • CSW - Deploy & pickup CSW parts only if they are not destroyed (#9905)
  • CSW - Fix CUP CSW (#9907)
  • Cargo - Fix undefined variable (#9909)
  • Cargo - Fix undefined variable and config entries (#9965)
  • Hearing - Notify restart req. for combat deafness setting (#9934)
  • Interact Menu - Add nil handling for conditions (#9922)
  • Medical - Fix broken AI ragdolls if AI unconsciousness is disabled (#9917)
  • Medical - Fix script error when bandaging (#9956)
  • Medical Treatment - Fix painkiller effect when Advanced Medication is off (#9942)
  • Scopes - Notify restart req. for enable & pressure settings (#9944)

IMPROVED:

  • Casings - Move model lookup to cartridge config (#9893)
  • Common - Use existing weapon holders for FUNC(addToInventory) (#9895)
  • Compats - Add/Fix Advanced Vehicle Damage ERA and SLAT arrays (#9925)
  • General - Change count to isEqualTo where appropriate (#9921)
  • Headless - Code optimisation (#9873)
  • Interaction - Add door events (#9910)
  • Map Tools - Show GPS on Map when equipped with UAV Terminal (#9885)
  • Medical Status - Add API to modify getBloodLoss (#9926)
  • Weather - Temperatures for snowy terrains (#9943)

CHANGED:

  • Medical Treatment - Only create litter when emptying containers (#9924)

SETTINGS:

  • Hearing - Add setting to add earplugs to all units (#9935)

TRANSLATIONS: